
Circuits come and go. Sponsors rise and fall. Every season reshuffles the deck. A retro motorsport management sim with physics-driven races, procedurally generated tracks, and a dynamic world that never plays the same way twice.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of potential, already pretty solid, dev active and improving things at a good rate.
Only been at it for a few hours, and i can safely say its absolutely amazing, worth every penny.
Super jeu j'adore gestion des pilotes et pièces très bien fait un vrai plaisir a jouer
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Languages: English*, French, German, Portuguese - Brazil, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has issues especially with the flashing even with installing that app. This has lots of potential to be great. at this stage 6/10
I get money - my driver crashes I lose money - my driver crashes I don't have enough money to create new parts - both of my drivers crash 10 financial debts out of 10 Highly recommended game, better than F1 manager fr fr
When I launched the game for the first time, I was pleasantly surprised by how much depth it already has. For me, the most important thing is that the developer is actively working on the game, listens to feedback, reacts quickly to bugs and fixes them. The game has the potential to become one of the best racing management games, not only for F1, as other racing series are also planned. Pre-qualifying is on the roadmap as well, which really helps capture the spirit of the 1990s, when Formula 1 was incredibly exciting. The 2D graphics are perfect for following what is happening on the track. They are clear, easy to read and at the same time still look good. I also really hope we eventually get a proper track editor, allowing the community to recreate real historical circuits. There are several other games in this genre, but for me The Undercut already stands out. It feels like it is following in the footsteps of GPM and GPW, two of the best classic F1 management games. I like the game so much that I’m planning to create mods for it myself. The developer is clearly taking it in a very good direction. I can easily imagine that in six months this will be a much deeper and more complex game with huge possibilities. But even right now, it is already enjoyable and interesting to play. I gave it a chance and I wasn’t disappointed — and I believe it will only get better.
Though there is many things left to be improved, I have played this for 68 hours in the first 10 days. I love that every new save is different, from how lucky you get trying to sign up with sponsors and suppliers, whether your tyres have a hidden positive or negative trait attached to them, the amount of part problems you face and the positive and negative traits that you may recieve once investigated, did you hire amazing hidden talent to drive your cars or are they posers that crash constantly... Hope this game finds enough buyers to allow it to grow to its potential.
Breddy good. For me personally the perfect amount of "simulation" and "relaxed". You can just lean back and simulate every Race or you can micromanage the drivers to your hearts content. It goes into the management-aspects rather wide, not insanely deep. You can configure literally ALL aspects of the team-management and race-gameplay. You can make crashes happen literally every single lap! You can make sponsors pay more. You can give AI-Teams advantages or make them stupider etc.. Really promising, can't say anything to long-term addiction potential atm.
Go for it, Best Motorsport Era and great roadmap ahead
Early 5 hour review Its fun, sand Boxy enough that I feel freedom to do what I want, on the rails enough that I'm not shoved into the deep end. At this point it feels like the decisions I make matter, but I havent played long enough to have been able to pick up on any patterns if they exist. Honestly my biggest complaint is that every mouse click in the menus makes this old school arcade ding/click sound and the game is so new the setting to turn that off is yet to exist. Easily worth the 12 bucks for early access excited to see what kind of mods the community develops and what sort of polish the developer puts on it.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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