
The Unintended Consequences of Curiosity is a casual adventure puzzle game. A couch co-op that is equally playable solo. It packs a heart warming story and a charming world for everyone to explore.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Finnish, Russian, Simplified Chinese
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[b]the unintended consequences of curiosity[/b] looks like a cute little puzzle/adventure that works both as a single player experience and co-op for up to 4 players. the problem is, it's so buggy it barely works as anything. the game starts in a village where you live with your parents and apparently participate in unpaid child labor. you even have to make your own pickaxe, unheard of! at least some rocks drop gold and such, probably to be used later on something, but I didn't get that far. while hacking away at stones, you find a cave and accidentally freeze the entire population by breaking the snow globe inside, which in turn becomes a ranged weapon somehow. so you gotta travel south and fetch the eternal torch from a magma- and monster-filled cave and set things right. [b]it's a linear game but still somewhat open[/b], with the possibility to explore multiple regions in any order to gather stuff needed to progress into closed off areas. despite appearances, [b]nothing on the way will be friendly[/b]. even fluffy bunnies are from monty python and they kill you if you touch them. they can be frozen for a few seconds and killed with the pickaxe and might even drop some meat, but also respawn relatively fast from their burrows, just like in real life. there are also mud monsters that take 3 freeze-pick attacks to deal with, and urinal-looking statues shooting mud (yeah, right). your own [b]death means respawning at the entrance of the current area with a few seconds of invincibility[/b], no other consequence from what I could tell, so it's just a minor annoyance. [b]controls aren't rebindable and there's no mouse support.[/b] if you're not using a controller (I wasn't), it's arrows to move around, space to pick up items and talk to people, q/w/e to use items in 3 different slots. sprinting would've been nice to save some time, but even though there are technically only 3 slots and only money stacks (and is stored separately), you can pick up a total of 8 items, then press tab and assign the hotkeys to something else, or press 'r' to drop them (unless it bugs out and breaks the game, as it did for me). my biggest concern about the game was the [b]boss fights[/b] mentioned on the store page. the first one wasn't too bad, the second more annoying until I figured out how it works, but [b]the game broke and froze right after the fight when I wanted to drop something to pick up the quest item[/b]. after restarting the game, I was back right before the fight despite winning it already. did it again, tried to drop something, only to run into the same issue, so [b]I stopped trying and uninstalled[/b]. nice graphics, music on the repetitively side, but [b]separate volume settings are useless because audio levels are all over the place[/b]. I set sfx level based on the clicking sound in the menu, only to be greeted with incredibly loud snoring as soon as the game started. lowered it and luckily I could barely hear the [b]annoying gibberish during dialog[/b] (or pretty much anything else), but when I opened a chest or started breaking rocks, it was really loud still. also, no voiceovers, so [b]the store page is lying about having full audio in 5 languages[/b]. windowed mode, resolutions and languages are available, but there are typos and an ugly font for speech, and [b]after re-entering an area, examined items and people reset as if they're yet to be interacted with[/b]. really annoying, hard to keep track and find out if they have anything new to say, though as far as I know they never do. enemies also tend to respawn, sometimes even rocks, but combat is mostly a non-issue. there's [b]no manual saving, nor any indication of autosaving, but I think it saves every time you enter a new area[/b]. numerous smaller glitches here and there as well, and the way respawns (don't really) work, [b]you can have more items than you should, filling up your inventory, letting you skip entire areas[/b] because why go there if you already have what you need to progress? and as I found out, it can actually lead to gamebreaking bugs as a bonus. overall, it's [b]a buggy mess with not many redeeming qualities[/b]. mostly easy, not memorable in any way (except the bugs), probably more enjoyable with others, but that's true for most games, multiplayer or otherwise, and I simply can't recommend it in its current state. it should've been called [b]the unintended but dealbreaking consequences of the lack of proper testing[/b]. stay very far away.
me and my friend love this game but it is impossible to play we keep having to restart because it is so glitchy .
Cute and charming, the game is a light puzzler. My main issue is that the world feels very empty, the space between solutions to puzzles is far. I don't need to be handheld but I also don't like having my time wasted. Probably a bit pricey for what it is. Wait for a sale. https://www.youtube.com/watch?v=VzXVhF9eQMA
The Unintended Consequences of Curiosity - очень увлекательный квест, несмотря на некоторые баги (которые касаются больше второй половины игры). Понравился дизайн персонажей и проработка мира, злодеи (Помойный король шикарен XD), а также общая механика касательно загадок. Брать со скидкой - самое то! Рекомендую.
Got this game so my three kids can all play together on one screen. They are having a great time and spend a lot of time laughing and having fun while playing it. It's a pretty simple game, but that is what I was looking for anyway.
