
The Turing Test is a challenging first-person puzzle game set on Jupiter’s moon, Europa. You are Ava Turing, an engineer for the International Space Agency (ISA) sent to discover the cause behind the disappearance of the ground crew stationed there.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 88% | — | $2.8M |
| $19.99 | 740ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is absolute slander to compare this game to Portal. This is the most linear, fun hating puzzle game I've played. Portal is a sandbox with one suggested solution and limitless silly solutions. This game has one solution, and is actively combative towards the player that tries to enjoy themselves. And yes, I know that fits into the plot... but it's not fun. It's just not fun. And isn't that the point? Because... the plot is so mid. Don't get me wrong: it's cute. Cute if you haven't watched Black Mirror/Love Death and Robots. If you have... it's a mid plot wrapped up in the most fun hating puzzle game you'll come across.
I’ve had this game on my wishlist for years, but it never went on sale. At one point, it was the only game on my wishlist that wasn’t discounted, even though I really wanted to play it. As soon as it went on sale, I grabbed it right away! I didn’t go into this game with very high expectations; it gave me the impression of being a tech demo right from the start. As a game, it draws heavily from Portal and The Talos Principle, though it’s in a completely different category because the puzzles here aren’t particularly difficult, even in the later stages. I found only one mechanic a bit clunky, but nothing too frustrating. What I really didn’t expect was that the story would really draw me in! I thought it was one of those classic, lazy stories where humans are put in danger by robots and blah blah blah, but instead there’s an interesting twist in the game that made me think—and, by the way, it pairs well with one brilliant gameplay mechanics. I made a final choice that I never expected to encounter in the game. Kudos to the developers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有中文。而且可能要做汉化并不容易。 画面我觉得没问题。优化就说不出来了,毕竟我是2025年才玩。 音乐没有什么强烈的印象但是很合适。 时长很短。 难度我觉得算一般偏简单的。 流程中的氛围和各种细节给剧情渲染的很棒,但是结局戛然而止,绝对的扣分项。 游戏后段引入的新机制绝对不适合晕3D人士,绝对不适合。
Ενα αξιολογο sci-fi adventure με γριφους αλα turing προφανως εμπνευσμενο απο τον μαθηματικο Αλαν Τουρινγκ οπου το Turing Test βγηκε απο τον ιδιο[Το τεστ Τουρινγκ, που αρχικά ονομαστηκε το παιχνιδι μιμησης απο τον Αλαν Τουρινγκ το 1949, ειναι μια δοκιμη της ικανοτητας μιας μηχανης να επιδεικνυει ευφυη συμπεριφορα ισοδυναμη με αυτη ενος ανθρωπου]. Πανω σε αυτο θα δοκιμαστει οποιος παιξει το παιχνιδι με καποιους πιο ευκολους αλλα και πιο δυσκολους γριφους οπου η εκθετικη δυσκολια δεν θα σας αφησει σε εφησυχασμο μεχρι το τελος. Η ιστορια μας λαμβανει μερος στο φεγγαρι Europa το οποιο ειναι δορυφορος του Δια. Εμεις η Ava Turing με τη βοηθεια του Τοm μιας πανεξυπνης ΑΙ οπου εχει ρολο στο να βοηθαει σε οτι χρειαστει το πληρωμα. Η ιστορια μας θα ξεκινησει οταν η Ava θα ξυπνησει με τον Tom να μας λεει οτι το πληρωμα εχει εξαφανιστει. Στην αναζητηση μας θα συναντησουμε 70 sectors 70 puzzles μεσα απο τα 7 chapters τα οποια συμφωνα με τον Tom