
Wield an ever-growing herd of quirky creatures to rebuild broken paths, battle perilous beasts, and solve peculiar puzzles in a rich, interconnected world. Join two young runaways as they unravel the mysteries of a lost realm in this nostalgic storybook fantasy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 917reviews | 95% | — | $141K |
| $24.99 | 1.2Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]一无是处[/h1] 纯纯弱智游戏 [h1]艺术[/h1] 经典欧美的童话画风 [h1]游戏性[/h1] 太他妈大粪玩意了 做这东西的人有够逆天 1.逆天的探索体验 这游戏到拯救守护者都是白送的 没啥难度一路走就是了 然后到了拯救守护者 突然变成开放世界那么大地图 就给出一个方位然后也不给路线 小精灵有四种这时候只有一种 去过的大部分地方都是死路 完全就是无头苍蝇瞎转 偏偏地图还不常驻 还得随时随地打开地图看路 麻烦的要死 然后搞笑的是这游戏晚上还有恶魔出来 也就是你白天好不容易探索到了A 晚上还得走回去 第二天到了A又快到晚上了 还没有传送点 我玩牛魔 这是哪门子探索体验? 2.逆天战斗系统 这游戏的战斗系统是召唤小精灵来打架 主角的脚踹后期没吊用 可小精灵这东西首先ai就够弱智 经常随时随地掉队 扔过去不是正好也和个傻逼一样不动弹 战斗一旦碰上高级怪就死一大片 还得再采集资源回去复活小精灵 解锁了队友之后更傻逼了 队友他妈动作慢的要死 我绕过陷阱过去队友都能撞上 就上边这个逆天的探索配合这个死妈的战斗 你就是白天无头苍蝇瞎转到了新地方然后晚上逃命的赶回去(你看地图的时候怪物照样能动) 然后发现小精灵没了 第二天急头盖脸的出去找材料发现忘带小精灵又得回去一趟(这一点太傻逼了 睡醒后还要手动召唤一次小精灵 纯纯逆天设计) 玩这玩意和他妈打工一样累 3.弱智一样的解密 这游戏不配叫解密游戏 对着说明书按计算器都比这个好玩 看见a碰a 看见b碰b是个锤子解谜 有够逆天
7/10 Buen arte, tiene algo de lore, la historia está bien, y la mecánica de juego está muy bien. No soy mucho de juegos de supervivencia pero este se me hizo divertido.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Spanish - Latin America
| $24.99 |
| 828ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 19ratings | 78% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito "fofinho" esse game. Não gostei da gameplay nem da história nem os combates. Meio chato.
Beautiful game with a perfectly whimsical story. The puzzles aren't too hard once you get used to the game's logic, but they were still thought-provoking enough to keep me engaged. Biggest complaint was that the final fight was too easy. It was visibly overwhelming but easier than encountering some mobs naturally. Biggest praise is that the green slimes look like green apple jolly ranchers. I want to eat them.
Amazing !!!!!!!!!!!!!!!!!!!!
Cute little game, really enjoyed it. Would play a sequel.
Beautiful, beautiful, beautiful. From the art style, story, character/creature design, gameplay mechanics, SOUNDTRACK - the dread of the sun setting! Incredible across the board. Not the first game I completed, but the first game I purchased and started playing on this account. It was bound to be something special to me.
THIS GAME IS SO ADORABLE! Story and Art is amazing! I can't believe it took me only 78.7hrs to complete this game. It felt longer... The music made it feel like I'm taking a stroll in the woods. Lots of walking. You don't have an option to run hahaha it helped me be patient and just appreciate the art. I love the little Spritelings! I got so attached that I felt sad that I finished the two modes of the game and collected all the badges. Each Spriteling has its own characteristics and you get to be creative in which ones you'll use for different areas and situations.
很可爱的类皮克敏游戏,轻松休闲,战斗过程稍稍动脑就可以是碾压,探索方面物资充沛,解谜是主要玩法但是都刚刚好不为难人,就连做收集都可以有地图提示,总而言之就是给人大脑按摩的一款游戏。不过流程设计地有些谜,章节分割、家园升级、夜晚系统这些都有些过于潦草随意,不过不碍事,也正是因为这些潦草,所以就没有高度成熟的升级系统带来的打工感和夜晚安全区带来的压迫,让放松这一点贯彻得更彻底。
The story starts off with Wake, a 12 year old boy who's ran away from home, but ends up in a fantastical land while stumbling through the woods. He ends up finding his friend Kirby, who he thought he wouldn't get to see again and together they begin a quest to stop the Never, an entity that's out to escape it's confines and reach it's evil grasp to the outside world. It doesn't exactly sound like a story you probably haven't come across before, but what makes it great is the odd characters you meet along the way, and the story touches on more personal subjects like loss and grief. Frankly, I didn't expect what I thought looked like a Saturday morning cartoon to have a deeper tale under the surface and I appreciated that a lot. From the strange creatures you fight, to the oodballs who become friends, there's just wonder everywhere. Loved the hand drawn art style, and like I said, it felt like a Saturday morning cartoon or some kind of storybook and it was a treat just exploring the world. What made that exploration better was the lovely soundtrack that accompanied the game! A nice mix of stringed instruments, piano...just a good accompaniment overall to the world the game was set in. Gameplay is interesting because you have a variety of little creatures called Spritelings that you control to help fight enemies and solve puzzles. They all had their strengths and weaknesses, some being tougher or attacking faster, while others are more fragile and can't attack certain enemies. I appreciated needing to balance how I chose which Spritelings to bring to not only for combat, but for puzzle solving. There is some frustration with the puzzle solving and combat, though. The Spritelings aren't always agreeable to certain actions, even when you toss them where they need to go. Sometimes it requires more precision than I thought necessary to have them complete a task or kill an enemy. It wasn't terrible, but on occasion when combat gets a little more hectic or the puzzles more complex it can be annoying. [B]Recommend or Nah?[/B] This is an easy recommendation from me. The visuals and story are charming, and the hidden world in The Wild at Heart is lovely. There are some shortcomings with the gameplay, but none of them are enough to detract from the overall fun I had during my time with this game. [b]Rating:⭐⭐⭐✨/5 (3.5/5)[/b]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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