
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 606 reviews with recorded playtime.
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Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
特别纯粹的一笔画解谜游戏,有探索、有知识锁,游戏过程中的尤里卡时刻也很多。游戏对于一笔画这个谜题设定加上不同环境的配合让人眼前一亮,常常让我惊叹这一笔画竟然还能这么用、这么设计。只不过这游戏确实是给纯粹解谜爱好者设计的,除了解谜、探索和发现新知识本身的愉悦之外,没有其它正反馈,也有一些较为冗长无聊的部分。尤其是我很晕这个游戏的 3D 第一人称视角,导致我对探索跑图几乎没有什么耐心(所以后期我找了个 Youtuber 游戏实况跟着他的游戏轨迹走,找到谜题再打开游戏,避免我自己探索了)。 这个游戏感觉是偏科特别明显的游戏,在解谜发现和游戏艺术里面达到了极致,但是其它方面相对平凡。 推荐给骨灰级解谜游戏爱好者。 8/10
ㅇ오 우 쒸1발 멀미
游戏玩法确实不错,就是后期基本是0创意,只有无穷的逻辑题了,属于是回到高中刷题了,打完树屋,实在受不了了,基本是了解清楚题目的解题思路,再思考一段时间,想不出来就直接看攻略,不硬想了,这种穷尽脑汁的行为还是局限于现实的应试考试的需要吧,游戏里弄这个,只能说用力过猛了。 雪山最后的笼子,直接全清零回到开始的地方,最后再强制退出,确实惊艳;可以说是明确表示非正常结局了,开的激光塔全没,做的谜题全清除。不过,最大的好处就是在空中飞翔,能俯瞰小岛全貌。 真正结局的现实影像有些让人摸不着头脑,算是个哑谜,游戏附带的影像、环境谜题、秘藏以及录音实在是又多又杂,就不费心找了,看看攻略视频补充吧。 总的来说,惊艳在开始的几个环境的谜题,到树屋等地点就很折磨了,丛林的音调谜题对音盲很不友好以及温室的颜色变化真是折磨眼睛,但总归是玩完整个游戏了;前期的新鲜、中期的杂乱以及后期的繁琐,算是这个游戏的全流程感受了,解谜本身还是乐趣满满的,也是见证一切了。
解密类又菜又爱玩选手觉得非常好玩!!! 现在还是打折拿下的,结尾还有一点点的meta(指结尾关游戏) 好玩!!!
Запустив игру первый раз я быстро забросил её, жанр головоломок в то время меня не привлекал. Спустя время я решил дай ей второй шанс и не прогадал. The Witness меня затянула. Каждый тип загадок затягивал и привлекал внимание. Мне хотелось вернуться в игру каждый раз, как я её закрывал и шел спать. Красочный и довольно обширный открытый мир позволяет тебе не сидеть долго над трудной загадкой и идти искать на острове, и в его глубинах, всё новые и новые загадки, а уже затем вернутся и уже с новыми мыслями взглянуть на загадку под другим углом. Не забуду те ощущения, которые мне принесли решения загадок. Игра не наскучит и вместо основных загадок можно пойти изучать секреты острова и находить очень интересные места, о которых ты и подумать не мог. The Witness не для каждого игрока, многие зайдут порешают несколько разных загадок и забросят игру, но нужно обязательно вернутся и решить все загадки этого острова. Для The Witness это 10/10. Очень хотелось бы увидеть продолжение игры и еще больше сложных, интересных и красочных загадок в открытом мире. И даже сейчас, после прохождения игры, меня цепляют похожие образы таких же загадок, но уже в реальном мире.
解谜是挺有意思的,但这FOV还有高对比色彩,晕3D晕得根本玩不下去
While the game is fairly well crafted, the puzzles are tedious, boring, and end up being a lot of ♥♥♥♥♥♥♥♥. It tries to teach you mechanics of the puzzles only to have it violate the very rules it just tutorialized. The insufferable voice-overs are pompous platitudes. There are countless puzzle games out there that are far superior and much more affordable. Don't waste your time on this one!
