
A five-part adventure horror series set in the same universe as Robert Kirkman’s award-winning comic book series.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 21 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.6Kreviews | 97% | — | $20.6M |
| Free | 2.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, no se hace largo y esta muy bien adaptándose a todas las decisiones que tomas. Me comprare la segunda entrega del juego.
Oh my god they are walking and they are dead!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏,李和肯尼真的是令人落泪,其次就是我操你妈的傻逼大学生本
Amazing story, memorable characters and tough choices. A must-play if you enjoy story driven games.
Nunca vi nada do universo de the walking dead, mas o jogo me fez ficar interessado em ver a série de tão bom que é. A história é onde se baseia tudo do jogo e sendo bem honesto, é uma senhora história. Temos aqui personagens muito bem desenvolvido, com tramas e sub-tramas, muitos deles bem carismáticos e fazem nós realmente se apegar por eles e sem sombra de duvida tem um dos finais mais fodas e tristes dos jogos. O grande ponto fraco desse jogo é a falsa sensação de escolhas, muitas escolhas não impactam no desenvolvimento da história, o máximo que pode ocorrer de diferente é um diálogo diferente. Embora tenham defeitos, é um jogo muito bom. Compre sem medo👍
Ещё в 2014 году я посмотрел полное прохождение второго эпизода по этой игре у Витька Плей. Я был ещё ребёнком и нравилось смотреть летсплеи как и всем мальчишкам моего возраста. Тогда второй эпизод произвел на меня классные впечатления, когда судьба героя координально может меняться от того, как ты поступишь и сколько людей останутся с тобой. Тогда по первому эпизоду я посмотрел начало и конец, то есть не всю игру от того же Витька. Личность Ли меня никак не интересовала. Считал, что судьба Ли будет не такой интересной как Клементины. Особого спойлера я вам не даю, потому что об этих персонажах вы узнаете прям в начале игры. Вернусь к Ли. Я ошибался насчёт выше сказанного. Ли весьма может показаться более рассудительным и аккуратен в своих рассуждениях, биография говорит сама за себя. На многие сцены тяжело смотреть. Да, в игре много навалили трагедии. Игру точно нельзя назвать детской. Слабонервным она не подойдёт. Серые тона никогда не покидает у тебя чувство того, что происходит полная разруха и нестабильность. Постоянно серое небо, заколоченные дома и кровавщина на каждом шагу. Действия весьма однообразные происходят. То есть движения, наводка на предметы и прокликивания одной клавиши это прям база. Ещё выбор того, что будешь говорить. Полоска будет, то медленной, то быстрой для выбора ответа. В основном это чтение, конечно. Скучно никогда не было их читать, всегда будет движуха как в экшене, так и в ненапряжённых сценах. Собственно, однозначная рекомендация. Игра не должна пройти мимо вас. Она прям хороша.
Oynarken ossura ossura ağladım.
10/10
hayatımın en iyi 17 saati falan galiba
破完《The Walking Dead》一二季與《400 Days》之後來補個好評。 當劇情結尾的音樂再次響起,留下的情緒像退潮後仍留在沙灘上的水痕,一層薄薄的、無法完全抹去的痕跡。 在崩壞的世界觀裡,李對我而言從來不只是故事的主角,更像是一道停留的光芒,在混亂與荒蕪之間,勉強撐起一點秩序與方向。而這份希望最後落在克萊門汀身上,成為無聲的守護。 我想,比起旅伴或是朋友,對克萊門汀而言,他更像是一個父親的存在。 他原本可以離開,可以只為自己活下去,卻在一次次前行之中,將一個孩子納入自己的責任之內。他沒有承諾過永遠,但他的每一步,都在延長「不讓她孤身一人」的時間。 他教她如何生存,也在沉默的時刻裡,教她如何不失去人性。那些教導並不總是溫柔的,有時甚至帶著殘酷的現實。 [b]而真正讓人難以忘記的,永遠是作為玩家置身其中時,那些被壓縮的選擇瞬間。[/b] 李並不完美。他疲憊、猶疑,也曾做出痛苦的決定。但正因如此,他才如此接近「人」的形狀。因為如此,這個遊戲才如此真實,如此貼近人性。 直到最後我才明白,這不只是一個關於生存的故事,而是關於在一切崩解之後,是否仍然願意成為某個人「歸處」。 ----- 李永遠是我的英雄。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 34K | 97% | $14.99 | |
| $4.1M | 15.5K | 83% | $14.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $2.2M | 8.2K | 81% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $2.4M | 10.7K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.5M | 34.1K | 97% | $8.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.5M | 59.4K | 91% | $11.24 | |
| $20.7M | 17K | 89% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.9M | 13.6K | 91% | $59.99 |