
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I saw
探索+非线性+知识锁,同时也是一个将一笔画玩法拓展到极致的游戏。风景美丽,有许多设计得巧妙而惊艳的谜题(包括隐藏在环境里的那些),只是随处逛逛,都有可能见证新的惊喜。它教会我要多留心身边的事物。 那我为什么要打差评? 因为这个游戏过于高开低走,或者说神开低走。 后期(从小镇开始)的谜题只有前面机制的组合,完全背离谜题与环境联动、需要仔细观察然后顿悟的初衷,给人的感觉不像是解密,而是刷题,特别是数学题,毕竟不会就是不会,怎么想都不会。有没有一种可能:我是来玩游戏的,不是来做五三的。收音机解密更是逆天,直接摊牌告诉你:什么观察?你已经学会了,给你点时间赶紧运用吧!数学考试都没你压力大。 如果制作者傲慢到连游戏的主旨都不顾,我也没必要给好评了。
The game is well done, but it is INSANELY BORING. I honestly don't know whose idea it was to completely omit anything except puzzles (NO, these recorders with oh-so-clever thoughts are NOT A STORY), but please keep him out of game industry. I have played a good amount of puzzle games, and this is the only game which I remember dropping just on 99% before standard ending. One must feel a people behind the game. There are no such feeling. There are no story and no dialogue with the creators. Puzzles are easy -> puzzles are good -> puzzles are burdened with completely stupid and unnecessary difficulties to fight with... If you like to eat sand - feel free to try, I'm out.
Eu venho tentando zerar esse jogo há mais de 5 anos, na versão pirata pq eu nao tinha dinheiro pra comprar. Pensa num jogo dificil, mas é excelente, lindo, reflexivo e filosófico. Precisei de vários ''Tempos'' pra parar e pensar na resposta dos puzzles, as vezes vc empaca em um, volta 2 anos depois e resolve com dificuldade, mas depois de resolver todos os outros do mesmo tipo ao redor são 10x mais fáceis.
The art style is great, it's the kind that will be timeless. The world is thoughtfully created and laid out. I do like how the game doesn't really tell you anything. Each new area introduces you slowly into a new concept, and it's up to you to figure out the rules. Now I love puzzle games, but this game is tough. Sometimes creeping into the frustrating rather then fun. Often times I got stuck, had to take a picture of a puzzle on my phone, and try solve it in my own time and come back to it later. The achievements don't lie. With something like only 20% of players finishing the game, and how many of those looked up answers to puzzles? It's a game statistically the majority are going to give up in. However, each area does a pretty good job of being different. I felt some areas did a great job of slowly increasing difficulty as you progress, whilst others simply increased the annoyance per puzzle. Especially areas like the sound area, and the final mountain area. When puzzles start spinning around and moving, they're not harder to do, they're just an absolute headache to look at. A quick note, if you are colourblind or have hearing difficulties, this game is not for you. You literally will not be able to complete some areas; the game offers no work arounds. I found the ending rather anti-climactic and disappointing. Considering the whole game doesn't really give you any sort of reward for solving puzzles other than more and harder ones, I thought there would be a pig pay off at the end that would offer something into this world we've been dropped into. I loved the additional challenge room. By the time I finished the main game, I still felt slow at the puzzles, often times taking huge amounts of time to solve them methodically and slowly. But this is a series of random puzzles against a time limit. It may have taken me probably 50 attempts over the course of a few days. But each day I could see I was getting faster, getting better at intuitively solving the puzzles with speed. Completing that area and seeing the achievement pop felt fantastic. It made me feel like I really grasped the games puzzles, and considering around only 5% of players have done it, I'm super happy I completed it. Overall, it's a good puzzle game, and a big test of patience and perseverance. I didn't enjoy everything, but for the majority of the time it was good. This definitely isn't a game for everyone, buy I'd recommend to the more hardcore puzzle enjoyers.
Получил секретную концовку на 20 минуте игры)
разработчик пидорас
nudné. Neustále spojovací puzzle na monitorech. Jsou jich snad tisíce - tak bloudíte hezkým prostředím a hledáte monitorky a pak u nich desítky minut stojíte a spojujete. Nuda, nuda.
My favourite puzzle game and one of my all time favourite games. Such a pleasant experience, its highly refined design is made as a epiphany machine, letting you learn by introducing new forms of puzzle logic and then amping the difficulty notch by notch, adding obstacles you have to take into your solution.It gives you an experience of learning and understanding. Everything is a labyrinth puzzle, though they all work differently and require you to be attentive of different elements, You walk around in what appears to be god's prototype lab, an amalgam of all kinds of natural and cultural structures and in every corner there are hidden paths, hints, messages you discover bit by bit. When you're stuck in one area, you can try progressing in another. For everyone, who looks for a mature and meditative game, that takes the player seriously and gives gratification like no other.
もう十分堪能したよ…
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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