"The Unintended Consequences of Curiosity" is a 2D retro pixel adventure game that blatantly rips off the art style of South Park for profit, but the developer can breathe a sigh of relief as Parker and Lewis aren't traditionally the litigous type. So far. This looks a lot like a JRPG, another strike against the game, but it's just an adventure game as the developer presumably wasn't able to work out how to make an RPG using Unity. In fact a lot of work was done here to make a game with Unity that could have been done in a fraction of time with RPG Maker while delivering the same value to gamers... ie, none. One reason is presumably the multiplayer/co-op aspect, which as far as I can tell only got used once (see below for the player counts). There's a bizarre kind of story that doesn't really sell well to gamers and should be disregarded, another point of commonality with RPG Maker games... this is badly written. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Comically, 4 players is also the number of players that the game supports in co-op... it's possible the game only ever got played with the maximum number of co-op players ONCE. And that's just a possibility... one of those players may not have been on the team! That's how tragically poor the reception for this game was, most likely for the reasons I've supplied above. "The Unintended Consequences of Curiosity" has the utterly unrealistic price of around $7 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $7 asking price for this game could get you games like the Tomb Raider Remake, "Mass Effect 2" or "Fallout 4". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
[i] My Experience [/i] Unfortunately, I picked this up prior to seeing Steam users come to a consensus on it. When my co-op partner and I finally tried to take it for a spin, only 54% of Steam reviewers were recommending the game. While I liked the "South Park" style of character models and found the movement animation charming, we too (like many other reviewers) ran into a game-breaking bug. Early in the game, we ran into a door that required three keys to open. Whenever I (the first player) picked up a key, it went into my inventory and then could be used as normal. Whenever my co-op partner picked up a key, however, it turned into another copy of the ice spell that was currently in his inventory. The key disappeared from the map, and he was unable to use the key to open the door in question. I could be mistaken, but it looked like there were only three keys in the areas of the game we had access to at the time, so we were effectively stuck. While I certainly respect the effort that must have been required to create such a game as a solo developer, I'd have to recommend against this one.
It's a really cute game when it comes to the visuals and music. A lot of the puzzles are really interesting and fun to do and normally, we would be able to probably spend hours on this game. However, one thing (actually multiple things) that need to be addressed severely are the many, many, many, many, MANY bugs within this game. The controls are confusing and you have to guess what button is which on your controller. It's difficult to just start a game because it glitches repeatedly when trying to choose characters. When player 2 would attempt to scroll to select their character, they either could not scroll, could not select and the game would simply back us out to the Start menu, and/or the game would glitch, showing a shadow behind the character and it was a roulette to know who they were playing as. But you HAVE to choose the character you used previously as the items will only appear for that one character, especially the critical ones. Rimestone level, the hitboxes are random and wonky, the perspective is painful to navigate and when we got to the end, the exit never loaded, leading to us only running off of the map. The Mud King took ten minutes longer than it should've because we repeatedly got stuck on the pipes and had absolutely no way of being free unless we were able to be killed by the mobs. Player 2 eventually was completely unable to enter the map in any direction and it was difficult to kill her so we could just start over. The only saving grace from the glitchiness of this game is the many spawn points and saving areas because of how often we would die or restart the game (which becomes a whole hassle on top of the reason we had to restart, as seen above) and it takes far more time, needing more breaks to recuperate mentally from the hassle of all the brokenness of the game. With that said, I cannot recommend the game at all until all of the many bugs have been addressed. I'm opening comments to let people to add more glitches and bugs I missed or forgot, so if you wish to make it easier for the developers to find them, I appreciate you adding your input.
玩到淤泥城就卡关了,找不到进入BOSS房的方法,自由度太高的后果就是容易让人摸不着头脑,一切操作基本都没提示得自己摸索,建议脑洞不大和不擅长脑筋急转弯的玩家慎入!!(以下为略微剧透) 1,第一个任务只能拿到稿子的头,稿子的身子需要自己去锯树木(村子南部有锯树机) 2,山洞里面的大妖怪需要把石头=块推到他手下碎成石球然后砸他的两只眼睛和嘴巴 3.红色淤泥陷阱那边需要至少两个石块上下反复的卡位过去 4,推荐多人游玩,人越多越好,我是单人游玩,很多地方两个人轻松解决的事一个人得绕很大的圈子 5,由于是冷门游戏,我并没有找到什么可以参考的攻略,希望大家坚持下去,用自己聪慧的头脑通关吧!
Lovely little game made by one person. The soundtrack and the atmosphere were amazing and the puzzles, while not too difficult, were very fun and creative.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mystic Melee | $4.1K | 51 | 71% | $3.99 |
| Wizard Pool | $4.1K | 62 | 87% | $2.99 |
| V1RUZ | $4.1K | 59 | 61% | $2.49 |
| Chess Knights: Shinobi | $4.1K | 70 | 83% | $2.99 |
| 3D Hardcore Cube 2 | $4.1K | 68 | 57% | $2.99 |
| 宝石少女/Girl & Gem Magic | $4.1K | 192 | 82% | $1.99 |