
Shoot zombies to relieve stress and go back to sleep. Nothing like a peaceful life in the countryside... Forgetting that they were once people helps ease the anxiety. It feels less guilty blowing the brains out of a "non-human".
Modeled estimate, not a reported figure. How we estimate →
Media
About
Welcome to the zombie apocalypse experience of a lifetime – and now worse than ever!
The true, realistic and solitary experience of surviving a zombie apocalypse.
"Shoot zombies to relieve stress and go back to sleep. Nothing like a peaceful life in the countryside... Forgetting that they were once people helps ease the anxiety. It feels less guilty blowing the brains out of a non-human".
Tirelessly kill zombies to the sound of classical music, nothing else.
This is the worst zombie neighborhood!
You have been warned...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Played this game on Alpha. It's an okay game for Alpha. Worth buying? Not at this early stage. The art for the game is great although there should be more zombie designs since you can easily remember that you saw this specific zombie a couple of seconds ago. Story wise, there should be something to help the player on getting to immerse himself in the game. Also there should be a clear objective. Try to better the audio to build up the scene. I didn't get passed the forest (assuming there's also a desert map from the store photos) since I'm stuck on the watchtower with no ammo and I cannot leave the tower. Again, the objective should be clear. Combat needs adjustment, there are instances that idk if I hit the zombie or not and there are also hits that shouldn't have connected in the first place. The weapons sometimes just disappear if you pick up a different weapon. Like in the house in the forest, the zombies outside can hit me while I'm inside the house.
É bom 😎👍
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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