
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ótima direção de arte! Gostei bastante mesmo não jogando tantos jogos de puzzle antes.
Fantastic game that has consumed my husband and I. We've been working together to solve clues and explore this island, and I'm both excited and sad it will end. But we've still got over 400 puzzles to go till then!
My brain hurts like it's been lifting weights, 5/5 experience.
好的游戏不需要精心设计正反馈
玩法很新颖,还是有点烧脑的
Its cool dont understand the hate
trzeba myśleć
No entendí nada. Que se repita. El juego es de puzzles en una isla y pues los resuelves. No hay un orden específico ni un lore tal cual. Como no manejo el inglés pues todas esas cosas raritas de los audios me los perdí sin falta :u. (por eso digo, no entendí nada JAJAJA)
I tried to 100% without looking up solutions but had to look up like 5 ||enviromental puzzles|| and the ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ ship puzzle. It's also really really boring most of the time but I still enjoyed this game and most of the puzzles.
The Witness has charming visuals and most of the puzzles are well designed, IF the player knows all the puzzle mechanics already. That's where the caveats begin. If you play without sound or are deaf, you cannot understand some puzzles. I found the (sometimes hidden) audio logs to be disappointingly unrelated to the game. There are timed sections. There are sections which make you repeat a puzzle you've already done correctly each time you fail a new puzzle. There is a section which includes both of these at once. The developer decided to switch from making the puzzles "difficult to figure out" to "painful and/or physically sickening to look at" as a difficulty spike near the end of the game. If the map was accessible all of the time, instead of occasionally and there was a warning not to spend time trying to solve puzzles unless you've seen introductory puzzles for the related mechanics, that would have been enough to make this a positive review. Spreading the introductions to mechanics around the map without pushing the player to find and learn them before doing puzzles was an awful choice.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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