
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.4Kreviews | 84% | — | $14.3M |
| $39.99 | 23.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: I can just picture the cinema villain leaning forward into a pool of light, the ember of their cigar flaring as they suck on it and then whisper in a cloud of smoke “ … No witnesses. Ya hear?” [b][u]General Thoughts/Overview:[/u][/b] The witness is a walking simulator puzzle game. It feels like it aims to be myst, but doesn’t manage. Are we the witness? Who knows. What have we witnessed? Not sure. Walk around, drag things to form patterns. Work out how the patterns are meant to be drawn from the surroundings, add up bits as you move around the island, learning new mechanics and getting more skilled so you can back track and do more puzzles. Unlock extra patterns to get video clips, find Dictaphones here and there to get random quotes with no context, and drag the terrain to unlock piles of tyres. [b][u]Pros:[/u][/b] [list][*] Solving the puzzles feels really good at first, and solving a puzzle that’s been bamboozling you for a while feels fantastic. [*] There are a lot of puzzles to solve, if volume is your thing. Most of them aren’t particularly inventive, but oh boy are they voluminous. [*] There is no hand holding. Either you work it out or you don’t. (Or, you use a guide.) [/list] [b][u]Cons:[/u][/b] [list][*] The repetition is murderous. The critical path puzzles don’t iterate at all, once you’ve solved the basics its rinse and repeat 5ish more times for the base area, then remember the solution, and exceptions, to use in conjunction with other puzzles. If you’re REALLY lucky you get an uno reverse card set of puzzles to worth with too. [*] With a massive open island you can easily get lost when trying to find the next puzzle, or miss puzzles, or miss areas you needed to go. There’s no easy way to navigate, so you have to find everything again. Which is an absolute ball ache. The fixed point fast travel system helps a little, but navigation is painful. [*] Once the ambiance wears off, it becomes tedious. Everything in the game is monotonous, from the puzzles, to the art, to the quotes and clips. It’s just all so very dull. [/list] [b][u]Suggested improvements:[/u][/b] [list][*] A map. If not for fast travel, then for us to leave markers for ourselves. [*] A more defined critical path, so we don’t have to do some much back tracking with different puzzle combinations once we’ve learnt the basics. [*] More puzzle variety. It’s almost all the same tired stuff. [/list] [b][u]Overall Recommendation:[/u][/b] I know the exact moment the witness lost me. It was in the mountain as I felt I was about to finish, but then a bunch of the puzzles began to move around. Little did I know I had a hundred million or so more puzzles, but I said “no” and began using a guide to blast through the end of the game. I probably cut a third of all the puzzles in the game inside that mountain, and I never went around solving the myriad of environmental puzzles either, because I was just bored and done. This game is for people who really like drawing patterns. It’s for people who want a lot of the same sort of thing, but slightly different this time. It’s for people who really enjoy taking their time and thinking about things. I have multiple pages in my notepad, and a bunch of envelopes from post covered in my chicken scratches where I’ve tried to work out puzzles, and the only way I could do it was by making shapes and trying different combinations (sounds stupid, but it massively cuts down on iteration time.) The fact I got bored and just wanted the game to end means it’s a no from me. I’ve eaten muesli for breakfast every day for a decade, I’m fine with the same thing over and over, but even I had had enough of this inside 10 hours, and I [i]like[/i] these kinds of puzzles. [url=https://store.steampowered.com/curator/44852412/]My curator page[/url] with reviews by genre. In case you want to find more games, or even reviews, like this one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
| $39.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $9.99 | 585ratings | 80% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very heavy focus on puzzling leaves this in a hard area to give a flat recommendation to, especially with how specific a few are and how much you will be in scratching your head over them, something which is done better by other games in its class. Still, the general design is great, the game looks gorgeous and the sound design compliments everything very well. Definitely a game to pick up on sale if you like a good puzzle game (while this is a "MetroidBrainia" like outer wilds/chroma zero/tunic/animal well etc. the self discovery does take a back seat to the puzzling and compared to those games feels very underwhelming), otherwise buy at your own risk. (This is a mixed review, however for the point of how specific the target audience is it's a not recommend.)
The Witness felt like a really good book that you've spent a lot of time with and after finishing it, you feel a bit sad that it's over because it touched you deeply. I definitely want to play it at least one more time when I get better graphics hardware because the world is just so beautifully crafted. Although the most important part would be not the one that you can see...
“It will be something wonderful. Something terrifying. Something awe-full.” The Witness is certainly clever. But, for me, never quite awe-full. I could spend hours listing its shortcomings, but The Looker has already exposed them so brilliantly that there is little left for me to add. I would still recommend completing both games. Together, they make for a fascinating lesson in video game design.
解密类又菜又爱玩选手觉得非常好玩!!! 现在还是打折拿下的,结尾还有一点点的meta(指结尾关游戏) 好玩!!!
游戏有相当严重的性能问题和眩晕问题,作为一个游戏的基本分我打不及格,虽然目前对游戏的内容了解还没有很深入,但相关问题实在太过严重,先打一个不推荐,游玩完成后我会重新综合评价
Very interesting game with a lot of cool puzzles. Too full of itself all of the time (I'm including the long times to do ANYTHING in this as well), but well-worth it. Do play the excellent (free) parody game the looker as well, really enhances both gameplay experiences to play the both!
Сами головоломки не так ужасны. Но тут частично нелинейный мир и тебе может сильно не повезти — попасть к какому-то типу головоломок до того, как тебе на простых примерах объяснят их суть. Но перемещение по острову идёт медленно и на своих двоих, хотя удобнее было бы иметь карту и быстрое перемещение. Но мир ужасно ограничен: ты не можешь выйти никуда из многих коридоров, подняться по склону или упасть в воду. Но это всё мелкие недостатки, которые не вызвали бы у меня большого отторжения. Самое ужасное здесь — кассеты. На них записаны разнообразные "мудрые мысли". И выглядит это не как цитата. И не как длинный текст, который можно пробежать глазами и подтвердить. А как медленное извержение чужих плохопереваренных мыслей вам в уши. И только вы надеетесь, что конец очередного предложение означает точку в этой пытке, как вы слышите начало новой фразы — и вот уже новая струя философских пошлостей льётся в вас.
Мне не понравилось. Не понял смысла этой нелинейности, когда ты можешь столкнуться с очень сложной головоломкой, не зная правил её решения. Может нужно гайд открывать. Но так вроде тоже неправильно. Вернул деньги.
play this game for 3 hours, and once you feel you're at the peak of your fun, just delete it. you will spend the entire game trying to recapture the feelings you felt in those first three hours, but your experience will suddenly begin to slide downhill, and then continue downhill, because the puzzles will only become increasingly ♥♥♥♥♥♥♥♥. don't mind my playtime. the only reason i played this game for as long as i did was to spite Jonathan Blow and his stupid pretentious puzzle games the looker, a parody of the witness, is unironically a better puzzle game, and ACTUALLY "treats your time as precious."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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