
Your mission: eliminate Manyfang using only an RPG. Blast through enemies, hunt down the mutated beast, and survive the chaos. One target. One weapon.
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About
Eliminate the mutated creature identified as “Manyfang”
You have been tasked with eliminating 'Manyfang.' Your only weapon is an RPG.
This is a fast-paced shooter. Start the mission and blast everything ahead of you—but be careful, they'll fight back.

Manyfang Eggs — Destroy these eggs to spawn Mini Manyfangs. They also drop health, ammo, and a guiding hand that leads you to Manyfang.

Manyfang and Mini Manyfang look almost identical. The main difference is their size—Mini Manyfang is much smaller.

Eliminate Manyfang to complete this mission. Good luck, Operative No. ...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
https://youtu.be/5cPVHjX737M Feng is currently not a full game, but more of a level or tech demo. It as a game shows that the maker took time to craft something from scratch, but did not know which direction to bring the game. It tries to both be an arcade shooter, where almost all enemies are bullet sponges, and an eldritch hardcore horror where making mistakes causes you certain death. Personally, I liked the game and have already completed it 3x in the hour I've played. (I played it again and again so I could get footage for my Reviews I do on Indie games, but this is the first in depth review I will do). For those wondering, it's like a 6.5 out of 10, so a high school passing grade. Pros: 1. The world uses the lighting very well to king of maze like guide you to where you need to go 2. There are 3 basic enemies plus the boss, all of them are the exact same, just different HP and damage. 3. The boss fight has a few mechanics to learn to win, it's kind of like going from a tutorial to a Destiny style boss. 4. Movement and combat feel fine, it just needs to build it up a bit more. Cons: 1. The spawning system is broken, you kill something, and it just picks one of the 3 units and places it there every 3-10 seconds. I couldn't grasp just how often, but they will replenish over and over again. 2. They put the tier 2 enemies before the tier 1 enemies, so suddenly while struggling, you just run into these guys you can kill in half the time, maybe they deal 2x the damage, but they act exactly the same. 3. No way to Aim Down Sights and no way to correct DPI, so you have to learn the game's sensitivity (Which is High). 4. No systems in place to enhance yourself, you get a gun, ammo, and health stems, and you just need to use them sparingly. 5. The boss has an instant kill Combo no matter the difficulty, [spoiler] if you get hit in melee range, and he chooses to instantly follows up with a ranged attack instead of flee you will die, he attacks frame perfect at the end of his melee animation [/spoiler] So! Developer, I will be refunding this game in its current state, but if you want to add onto this game and possibly reach out to me in the future I'd love to look at the game again! Try some of these suggestions that I would love to see! 1. Headshot damage multiplier, not just the stagger animation, make the heads have the +5 to damage buff since you already have the damage enhancement mechanic. 2. Lower enemy HP, I do not like the idea that shooting anything in the head takes more then 1-2 shots, personally in games like this, head shots should kill, it takes the game out of the arcade zone when you have that in place, but I'd understand if a helmeted or masked enemy does NOT die 1 shot to the head and is staggered. 3. Place an abandoned building or cave system with other weapons and supplies, as nice as it is to just give myself more ammo or HP stems just by clicking a button on my keyboard, having a cave or something that supplies a few give that core gameplay mechanic that is more common. 4. Add more enemies per Spawn point and lower or remove the respawn timer, or just have the respawn timer be off screen and they travel back to the location to guard, I'd rather clear out 2-5 enemies then kill 1 guy 3x and then have him spawn behind me. 5. Add the ability to aim down your sight or change your sensitivity, if it's a style choice to not aim down because it makes the game to easy, then balance it out using my suggestion from #4. 6. You could add a stealth mechanic, if you want this game to get more into the hardcore sense of things then allows us to be able to assassin are way through. SO ALL IN ALL The game is a 1st Level / Tech Demo that HAS promise but not the mechanics to see it through, the enemies need to be adjusted and more COULD be added to the map, but if not OTHER mechanics can be added for the player to access instead. It's a 6.5 and worth roughly a dollar as is, if this game was out on the XBOX 360 Indie platform, it would have been a banger.
add rocket jumping
Recommend.
Just completed the game. Its a short realistic horror game taking place on a forest map filled with zombies. Defeat waves of zombies and kill the boss to win. Its a pretty cool game i liked it
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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