
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
探索+非线性+知识锁,同时也是一个将一笔画玩法拓展到极致的游戏。风景美丽,有许多设计得巧妙而惊艳的谜题(包括隐藏在环境里的那些),只是随处逛逛,都有可能见证新的惊喜。它教会我要多留心身边的事物。 那我为什么要打差评? 因为这个游戏过于高开低走,或者说神开低走。 后期(从小镇开始)的谜题只有前面机制的组合,完全背离谜题与环境联动、需要仔细观察然后顿悟的初衷,给人的感觉不像是解密,而是刷题,特别是数学题,毕竟不会就是不会,怎么想都不会。有没有一种可能:我是来玩游戏的,不是来做五三的。收音机解密更是逆天,直接摊牌告诉你:什么观察?你已经学会了,给你点时间赶紧运用吧!数学考试都没你压力大。 如果制作者傲慢到连游戏的主旨都不顾,我也没必要给好评了。
Not for people who suffer from things like color blindness. Even after I looked up how to solve certain puzzle, I wasn't able to perform it on my own.
ИГРА КАЛЛ У РАЗРАБА МАТЕРИ ЗУБЫ ВЫБИЛ
No
Elegant and personally lots of fun
Game is pretty pointless. You have to actively look for puzzles. There are no static rules to the puzzles. Every puzzle the rules can suddenly change, and you're expected to just figure it out, no hints, no progression. It's like you were just solving 4 sudoku puzzles, and now you're given a crossword to solve, and the scenario I gave is the easy one because the rules for these puzzles are known, unlike the ones in the game. Playing this is like someone telling you they're thinking of a number and you're supposed to guess it. You're not even given a range of numbers. And the reward you get for guessing it is you get to look for the next guessing game, and the next one might not even be asking for a number, maybe a shape, and not the usual kind. Honestly it feels like someone came up with a dozen ideas for random puzzle minigames and decided to combine them into a game.
i like this for [spoiler] the thing [/spoiler]. it runs well. it plays somewhat okay. it's alright gameplay. played on epic where it was free once and at other friends' houses. dev seems like an eh person and the random voice notes are just nonsense rambling no matter who you are, wether you're andrew tate or hasan piker or whoever you want to be it's just nonsense rambling. [spoiler] the thing [/spoiler] is interesting and fun [spoiler] once you know about it. ●---. [/spoiler] just [spoiler] the existence of the thing [/spoiler] is why i like this game. other than that being a cool party trick to make weird noises at when other friends play whilst you're watching, it's not really the best as a puzzle game outside of it. sure the puzzles are cool and have a lot of cool mechanics, don't get me wrong, but it's a bit dreary having to walk around constantly trying to get the right perspective for everything. saw someone else say it doesn't respect the time of the player, and i don't agree with the wording but yeah. yeah that sums it up pretty well
The Witness给我带来了一段纯粹的解谜游戏体验。随着在岛上解开的谜题越来越多,我逐渐领略到了解开谜题本身的乐趣。 The Witness的解谜体验非常令人着迷,特别是环境谜题总是给我一种柳暗花明又一村的感觉。The Witness大部分谜题都没有特别变态的难度[spoiler]相对于我[/spoiler]。尽管刚开始的时候在开放的岛屿上可能会因为不明白机制而互卡谜题[spoiler]因为不明白某一机制在一个谜题上卡了好久......到另外一个区域才发现原来是自己顺序错了啊啊啊[/spoiler],但每一区域上的引导都做得很清晰明了。 我并不是一个追求高难度谜题的玩家,但The Witness却给了我不断解谜的动力😊
Eu venho tentando zerar esse jogo há mais de 5 anos, na versão pirata pq eu nao tinha dinheiro pra comprar. Pensa num jogo dificil, mas é excelente, lindo, reflexivo e filosófico. Precisei de vários ''Tempos'' pra parar e pensar na resposta dos puzzles, as vezes vc empaca em um, volta 2 anos depois e resolve com dificuldade, mas depois de resolver todos os outros do mesmo tipo ao redor são 10x mais fáceis.
Проходил игру еще в сентябре 2025-го года, как сейчас помню это)) Игра вот просто идеальна: придраться в технической составляющей придраться вообще не к чему, управление отзывчивое, оптимизация на высшем уровне, коллизии ровные и всегда совпадают с текстурами; графику вы на скриншотах в странице магазина сами прекрасно видите: во первых к графике отнеслись очень креативно и это выглядит очень круто и необычно, даже спустя 10 лет; локации очень крутые и классные, они делятся на биомы с разными тематиками и особенностями в головоломках, в которых заложена единая база: довести линию от точки А до точки Б; Головоломки же до середины прохождения в меру сложные, а после начинается сущий ад со всякими приколами, объяснять долго, при прохождении понятно станет о чем это я. (Я помню, что я все чертил на листочках параллельно прохождению игры и на форумах я заметил. что я не один такой) Покупал я по скидке за почти 200 рублей, но игра оправдывает и фулл прайс в 700 (на июль 2026-го). Если вам нравятся головоломки, то я крайне рекомендую этот проект к покупке. Моя оценка 10/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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