
The Witch's Cauldron is a narrative roguelike game about being a medieval witch. Grab your cauldron and get brewing. Love, curses, laughter, wisdom for sale! Do what thou wilt shall be the whole of the Law. At least before the inquisitors come around.
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About
The Witch's Cauldron – a medieval witch simulator from the young indie team Harvey Games.
You’ll practice your craft in a town where good rumors spread just as fast as bad ones, with the latter quickly reaching the ears of inquisitors. Balancing your popularity among townsfolk and the inquisitors’ growing attention is essential for survival here. And if your witch’s intuition tells you the end is near, you can always find refuge in another town—there are plenty nearby.
But that’s for the future. For now, bards, vampires, innkeepers, and even the king himself come to pay their respects! Fulfill their requests, brew potions, but remember: every good or evil deed will bring inevitable consequences.
Over 60 unique characters, each with their own story and multiple playthrough options;
A vast array of potions, each capable of leading to a unique story outcome;
A variety of witch skins that unlock unique quests, present challenges, and subtly alter gameplay;
6 main story endings that affect not only your life but also the entire kingdom;
Numerous nighttime events reflecting the outcomes of your choices;
High replayability, allowing you to explore the world, uncover the witch’s past, and understand the kingdom’s morals.
Each day, locals will visit you. Some come seeking healing, others out of curiosity, and some with a desire to engage in darker deeds. Their fates are in your hands—it’s up to you to decide how to handle them.
With your choice of potions, you influence the course of events. However, only a few basic potions are available from the start; you’ll need to unlock new and more complex ones by mixing ingredients or obtaining recipes and hints from NPCs.
Unlocked potions, no matter how each story ends, will carry over to your next life cycle. The abundance of potions and story twists allows for a highly variable playthrough experience. Some endings, potions, and game mechanics will only be available after completing the main story once or reaching certain game events that conclude the story.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прекрасная игра на вечер! Очень милая и атмосферная)
It's cute and it's cheap. Other than that, a bit underwhelming. The first hour or so of the game you spend unlocking every combination of the ingredients. The game is helpful in providing a list of all combinations you can try and tracking what you did. After that the game is a full-time text adventure with dozens of plot lines you can interact with by throwing potions at people. Completing a line gets you an achievement. Not very interesting, and not a lot of tracking of what's connected to what. At the same time you try to balance two scales where some radom events can really mess you up. You kinda just keep replaying and trying randomly or consult some guides. Not horrible, but nothing I could recommend either.
Игра сделана хорошо в плане визуала и движений (кроме стиля самих человечков, не моё), зелья сделаны интуитивно понятно по виду колб выбираешь потом. Меняются локации и шмот, ну допустим тоже неплохо. Но со временем игра наскучивает и реально превращается в добёжку ачивок, которые я на 10 часу и то устала и получила половину только (без рук-в). Мне чего-то не хватило, чтоб играть с интересом после 2х часов, а не просто тыкать. Может и правда не хватает реакций на зелья, но непонятно зачем столько еды лишней. Деньги по сути нужны для отката, чтоб дольше не заканчивать игру, но и то будет переезд.
Милая игрушка, поможет скоротать вечерок.
Очень атмосферная игра. Что будет если местному дураку дать зелье полета? А если корову научить разговаривать? Не обязательно давать то, что просят, развлекайтесь как хотите. Главное сохраняйте баланс. Ну а местные сплетни да повороты сюжета, ммм, я кайфанула. Рекомендую.
Если экспериментировать с зельями тихо, не спеша, с некой иронией и чувством, что день прожит не зря, баги в квестовых цепочках уже не так раздражают.
The Witch’s Cauldron, developed and published by Harvey games, is an indie narrative-driven roguelike that places choice, reputation, and consequence at the heart of its design. You step into the role of a witch living on the edge of society, operating from a modest cauldron and slowly weaving your influence through a medieval world shaped by superstition, fear, and quiet desperation. Rather than focusing on combat or spectacle, the game builds its identity around social tension and moral ambiguity, asking players to carefully consider how every potion brewed and every favor granted will echo through the surrounding community. At the core of the experience is a steady flow of townsfolk who arrive with personal problems, secret desires, and questionable requests. These encounters form the backbone of the game’s narrative, with each decision nudging your reputation in different directions. Helping too generously can build trust and fame, while darker solutions may spread fear and suspicion. The game constantly tracks how the world perceives you, creating a fragile balance between being a helpful local legend and a dangerous outcast. This tension ensures that even seemingly small choices feel weighty, as the long-term consequences may not become apparent until much later in a run. Potion crafting serves as both a mechanical system and a storytelling device. Ingredients are gathered, discovered, and unlocked through experimentation and interaction rather than simple grinding. New recipes gradually expand your range of possible responses to the problems presented by NPCs, turning the act of brewing into a form of narrative agency. A single potion can change the outcome of a quest, alter relationships, or trigger entirely new story paths. The crafting system is intentionally approachable, allowing players to focus on how potions are used rather than becoming bogged down in overly complex mechanics. The roguelike structure adds another layer of depth to the game’s design. Each playthrough represents a self-contained chapter in your witch’s life, complete with its own unfolding story and eventual conclusion. Failure is not treated as a punishment but as a natural part of the experience, with each run revealing new characters, outcomes, and insights into the world. Multiple endings encourage experimentation, rewarding players who approach situations differently across successive attempts. Over time, the accumulation of knowledge becomes just as important as mechanical progression. Narratively, The Witch’s Cauldron excels in presenting a world that feels reactive and alive. The cast of characters is large and varied, and while not every individual receives deep development, the collective effect is one of a living community shaped by rumor and memory. Conversations are written with a grounded tone that blends dark humor, melancholy, and quiet menace, reinforcing the game’s atmosphere of uneasy coexistence. The absence of grand heroic arcs makes the story feel personal and intimate, focused more on survival and influence than on saving the world. Visually and tonally, the game adopts a subdued, storybook-inspired aesthetic that complements its themes. The presentation is understated rather than flashy, allowing text and choice to take center stage. Sound design and music support the mood without overwhelming it, reinforcing the sense of isolation and quiet power that defines your role as a witch. Everything works together to maintain immersion, even during repeated runs. While the pacing can feel slow at times, especially early on when options are limited, this deliberate tempo supports the game’s emphasis on consequence and planning. Progress is measured not by rapid power growth but by understanding the systems and the people you interact with. Players who expect constant novelty may find the loop repetitive, but those who enjoy uncovering hidden layers through repetition will likely find the structure rewarding. Overall, The Witch’s Cauldron is a thoughtful and distinctive indie title that prioritizes narrative choice and systemic consequence over traditional gameplay thrills. Its blend of potion crafting, social management, and roguelike storytelling creates an experience that feels both intimate and unpredictable. For players drawn to games where decisions matter and stories emerge organically from systems rather than scripted set pieces, it offers a compelling and memorable journey into a world where magic is as much about perception as power. Rating: 8/10
Прикольно
Fun and chill game with some thought through additional underplot. Engaging, artistic and simple.
отличная игра чтоб провести пару тройку часов
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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