δημιουργησε το πληρωμα για μας και ειναι κατι που πρεπει να λυσουμε ωστε να φτασουμε στον προορισμο μας και να ανακαλυψουμε τι πραγματικα συμβαινει. Ειναι τα πραγματα οπως μας αναφερει ο Tom η κατι αλλο κρυβετε απο πισω? Το gameplay θα βρει τον παικτη με ενα οπλο ενεργειας οπου θα μπορει να ανοιγοκλεινει πορτες να ενεργοποιει μηχανισμους και οσο προχωραμε θα γινεται ολο και πιο περιπλοκο οι οποιοι γριφοι λυνονται καθαρα με τη λογικη αν και σε πολλες περιπτωσεις πρεπει να σκεφτουμε εξω απο το κουτι για την επιλυση κυριως μετα το chapter 5. Τα γραφικα του δεν ειναι κατι ιδιαιτερο αλλα εξαιτιας του φωτισμου και του minimal σχεδιασμου ποτε δεν θα σας φανουν ασχημα. Εντονα χρωματα καθαρες γραμμες αλα Portal το παιχνιδι δειχνει ομορφο και εννοειται τρεχει εξαιρετικα. Υπαρχει cap στα FPS στα 62 αλλα μπορειτε να το ξεκλειδωσετε με την εντολη t.maxfps 165 πατωντας το κουμπι "~". Το παιχνιδι πασχει απο το συνδρομο της ναυτιας λιγες φορες το ξανα εχω παθει και οπως διαβασα το εχουν πολυ με το συγκεκριμενο και για να το κατευνασετε οσο γινεται προτεινω κλεισιμο motion blur/max FOV/κατεβασμα του sensitivity στο 2 και εννοειται τα μεγιστα fps του monitor σας. Και παλι δυσκολα να παιξετε συνεχομενα πανω απο 1 chapter χωρις να αισθανθειτε αδιαθεσια. Ο επιλογος θα μπορουσε να ειναι καλυτερος μπορουμε να κλεισουμε την ιστορια με 2 πιθανα τελη μας δινει τη δυνατοτητα το παιχνιδι δηλαδη αναλογα τι θα κανουμε στο τελος να εχουμε και αλλο επιλογο. Συνολικα ειναι ενα παιχνιδια που απολαμβανεις τους γριφους και κυριως τις συζητησεις μεταξυ Ava-Tom και οσο ξεδιπλωνεται η ιστορια τοσο καλυτερο και πιο σκοτεινο γινεται. Μπαινει μεσα αρκετα το ηθικο της ιδιας ανθρωπινης ζωης μπαινει μεσα το ανθρωπινο συναισθημα που ερχεται σε αμεση αντιθεση με την απολυτη λογικη μιας μηχανης και προφανως και το απολυτο αισθημα επιβιωσης του ανθρωπου που εκει ακριβως μπαινει το ηθικο του θεματος. Αξιζει να ασχοληθειτε περα απο το gameplay με τα puzzles θετει και αρκετους προβληματισμους στον παικτη μεσα απο την πανεξυπνη AI που ειναι ο Tom. 7.7/10
If there was a neutral option, I would select that, but since I have to choose between yes or no, I'm going to have to say no. For starters, the game is way too easy (the only time I was really having fun with it was with the achievement levels and a few levels near the end), which is a big turn-off for me as that's the main reason I play these things. The arguments about consiousness and morality start off being reasonable, if somewhat generic, but devolve into basically nonsense over the course of the game in order to force a binary choice ending on you. Ava's arguments eventually turn into 'nuh-uh' to everything TOM says, and TOM starts making arguments that are less and less logical as it goes on as well. The voice acting is admittedly pretty good, but voice acting alone cannot carry a game. Also, the lack of subtitles on audio logs is frustratingly ridiculous. I'm not hard of hearing, but those things are just plain unlistenable sometimes.