This game was made by a self-important pseudo-intellectual - a fact that becomes more apparent the longer you play it, which I do not recommend doing.
TLDR: I can just picture the cinema villain leaning forward into a pool of light, the ember of their cigar flaring as they suck on it and then whisper in a cloud of smoke “ … No witnesses. Ya hear?” [b][u]General Thoughts/Overview:[/u][/b] The witness is a walking simulator puzzle game. It feels like it aims to be myst, but doesn’t manage. Are we the witness? Who knows. What have we witnessed? Not sure. Walk around, drag things to form patterns. Work out how the patterns are meant to be drawn from the surroundings, add up bits as you move around the island, learning new mechanics and getting more skilled so you can back track and do more puzzles. Unlock extra patterns to get video clips, find Dictaphones here and there to get random quotes with no context, and drag the terrain to unlock piles of tyres. [b][u]Pros:[/u][/b] [list][*] Solving the puzzles feels really good at first, and solving a puzzle that’s been bamboozling you for a while feels fantastic. [*] There are a lot of puzzles to solve, if volume is your thing. Most of them aren’t particularly inventive, but oh boy are they voluminous. [*] There is no hand holding. Either you work it out or you don’t. (Or, you use a guide.) [/list] [b][u]Cons:[/u][/b] [list][*] The repetition is murderous. The critical path puzzles don’t iterate at all, once you’ve solved the basics its rinse and repeat 5ish more times for the base area, then remember the solution, and exceptions, to use in conjunction with other puzzles. If you’re REALLY lucky you get an uno reverse card set of puzzles to worth with too. [*] With a massive open island you can easily get lost when trying to find the next puzzle, or miss puzzles, or miss areas you needed to go. There’s no easy way to navigate, so you have to find everything again. Which is an absolute ball ache. The fixed point fast travel system helps a little, but navigation is painful. [*] Once the ambiance wears off, it becomes tedious. Everything in the game is monotonous, from the puzzles, to the art, to the quotes and clips. It’s just all so very dull. [/list] [b][u]Suggested improvements:[/u][/b] [list][*] A map. If not for fast travel, then for us to leave markers for ourselves. [*] A more defined critical path, so we don’t have to do some much back tracking with different puzzle combinations once we’ve learnt the basics. [*] More puzzle variety. It’s almost all the same tired stuff. [/list] [b][u]Overall Recommendation:[/u][/b] I know the exact moment the witness lost me. It was in the mountain as I felt I was about to finish, but then a bunch of the puzzles began to move around. Little did I know I had a hundred million or so more puzzles, but I said “no” and began using a guide to blast through the end of the game. I probably cut a third of all the puzzles in the game inside that mountain, and I never went around solving the myriad of environmental puzzles either, because I was just bored and done. This game is for people who really like drawing patterns. It’s for people who want a lot of the same sort of thing, but slightly different this time. It’s for people who really enjoy taking their time and thinking about things. I have multiple pages in my notepad, and a bunch of envelopes from post covered in my chicken scratches where I’ve tried to work out puzzles, and the only way I could do it was by making shapes and trying different combinations (sounds stupid, but it massively cuts down on iteration time.) The fact I got bored and just wanted the game to end means it’s a no from me. I’ve eaten muesli for breakfast every day for a decade, I’m fine with the same thing over and over, but even I had had enough of this inside 10 hours, and I [i]like[/i] these kinds of puzzles. [url=https://store.steampowered.com/curator/44852412/]My curator page[/url] with reviews by genre. In case you want to find more games, or even reviews, like this one.
This game is more about looking for stuff than puzzle solving. And when you find something, you better hope that you found the proper tutorial level before that. If not, you are screwed., Not only that, you have to write stuff down and draw maps unless you have the best memory in the world. Alot of puzzles have more than one solution, and alot of times both work. But more than a few times, only one works... This could have been such a great game if they only made it a bit more linear and locked down the puzzles you don't have the tools for yet. This game was way more frustrating than fun.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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