Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bu şekilde kart kasabileceğiniz oyunları arıyorsanız hesabımdaki incelemelere göz atabilirsiniz
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
İndirimdeyken alıp kartları satarak kâr edebilirsiniz. İncelemelerimde kâr ettiren daha fazla oyun mevcut bakabilirsiniz.
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《The Wanderer》以独特的漫游者题材和开放世界的设定吸引了一部分玩家的目光。然而在我深入体验这款游戏后,却发现它并没有达到我预期中的效果,反而暴露出了一系列问题。 首先从游戏的剧情和故事叙述来看显得相当薄弱。游戏的故事线索混乱,缺乏明确的情节推进和转折,使得玩家难以投入其中。角色设定也显得单调且缺乏深度,无法引起玩家的共鸣和情感投入。 其次在开放世界的构建上同样令人失望。虽然游戏提供了一个广阔的漫游空间,但其中充满了空洞和重复的内容。环境设计缺乏特色和细节,使得探索过程变得乏味且缺乏吸引力。同时游戏中的任务和活动也相对单调,缺乏创新和多样性,玩家很快就会感到厌倦。 在玩法和机制方面同样存在一些问题。游戏的战斗系统不够流畅且缺乏深度,使得战斗过程变得无趣且缺乏挑战性。同时游戏中的探索和互动元素也相对简单,缺乏深度和趣味性。 此外游戏的画面和音效也未能达到玩家的期望。画面质量平平,缺乏细腻和逼真的效果,无法营造出令人沉浸的游戏世界。音效方面,游戏的背景音乐和音效也显得单调乏味,无法为玩家带来沉浸式的游戏体验。 在操作体验方面,也存在一些问题。游戏的控制不够流畅,响应速度较慢,这在一定程度上影响了玩家的操作体验。同时游戏的界面设计也不够人性化,一些功能按钮的位置不够直观,增加了玩家的操作难度。 最后从性价比的角度来看,也显得不够出色。相较于其他同类游戏,它在剧情、开放世界构建、玩法机制、画面音效以及操作体验等方面都没有明显的优势,而价格却相对较高,这使得它的性价比相对较低。 综上所述,在剧情故事、开放世界构建、玩法机制、画面音效以及操作体验等方面都存在令人失望的问题。如果你正在寻找一款有趣且富有挑战性的漫游者题材游戏,那么这款游戏可能不是你的最佳选择。
ох уж эти надоевшие гексагоны
The Wanderer, developed and published by Cult Software, is an atmospheric exploration title that deliberately strips away traditional structure in favor of mood, ambiguity, and personal interpretation. It presents itself less as a conventional game and more as an interactive experience, one that invites players to engage with its world at their own pace without clearly defined goals or guidance. From the outset, it becomes clear that this is not about challenge or progression in the usual sense, but about immersion and reflection. The premise is intentionally vague. You control a solitary figure moving through a sequence of environments that feel loosely connected yet thematically consistent. There is no direct storytelling, no dialogue, and no explicit explanation of who you are or why you are there. Instead, the game communicates through its surroundings, using visual cues and environmental shifts to suggest meaning. This approach creates a sense of mystery, but it also places the responsibility on the player to interpret what they are experiencing, which can be either engaging or alienating depending on personal preference. Gameplay is minimal, centered almost entirely on movement and light interaction. Players navigate through open spaces, occasionally triggering changes in the environment or unlocking new paths forward. These interactions are simple and rarely demand precision or problem-solving, functioning more as moments of transition than as challenges. The lack of mechanical complexity reinforces the game’s focus on atmosphere, but it also means that engagement relies heavily on the player’s interest in exploration itself. Where The Wanderer excels is in its atmosphere. The environments are crafted to evoke specific moods, ranging from calm and contemplative to subtly unsettling. The use of color, lighting, and spatial design creates a strong sense of place, even when the locations themselves are abstract or surreal. Each area feels distinct, yet they all contribute to a cohesive tone that carries through the entire experience. The game’s visual identity is not about detail or realism, but about creating an emotional response through composition and contrast. Sound design plays an equally important role. The game uses audio sparingly, allowing silence and ambient noise to shape the experience as much as any music or effects. When sound is present, it is often subtle, reinforcing the mood rather than directing attention. This restraint enhances the sense of isolation, making the world feel both vast and empty at the same time. The combination of visual and audio elements creates a quiet intensity that defines the overall experience. However, the same qualities that give the game its identity also limit its appeal. The absence of clear objectives or evolving mechanics can make it feel directionless, especially for players who prefer structured gameplay. Progression is not marked by achievements or milestones, but by simply moving forward, which can reduce the sense of accomplishment. Additionally, the pacing, while intentionally slow, may feel uneven in certain sections where little changes over extended periods. The game’s length works in its favor, as it remains relatively short and avoids overstaying its welcome. This brevity ensures that its minimalism does not become overwhelming, allowing the experience to maintain its impact without requiring a long-term commitment. At the same time, it also means that the game does not have much opportunity to develop its ideas beyond their initial presentation. Ultimately, The Wanderer is defined by its commitment to a specific kind of experience. It does not attempt to entertain through challenge or complexity, but instead focuses on creating a space for observation and interpretation. Its strength lies in how effectively it establishes mood and encourages players to engage with its world on a personal level, even if it does not provide clear answers or direction. In the end, it stands as a niche but distinctive title that will resonate most with players who appreciate slow-paced, atmospheric exploration. It may not satisfy those looking for traditional gameplay or narrative clarity, but for those willing to embrace its approach, it offers a quiet and memorable journey. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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| $1.3K | 78 | 77% | $0.99 |