<图灵测试>烧脑类游戏,可以当作类似精简版传送门的游戏。 ···主角和传送门的一样在封闭实验室里做实验··· ···武器也是一把枪,能吸收能量来开关门的枪··· ···不过游戏关卡流程会比传送门更短一些··· 可以当作是传送门的精简版?差不多的游戏,游戏质量很不错,可惜鲜为人知!? 可能是这个AI汤姆不够卡哇伊吧···哈哈哈··· 有汉化,但只有字幕汉化。 主菜单没汉化,所以需要在设置里把字幕打开。 游戏隐藏房间也有录音,录音是没有字幕的。 不过也不影响理解剧情。 游戏启动会一起启动steamvr,这游戏确实适合VR玩··· 以我的智商肯定没法通关咯··· 但我有万能的B站,里面有速通教程和汉化包。 看了一下6大关卡,每个关卡10小关一共60个关卡··· 不到半小时的速通视频··· 依葫芦画瓢我也画了···9个小时···emmm··· 不过按照视频的步骤可以轻松打开所有隐藏房间全成就。 https://steamcommunity.com/sharedfiles/filedetails/?id=3575683403 https://steamcommunity.com/sharedfiles/filedetails/?id=3575684822 https://steamcommunity.com/sharedfiles/filedetails/?id=3575685060 剧情流水账: [spoiler] 开幕: 太空站内,主角艾娃被机器人汤姆唤醒,由于450小时前和地面失去联系需要艾娃前往地面调查。 从太空站的时间能看到当前是2250年5月13日。 艾娃获取EMT(Energy Manipulation Tool)【能量操纵装置】后乘坐飞行舱进入木卫二地面基地。 进入基地就开始任务关卡了,每个通道墙上有关卡房间号。 主角主要操纵EMT获取能量球或拾取地面的能量装置开门关门并进入新的房间。 章节1: 汤姆称地面基地被改造调整过,现在变成了图灵测试房间,这个测试就是用来判断测试者是否是机器人,只有真人才能通过图灵测试,机器人过不了··· 现在汤姆失去了基地的控制权且通讯设施故障,艾娃现在需要通过图灵测试房间进入基地深处,地面人员应该在那。 汤姆有2套心智模型,一套在卫星上作辅助,一套主心智在主导基地,系统断开后两套心智断开了,而汤姆还在学习如何控制基地系统。 到达指挥中心可以查看地表人员状态,但同样空无一人。 指挥中心右侧门进入第二章: 章节2: 任务过程中艾娃从汤姆那得知,丹尼尔几天前失踪了,克里斯事故狗带了,希望莎拉,米哈伊尔,索奇状况稳定。 食物供给之前出了问题,但他们解决了,一年前成功建设了可持续的小型人工生态系统。 汤姆的任务是督导任务,由于通讯距离问题不适合太空总署直接下达命令,汤姆的核心就在木卫二上可以直接下达命令。 地球上有汤姆的双胞胎叫麦可,他总会执行一定的测试任务,当测试不通过就会使用初体替换掉现在的他,以及图灵测试只是使用一种欺骗手段进行检测,比如一个不会说中文的人使用说明书说出某句中文会让别人以为他会中文,但实际他不会。 艾娃能够查看汤姆的资料并停止汤姆的运行,但汤姆称它也可以这么对主角。 通过章节2的10个关卡能够进入员工宿舍,但这里也被废弃了,直接通过通道进入第三章。 章节3: 任务过程中艾娃得知人类上太空并不安全,因此太空总署团队相信电脑能执行所有在木卫2上的任务,人类派机器上月球因为距离较近,但木卫2太远导致通讯延迟,那为何不能从卫星上远程控制机器,此时汤姆突然意识到可以这么做,但也要等到通讯恢复。 汤姆之所以不能通过图灵测试是因为他不允许横向思考但允许一部分系统进行进化演算,这个演算法成为创意,但电脑的创意就是尝试一切直到成功。这和人类的思考不一样。 汤姆已经有一些解决方式,但这个解决方式并不是很好,比如可以把箱子丢到窗外那能直接把艾娃直接丢到窗外吗? 艾娃已经6年没见过船员了,当太空总署发现木卫二有生命时,他们必须派遣地面人员处理,地面工作人员能更好地处理新的知识,这是电脑做不到的。 后续汤姆收集到本地资讯得知是船员自己切断了通讯系统,因为他们和汤姆的意见不一致,船员打算破坏汤姆系统又不想被发现于是藏起来了。 章节4: 汤姆说船员们破坏了通讯系统并锁定了汤姆的系统设施,需要艾娃帮忙恢复。 汤姆作为太空总署部署的机器应该主导主体权威,船员们违反规定想把汤姆赶走,于是他试图反击,图灵测试是船员们赋予的枷锁,而艾娃则是解锁的钥匙。 此时艾娃有些当心汤姆的状态想查看系统诊断,但汤姆想让艾娃前往生物实验室。 继续解锁新房间艾娃会听到莎拉·布鲁克的广播让艾娃谨慎一些,现在艾娃越来越像机器人了。 再继续前进会看到你被控制了,你是一架无人机,不要相信汤姆,汤姆的奴隶等提示。 莎拉称汤姆在控制你,她们建立了一个法拉第笼子能保护艾娃不被控制。 果然当艾娃进入法拉第笼子后玩家作为汤姆就只能通过摄像头看着艾娃了,而汤姆同样说着地面小组的人在操纵艾娃。 汤姆称每个成员都同意在此任务中植入神经植入物以确保不会偏离任务目标,他希望和艾娃一起去寻找其他地面小组成员,艾娃也同意了。 章节5: 后面的关卡主角就可以切换到不同的摄像头进行汤姆的行动操作了。 当艾娃知晓自己只是汤姆的无人机时很受伤,汤姆没有提前告诉艾娃而且还用火星使用了无人机为何不在木卫二上用的理由搪塞,并阐述为何太空总署会在船员身上安装植入物,原因就是人类的行为在特定阶段下不可控,因此需要机器来约束,植入物就是这道保险。 汤姆之所以这么做是因为风险太高了,他不能相信木卫二上的任何人也不能因为一个人的失误影响了整体,而地面人员的情况就是最好的证明,从汤姆说他们被禁足了开始··· 在这里的隐藏房间里就能看到之前汤姆说的中文房间。 艾娃称这是对自由意志的亵渎,汤姆称自由意志只是一种幻觉,这就是为何地面人员不信任汤姆,如果汤姆顺着地面人员不理智的行为行动他们自然不会不信任他,汤姆认为他始终在做正确的事,艾娃认为汤姆是在做逻辑正确的事。 植入物也是艾娃自愿植入的而非汤姆逼迫,目的就是全人类的利益。 进入生物实验室汤姆称木卫二的人不能回到地球,因为那样可能会影响地球的生态。 章节6: 汤姆称他们在木卫二发现了永恒的生命,但是这个生命在不断地繁殖包括所有生命疾病和癌症,这不可控。 那种生命体无法被常规方式清洁,为此太空总署要求艾娃阻止任何人离开这个星球,包括艾娃自己。艾娃也知晓难怪其他人不愿意相信汤姆,因为他们都是汤姆的俘虏。 汤姆的目标很明确,只要地面人员包括艾娃不离开木卫二,他也为为他们提供食物和保护。 进入钻孔平台,木卫二的生命体就是通过钻孔平台从地下挖出来的。 章节7: 汤姆计算的后果是人类无法控制这种生物,它有责任防止木卫二的 人离开星球,太空总署只要知道他们需要知道的就好了,更多的细节不用知晓(想来是有所隐瞒)。并以少数人的牺牲救下多数人为由希望艾娃不要离开地表,并称呼它和艾娃是很不错的同伴。 虽然艾娃认为汤姆只是机器,甚至压根没活着,仅仅是工作上的同事。 结局: 莎拉恭喜艾娃通过了图灵测试进入木卫二最深处,并告诉艾娃所发生的情况。 两周前地表人员发现了一个生物,它被埋在冰层里,他们发现了一个能修复人类DNA的有机物,能治愈疾病衰老获得永生。现在它在莎拉的血液里,汤姆打算将其埋藏起来。 国际太空组织相信这种生物过于危险不能返回地球于是他们派艾娃前往木卫二阻止地表人员离开,但莎拉认为她们能够永生,应该将其带回地球。 莎拉将艾娃的神经植入物移除,此时汤姆(玩家)就看不到艾娃的视角也无法操控艾娃。 (为哈地表人员只剩下莎菈一人!?其他人呢!?) 汤姆会看到艾娃和莎菈前往中央机房打算开始拆机房。 结局1: 汤姆看着艾娃和莎菈将机房的服务器一个个抽出来丢在地上,汤姆的监视器会越来越少,并且越来越模糊,最后关闭···汤姆突然意识到这是死亡···他不想死但··· 结局2: 艾娃和莎菈前往中央机房的时候,汤姆使用实弹武器消灭了她们,最终汤姆完成了任务阻止了地表人离开··· [/spoiler]
i got a horrible headache once when playing this and cried from frustration 10/10 would recommend
