
The Use of Life is a multi-ending adventure book style JRPG. The main character’s various attachments change in accordance with the choices the player makes, and the ending changes depending on “the use of life” you choose through your journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting game. It has a very good story and unique mechanics, but also has rather severe flaw of being massively dependent on quick-time events. You need to complete one EVERY TIME an enemy attacks you, with many enemies requiring multiple quick-time events per action. They're frequent and all-consuming, so the interesting combat mechanics come with this one massive drawback. So, the final battles will have kind of ridiculous stuff like you needing to successfully complete 150+ QTEs without missing two or you die and have to start over. The difficulty is also pretty jacked up, with you needing basically superhuman reflexes and good RNG to not get constantly wasted by even random mooks. I wouldn't be suprised if literally less than ten people on the planet have beaten a particular final boss on hard mode. The difficulty is just plain unfair at times - enemies get ~+150% to all stats, which adds up to them killing you in one or two hits and you needing to chip away at their health very slowly, plus attacks being extremely hard to dodge reliably. But there really is a lot to like. The characters are very memorable, the music is surprisingly good, and there is some real build variety possible. Just know that this game isn't for everyone because of the all-consuming QTEs and ridiculous difficulty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, English
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情挺简单的,游戏流程也不长,但是还是挺好玩的,就是有点过于线性了,感觉像在怀旧)
W SKRÓCIE Fabuła 9/10 Grywalność 10/10 Długość gry 8/10 Dźwięk 7/10 Grafika 9/10 Poziom trudności 2-4/5 (więcej = trudniej) Opłacalność (jakość/cena) 5/5 Całkiem poważnie - uważam, że ta gra zasługuje na tytuł GRY ROKU 2025 W ROZWINIĘCIU Na plus: + świetny wątek główny. Bardzo ciekawa historia, napotykamy wiele dylematów, podejmujemy trudne decyzje, spotykamy się z nieoczekiwaną zdradą lub pomocą + żeby nie spoilerować powiem tylko, że po prologu mamy do wyboru 2 ścieżki fabularne, które diametralnie się od siebie różnią. W obrębie każdej z nich mamy jeszcze do wyboru po 2 pomniejsze ścieżki, z czego każda prowadzi do innego zakończenia. Mamy łącznie 4 całkowicie odmienne epilogi. W chwili pisania recenzji ukończyłem tylko jedną ścieżkę fabuły, ale wiem, że na tym się nie skończy + do wyboru mamy 2 z 4 podstawowych klas postaci, których kombinacja daje nam jedną z 4 klas zaawansowanych. Jeśli więc chcemy przejść grę wielokrotnie, to możemy za każdym przejściem wypróbować inną kombinację klas + walka turowa z elementami Quick Time Event. Ogółem powiedziałbym, że poziom trudności jest bardzo wysoki, jednak możemy go regulować z dowolnym momencie poza walką + poza walką podejmujemy wiele decyzji, które wpływają nie tylko na obecną chwilę, ale też mają długofalowe konsekwencje i zbliżają nas bardziej w stronę jednej natury (flame of life) lub drugiej (flame of power), a później jeszcze trzeciej. To w dużej mierze przekłada się na zakończenie historii (tuż przed zakończeniem mamy jeszcze możliwość lekkiego przechylenia szali w jedną ze stron) + wiele zdarzeń losowych. Ich rezultat zależy od rzutu kością, jak w starych dobrych RPG. Oczywiście mamy do tego bonusy od swoich cech, które rozdzielamy + pięknie narysowane grafiki + muzyka dosyć prosta i mało różnorodna, ale dobrze dopasowana do okoliczności Na minus: - nie mamy podglądu do zdolności klas specjalnych - trochę mało zdolności dla poszczególnych klas REASUMUJĄC - gra jest całkowicie warta swojej pełnej ceny. Na pewno będę obserwował twórcę w oczekiwania na dalsze dzieła.
Great game Kinda reminds me nameless kills the dragon, but the battle is much more engaged I just finished ending 3 , the story is great , and the events are interesting enough to keep you engaged throughout the story
A really compelling game! Combining a magical story, thrilling gameplay, and atmospheric music! It's a soulful, thrilling game that I've enjoyed playing for each of its four endings!
Fun little game, normal difficulty provided a good challenge that lead me to die a few times but never game over. I only did one ending and really liked the one I got. If you like visual novels with some real gameplay and rpg elements this is an easy recommend
能夠用這麼少的資源將RPG遊戲做到這種程度真是不簡單。
I cried in ending 3. The gameplay and the story are really well intertwined. All the final fights are so wild. You should really give this a shot and play at least the demo. It was what convinced me it was worth a shot, but the story is what pulled me in
A beautiful game. An incredible achievement by the developer. They should be proud.
Great game with amazing story beats. I couldn't do the rest of the content cause.. I'm morally good but there's about 20 hours give or take of good content
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $880.2K | 2.1K | 91% | $12.59 | |
| $2M | 3.3K | 96% | $22.99 | |
| $207.1K | 429 | 81% | $15.99 | |
| $33.7K | 90 | 92% | $14.99 | |
| $7.3K | 19 | 89% | $12.99 | |
| $5.6K | 20 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $395.4K | 8.2K | 96% | $2.99 | |
| $395.4K | 498 | 77% | $11.99 | |
| $395.4K | 582 | 92% | $17.24 | |
| $395.6K | 1.2K | 89% | $13.59 | |
| $395.3K | 1.4K | 70% | $8.99 | |
| $395.8K | 1.4K | 91% | $11.99 |