
There is no game. So don't go messing things up by clicking everywhere. You don’t want to be kicked out of your video game world, do you? Of course not!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 26.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不赖
友友推荐的,一款被玩的游戏和你一起玩游戏的解密类Metagame神作 非常无厘头,致力于打破玩游戏的思维限制,融合了非常丰富的小游戏类型和解密玩法,同时具有惊艳的声音表现,配音非常优秀,画面、玩法和音乐的结合也很牛逼,其中一首插曲我听了好几遍,播放到它不再唱了我才继续推进关卡 难度和长度都适中,4-5小时左右可以通关,7小时完成全成就。卡关的时候有游戏内置的提示功能帮助推进,谜题强度不高,与其说是解密游戏,不如说谜题是为了“好玩”这个概念服务,不会有解不出来的挫败,也不会有谜题太简单的无聊 值得一玩!
好玩 [spoiler]石头剪刀布那里我很煞笔地一直在拖自己牌里的剪刀还在疑惑为什么拖不动,成绩跳出来的那一瞬间突然想到对面也有剪刀www [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no review
Спасибо Куплинову, за то что прошёл эту не Игру и побудил меня пройти её самостоятельно несколько раз! Удивительно, как такая Point&Click не Игра смогла меня завлечь? Может прикольным и разнообразным саундтреком, может пиксельной графикой, что была сделана на высшем уровне... а может в меру эпичным, и местами трогательным, сюжетом не Игры и Глобальным Геймплеем? А я думаю, что всем и сразу, особенно последними двумя! ;] Уверен, такая необычная не Игра с "мета-повествованием" хоть и не переплюнет игры Тоби Фокса, но вполне себе сможет доставить вам удовольствие за 7 часов как минимум! Сложность не прохождения: Легко Оценка: 10/10
首发时看了实况完了全流程,今年看到打折了并且内容忘得差不多了就火速购入。虽然例如拨号盘之类的小问题有点多,但还是瑕不掩瑜。
I went into “There Is No Game: Wrong Dimension” without knowing much about it, and I honestly didn't expect to enjoy it as much as I did. The game is basically one big puzzle, but it constantly breaks the fourth wall and makes fun of the player, which makes the whole experience really fun. The gameplay is all about exploring the different games and figuring out what you are supposed to do. You interact with pretty much everything you can find, combine items, and solve puzzles to progress. Some puzzles are really clever, while others can be a little confusing because the game doesn't always make it obvious what you are supposed to do. Still, figuring out the solution is very satisfying. The humor is probably the best part of the game. It constantly talks directly to you, makes fun of video game mechanics, and references other games and genres. There were several moments where I had no idea what the game was going to do next, and that made the experience really entertaining. The game also has a lot of variety. You move through completely different worlds and game genres, so the experience never really feels repetitive. Each section has its own style, mechanics, and jokes, which keeps things interesting until the end. For the 100% achievements, there are quite a few things that are easy to miss. Some achievements require you to interact with specific objects or do things that aren't necessary to finish the game, so you will probably need a guide if you want to get everything. Still, there is no grinding, and the achievements are mostly about exploring and paying attention. In the end, “There Is No Game: Wrong Dimension” is a really fun puzzle game with a lot of creativity and humor. Some puzzles can be frustrating, but the game constantly rewards you for thinking outside the box. If you like puzzle games, comedy, and games that aren't afraid to make fun of themselves, I definitely recommend it.
玩家视角设置特别有意思,游戏本身赋予人格从前期对抗到合作进行解谜,非常有意思的角色设置。从一开始就引导玩家暴力解谜的思维,玩起来有一种次元突破的美啊
初中的时候看别人玩,当时觉得好好玩,自己入手,果然好玩哈哈哈,除了第四关有点无聊,喜欢喜欢,有点meta元素的轻解密游戏
好玩,脑洞大开的游戏,有创意且难度适中,容错率很高,就是全成就需要二刷
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.7K | 85% | $2.49 | |
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| $4.8M | 4.6K | 81% | $29.99 | |
| $4.8M | 16.6K | 86% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 | |
| $353.6K | 6K | 83% | $2.49 |