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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 24.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
厉害
打破第四面墙吗?我就是那第四面墙啊。
very fun game to play makes you think outside the box
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very puzzley i liked playing legend of the secret: Ultimate Clicker V.I.P Edition Deluxe 4.2 (FREE!!!) and how they forced me to buy Crunchy Crunchy Cereal, the cereal that is both crunchy, and melts-in-your-mouth at the same time!
juegazo, me vi a un youtuber jugandolo y duró 2 horas y yo dije "nah, yo puedo vencer ese tiempo" y dure 5 horas 💀
its funny
I loved this game. It was extremely fun to play and I spend a lot of good time with my mother playing it.
前半段游玩时我以为这只是一个无厘头搞笑的meta类游戏,后半段我却被Game和Gigi的爱情感动得老泪纵横,中间那首对唱的情歌响起时我不得不承认我低估了这个游戏的内涵。 游戏主打的核心玩法就是“打破第四面墙”的meta要素,从一开始就颠覆了传统游戏的认知框架,面对一个自称“Game”的旁白程序,它不断强调“这里没有游戏”,并试图阻止玩家进行操作,有点像史丹利的寓言,用这样的设定建立起玩家与游戏之间的对抗关系,这也是游戏最核心的互动体验之一。游戏的本质是经典的点击向解谜,但核心玩法思路却是鼓励玩家“跳出盒子思考”,通过非常规操作以及将UI界面转化为游戏内容等方式来解开迷题,谜题素质非常高、创意十足。而更令我惊喜的是,作为一款解谜游戏其剧情也是一等一的高质量,Game和GiGi的凄美爱情、Game与The Glitch的智谋对抗,整体剧情编排都很让人满意。不仅如此,Game的配音非常专业,幽默傲娇又有些孤独落寞的表演将角色的性格演绎得栩栩如生,沉浸感非常强。如果硬要说缺点的话,那就是存档机制不够完善,游戏共6个关卡,没有手动存档(应该是没有吧,我没找到),中途退出就只能在该关卡从头开始,如果能有手动存档功能的话这游戏就真正意义上完美了。 总体来说非常推荐大家游玩这款游戏,它是将游戏机制与故事剧情、搞笑要素和内涵深度均完美融合的代表作品,就像一封写给游戏玩家的情书,用最游戏的方式,表达了最纯粹的对游戏自身的热爱。
天才的游戏设计,最好玩的解密游戏之一
NICE!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $777.1K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 | |
| $353.6K | 6K | 83% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.7K | 85% | $2.49 | |
| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 16.6K | 86% | $9.99 | |
| $4.8M | 7.3K | 92% | $17.49 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 |