
The Use of Life is a multi-ending adventure book style JRPG. The main character’s various attachments change in accordance with the choices the player makes, and the ending changes depending on “the use of life” you choose through your journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当废都代餐玩的,jrpg的灵魂做出来了。 虽然qte的手感一坨,但可以理解为是他的一种规则,是通过练习能够提升水平的系统,但这个水平在别的游戏确实没啥用,属于无聊的专用技能了,所以才会被这么多人吐槽。 总体属于那种核心体验优秀,能让人忽略其他的短板,我爱这种游戏。
非常好獸人,使我QTE一頓亂按(。) 雖然是回合制戰鬥,但是QTE讓戰鬥節奏變得很緊迫,意外的玩下來會自己覺得該休息了 很喜歡遊戲裡面的抉擇,角色刻畫得非常好。當我發現打通第二個結局後竟然在角色介紹那邊還有不同的結局,不同角色的後事談故事,我就覺得原價購入也完全值得。 事件可以按x快速跳過也很方便,而看到有些人對於成功失敗判定會爆氣也是正常的拉...不過因為tprg玩多了所以我已經很習慣了,就是要這個醍醐味
I will never touch this piece of art ever again after i got the best ending that made me cry like a proud father. This is an actual hidden gem.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, English
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 普通難度下限感覺都比魂系更高 但可以自訂難度 流程不長 有4個結局 劇情不錯
I had fun with the game pretty much, the story, the interactions, the skills combination and a bit of strategy but easy enough to fully understand it after a lil bit of reading... I'm always so unlucky with the roll dice tho, even if I have a lot of points of the needed skill check and it was 'easy', I STILL MANAGED TO GET CRITICAL FAILURE LIKE WHAT THE HECK MAN ... .-. and sooo, I got the ending 4 for my first run (spoiler of the ending 4 ahead) and the ending deeply wounds me... --- I was having a rollercoaster of mood when the power of Kohaku has the upper hand but then was defeated by the power of survival percentage by a big margin... I WAS NOT OKAY WITH THISSS I HATE (not literally, but still HATE) THIS GAME FOR SACRIFICING HERRRRR... I am devastated by the results... Though, I could let Elmaise kill me when I was facing him, but I was also curious about the result if I can kill Elmaise ... and yeah, I regretted it................. I wanna try letting Elmaise kill me if that gives another outcome or is it going to be just game over? I dont really wanna find out since I had to see Kohaku sacrifice again... so maybe not anytime soon... Also I had fun fighting Elmaise because of the dodge timing (I'm a rhythm player so this is my thing...) but mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn... I'm gonna do justice for Kohaku in the next slot and will kill that old hag witch next time.. if possible
Overall good but the map itself was a letdown because it's made using Inkarnate. Would have been nice to see it get properly drawn out instead of using default assets from the map maker. Other than that, the story and how everything else was great. Breezed through the all power route quite fast.
マップイベントはゲームブック系で戦闘はRPG 序盤は戦闘システムが理解できず戸惑ったが慣れると面白い バトルの魔術の詠唱がテンポ悪いのが気になるところ(かっこいい詠唱は好きだが 不満点は少なく非常に満足のいく作品だった
Such a great hidden gem. Play it if you like Expedition 33 or Paper Mario. Kinda hard though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $880.2K | 2.2K | 91% | $12.59 | |
| $2M | 3.3K | 96% | $22.99 | |
| $207.1K | 429 | 81% | $15.99 | |
| $33.7K | 90 | 92% | $14.99 | |
| $7.3K | 19 | 89% | $12.99 | |
| $5.6K | 20 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $395.4K | 8.2K | 96% | $2.99 | |
| $395.4K | 498 | 77% | $11.99 | |
| $395.4K | 582 | 92% | $17.24 | |
| $395.6K | 1.2K | 89% | $13.59 | |
| $395.3K | 1.4K | 70% | $8.99 | |
| $395.8K | 1.4K | 91% | $11.99 |