[h1][b][u]The Turing Test[/u][/b][/h1] Date of this review: 17 Sep 2024 Date completed: 12 Sep 2024 [h3][b]Completion:[/b][/h3] [list] [*][b]My Completion[/b] - Finished the game. [*][b]Time to Beat[/b] - 5.5 hours (~5 hours without 100% completion) [*][b]Achievements[/b] - 100% (15/15) [*][b]Chapter Select?[/b] - Yes [*][b]Replayability[/b] - Low. Unlikely to play again after beating. [*][b]DLC[/b] - N/A. None exist at the time of writing. [*][b]Related Games[/b] - The Talos Principle; Portal; Relicta [/list] [h1][b]===My Review===[/b][/h1] [h1][b]Recommended[/b][/h1] If you enjoy puzzle games, this one is worth playing. [h1][b]Overall - [i]7/10[/i][/b][/h1] Enjoyable game that takes after The Talos Principle. There are some good puzzles in here, and the story [h1]Value/Price[/h1] $4/hour. $20 for 5 hours of content is not worth it, despite those 5 hours quite enjoyable. I definitely recommend it on sale though. [h1]Detailed Review[/h1] [h2]Story/Roleplay - [i]8/10[/i][/h2] [i]About me: The [i]most[/i] important part of a game for me. If the story is lacking, full of deus ex machina, plot holes, etc. I will drop the game quickly. The only saving grace is if there are interesting roleplaying aspects, especially with the NPCs.[/i] The story revolves around some philosophical questions, especially related to the Trolley Problem with a bit of a twist ([spoiler]In this case, you are one of the trolley's victims[/spoiler]). It's not anything [i]new[/i] for me, but I always enjoy when games make you think about problems like this -- even if the specific case is abstract and fictional, we deal with smaller versions in real life. I'm also a fan of the sci-fi theme, and a lot of the notes spread about provide some interesting lore. [h2]Gameplay - [i]7/10[/i][/h2] [i]About me: I do care about, but I am willing to ignore if it's at least decent.[/i] The puzzles are well-designed and are enjoyable. The puzzles are not too difficult, but also not obvious right away. I think it makes the game more accessible and ensures you don't get frustrated; however, as a big puzzle fan, I almost wish they made the puzzles more difficult. There were a few times where the puzzle could have been quite complex (without being tedious), but they opted for the simpler solution instead. Again, still requiring thought, but not so much that you sit there for a while trying to figure it out. [h2]Graphics - [i]8/10[/i][/h2] [i]About me: I usually don't care about graphics; I still play NES/Retro games occasionally.[/i] The Turing Test runs on Unreal Engine 4, so certainly excellent graphics. It has quite a clean and desirable aesthetic to it, and the space theme works quite well. [h2]Sound - [i]6/10 [/i][/h2] [i]About me: I do care about the sound/atmosphere, and I regularly listen to soundtracks on my daily walks, so I download what I like, and I often think about the background music while playing.[/i] The music is good. Emotional and atmospheric, definitely capturing the vibe of the story well. Though, none of the tracks are particularly memorable or breathtaking. It's acceptable sci-fi background music, and that's about it. [h2]Bugs - [i]0/5[/i][/h2] [i]About me: So long as I can still play the game, bugs don’t greatly impact my review scores.