
Explore a remote village and solve complex puzzles in The Whispering Valley, a folk horror point & click game. Delve into guilt and depression to investigate the village's deepest secret.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 176reviews | 88% | — | $40.8K |
| $1.19−90% | 71ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu "point et click" sympathique avec de beaux graphismes. Il y a quelques énigmes tirées par les cheveux, par exemple : comment savoir sur quelles touches du piano jouer pour faire tomber la clé ??? Il fallait aussi deviner pour mettre le papier avec les lettres de l'alphabet sur la bouteille d'arsenic ! Bref, je recommande malgré tout, j'ai passé un bon moment.
J'ai ben aimé le jeu. Y'a des casse-têtes qui ont été difficiles à trouver sans guide, mais sinon l'atmosphère est cool, le voice acting était génial en français.
Managed to start the game once, went to play the prelude, got back to it, now the game freezes my whole computer when I am trying to start it, even after reinstalls, verification of files etc.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought during Steam's Winter Sale, definitely worth it. Overall, a spooky, engaging story, with a strong ending. A small fun story! Not a game for children. I almost don't want to play the other(s) because everything wrapped up so well. It's a simple point and click without much open world. Visuals quite nice for an indie game and attention to detail is often high throughout. Few minor bugs, one clue towards the end fully disappeared once I'd left the location (one concerning stars). Other than that it was smooth. Sounds were well done and *spoiler-ish* towards the end their scariness ramped up more than I was expecting:) Also, I played it en francais which was great! Merci le Québec! Note: I took my time and played one full run-through during 2 sessions. Time played is NOT 7 hours more like a generous 4. I had paused the game multiple times for drink refills and to be there for my *spoilers* own baby. Babies are the best! Be kind, compassionate and love them no matter what..., or else.
Horror Walking Sim Obwohl die Story nun nicht ohne ist, würde ich davon abgesehen, das Spiel eher als entspanntest Horror Game betiteln, also was das Gameplay an geht! Es gibt kleine Jumpscars, aber keine Übertriebende und unnötige Jumpscars. Die Atomspäre ist bedrückend, man hat das Gefühl irgendwas passiert demnächst. Ich hatte manchmal das Gefühl, ich würde gleich angesprungen. An manchen Stellen hing ich etwas fest, was teilweise der englischen Sprache zu schulden war, das ich es dadurch nicht richtig verstanden habe oder ich habe Sachen leider übersehen. Also wie im jeden Spiel einfach die Augen aufmachen und in ruhe sich umschauen. Ich muss aber ein kleines Minuspunkt geben: Es gab eine Stelle im Spiel, die wirklich unnötig in die länge gezogen war. Nichts gegen Rätsel, oder bisschen hin und her gelaufe. Aber dieser Abschnitt war etwas schlecht gemacht, weil man auch durch 3 Ladebildschirme jedesmal musste. Man rannte von A nach B um wieder nach A zu laufen, direkt dann wieder nach B zu renne, um direkt wieder nach A zu rennen um zum Ende wieder nach B zu rennen. nur um die Items einzusammeln, keine große Story Elemente oder so. Es war gefühlt wirklich nur Hin und her gerenne, um Items zusammensammeln, damit man ende dann an Stelle B weiter kommt. Dieser Part hätte man echt etwas anderes gestalten können und es fühlte sich dadurch echt etwas an wie, spiel einfach in die Länge gestreckt. An sich habe ich auch kein Problem, wenn man mal zu einem Ort laufen muss, ein Item holt und wieder zurück kehrt. Aber dieser Part war wirklich ein unnötiges hin und her und dann auch noch 3 Ladebildschirme auf wirklich kurzer Strecke. (Gebäude rein, Gebäude raus, nach 10 Meter Weg) Aber davon abgesehen, ein gutes Horrorgame. Und ja Empfindungen sind unterschiedlich und so, aber ich habe hinter der Alterskennzeichnung, was schlimmeres erwartet. Da waren Spiele die ab 16 freigegeben waren, teilweise schlimmer. Aber wie gesagt, mein Empfinden und die Story ist auch nicht ohne. Was ich nur damit sagen wollte, ich war einfach positiv überrascht, wie entspannt das Spiel vom Gameplay her war und ich, von meiner Erwartung/Einstellungen, mit schlimmeren gerechnet habe, weswegen es für mich zum Spielen dann recht angenehm wurde.
The setting is great!! It's not often that we have a game set in Quebec. The graphics and sound design are good. What really stood out to me was the unsettling atmosphere. I was always waiting for a jump scare. The story unfolds at a good pace. The dev was able to capture the vibe of older point and click games. The puzzles weren't too hard. Only one gave me an issue, I had a hard time finding the needed item. Unfortunately I had a few crashes at loading screens. Gameplay wise my only gripe is the matches mechanic. There were times where I was stuck somewhere in the pitch black, spamming F to try and get the match lit. Maybe the dev did that to add tension but I found it frustrating. The matches should light every time or we should have the candle from the beginning. All in all, I really enjoyed this game. It is worth the money. I wish the Dev success in their future titles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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