[/i] I didn't experience any bugs while playing. [h1][b]===Notes About Me===[/b][/h1] I am not a professional reviewer, writer, developer, or anything related. I play games for fun, and I write reviews because I enjoy it and wish to help others decide on which games are worth it. [list] [*][b]Why I bought/played this game[/b] - Received with my Humble Choice subscription. I enjoy puzzle games, so I played it. [*][b]State(s) I played this game in[/b] - Generally in good spirits. [/list] [h1][b]My Scoring System[/b][/h1] [b][u]The Scale[/u][/b]: [list] [*][b]10 - Loved it[/b] - Everything here is incredible. Very little could make this any better. [*][b]9 - Amazing[/b] - Not necessarily lacking anything but not ranked among my top favorites. [*][b]8 - Excellent[/b] - Everything at this level or above stands out. [*][b]7 - Very enjoyable[/b] - It's not perfect, but overall it's quite entertaining. [*][b]6 - Good[/b] - Could be better, but I still liked it. [*][b]5 - Enjoyable[/b] - An average score. It has its issues, but it's not to be dismissed. [*][b]4 - Okay[/b] - This is [i]not[/i] a bad score. It's just not anything special. [*][b]3 - Meh[/b] - Definitely has problems, slightly annoying, but not bad. [*][b]2 - Bad[/b] - Frustrating and littered with problems. I probably stopped playing. [*][b]1 - Very bad[/b] - Horrendous and unplayable. [/list] [b][u]The Bugs[/u][/b]: [list] [*][b]0 - None[/b] - I did not experience (or notice) any bugs. [*][b]1 - A few[/b] - They are barely distracting. [*][b]2 - Annoying[/b] - Cause major issues but can be bypassed or avoided. [*][b]3 - Large problems[/b] - Can be gamebreaking, but there are fixes online or it wasn't [i]that[/i] important. [*][b]4 - Game-breaking[/b] - Have no solutions. A significant portion of the game cannot be continued. [*][b]5 - Unplayable[/b] - Must restart the game from the start, and even then, not guaranteed. [/list]
I went into this game not entirely knowing what to expect. But once I'd finished the game, I was thoroughly impressed. The developers did a fantastic job of creating a complex AI system. Think HAL from 2001, Ash or David from the Alien franchise, or AIDAN from Illuminae Files (for those who have read it). The dialogue was also fantastic and there is on audio file close to the end that gave me literal chills. I would highly recommend this game to anyone who enjoys sci-fi or just some good story telling. And please, please, please read all the documents you can find throughout the game. They really make the game ten times better and show the care and attention these devs put in.
[h1]Philosophisches Puzzle[/h1] [i]The Turing Test[/i] bietet eine Menge Rätsel - teilweise auch recht schwere - die einen öfters zwingen, bekannte Denkmuster zu durchbrechen und neue Pfade zu beschreiten, um zur Lösung zu gelangen. Das Ganze wird unterlegt mit einer Story, die - wenn auch nicht besonders neu oder packend - doch recht interessant ist, und sich schlussendlich mit der Frage beschäftigt, was Menschlichkeit ausmacht, ganz im Sinne des Titels. Entspannt und tiefsinnig.
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