
The Turing Test is a challenging first-person puzzle game set on Jupiter’s moon, Europa. You are Ava Turing, an engineer for the International Space Agency (ISA) sent to discover the cause behind the disappearance of the ground crew stationed there.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 88% | — | $3.6M |
| $19.99 | 740ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty solid, polished first person puzzle game that lasts a couple hours. Clearly inspired by Portal, not that that's a bad thing, as there is an AI overseeing and narrating while you solve puzzles in chambers. The puzzles don't ever get too difficult but are thought provoking enough. New mechanics are very quickly introduced throughout the chapters which keeps it fresh. There are also 7 optional puzzles in between each chapter that offer a bit more challenge. The reward for completing them is a hit or miss, with some having interesting lore at the end and others being quite a let down for the effort required. The narration is high quality and the story was decently interesting albeit fairly shallow. More definitely could've been done with it but it holds up well enough. The narrator only speaks when you first enter a chamber, unlike for instance Portal where GLaDOS yaps throughout playing. It would've been nice for the narrator to yap more so we could understand the story and character better. My interest waned towards the last couple chapters. The chambers increased in size but not necessarily difficulty - they were just tedious, not engaging. The fact that all the chambers look the same didn't help with that. This was further compounded by the ending that was a bit... goofy and disappointing. Overall, it's not exceptional but a decently fun time. I'd recommend it on sale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clunky controls and light story. And that's about it for the cons. Phenomenal atmosphere, wonderful puzzles and overall fascinating plot. A breeze to play if in the right mood for solving tests
The Turing Test - головоломка от малоизвестной студии Bulkhead Interactive хоть и издавалась силами Square Enix, какой либо известности или признания так и не получила, и очень жаль, что такая прекрасная игра прошла мимо большей части игроков. Перед нами головоломка от первого лица с полным отсутствием противников и какого либо экшена, на протяжении 70 тестовых комнат игроку предстоит решить разнообразные задачки используя местный аналог портальной пушки из Portal, только местное приспособление может захватывать в себя до трех энергетических шаров и в последствии выстреливать ими в ячейки питающие замки на дверях, гигантские магниты, всевозможные мосты, пластины реагирующие на нажатия и тд и тп. По моему описанию это выглядит достаточно примитивно, но как по мне у игры отличная кривая сложности, она плавно разгоняется, постепенно переходя к все более сложным головоломкам, добавляя постоянно какие то новые приспособления и нестандартные задачки. При этом хочу отметить что общий уровень головоломок тут относительно щадящий и в итоге я прошел игру полностью ни разу не воспользовавшись гайдами, чего не могу сказать о Portal и The Talos Principle. В каждой из глав есть по одной необязательной головоломке, и пожалуй некоторые из них я бы назвал самыми сложными, в награду за их прохождение игрок получает расширенные сведения о лоре игры. Кстати о лоре и сюжете - сразу могу сказать, что если геймплеем The Turing Test явно напоминает Portal, то вот при написании сюжета разработчики явно вдохновлялись моей любимой The Talos Principle, как по мне получилось все же послабее, но тоже крайне достойно. Под нашим управлением Эва Тьюринг - инженер международного космического агентства, находящийся на исследовательской станции на Европе - спутнике Юпитера. С помощью искусственного интеллекта по имени "Том" главная героиня должна посетить научный комплекс и выяснить причину пропажи группы исследователей. В ходе расследования мы натыкаемся на разнообразные записки и другие предметы раскрывающие сюжетную линию. В ходе сюжета поднимаются философские вопросы затрагивающие темы искусственного интеллекта, ценности жизни и неоднозначных моральных поступков. Опять таки, как я уже говорил ранее, многое из этого есть в The Talos Principle, только там это сделано намного глубже, The Turing Test же не хватает раскрытия темы, возможно виной тому слишком малая продолжительность - если на The Talos Principle у меня ушло около 30 часов то на героя моего обзора всего около 6. По багам и оптимизации все в порядке, с какими либо проблемами я не столкнулся на всем протяжении игры. Картинка приятная, дизайн уровней во многом напоминает Portal, но отличается от него чуть большим разнообразием. Музыка - в основном это приятный, ненавязчивый эмбиент, отлично дополняющий атмосферу и не перетягивающий внимание на себя. Однозначно рекомендую данную головоломку к прохождению, она вполне способна подарить яркие впечатления на пару вечеров.
it is a good puzzle~
4/5 No subtitles on audio logs sucks considering they are important story-wise and often have interference making them hard to understand.
Fun puzzle game that isn't too hard. Also has a great story with some cool twists. Takes about 5 hours to complete, and all the achievements can be had in a single run. Recommended. 8/10 Total size on my hard-drive: 9.34 GB Linux users: Ran perfectly using GE-Proton7-42.
Challenging but fair puzzles and an interesting story. Fully recommended.
We are playing as Ava Turing, space engineer awakened by the station's AI Tom from her long sleep on an orbital station near Jupiter's moon Europa, in a task of contacting the ground team on Europa which has gone silent for some considerable time. As we take steps into the ground station we are met with a series of tests that only the human mind can solve, as stated by Tom, and which are supposed to protect the crew from… Tom? As we navigate through the station we get to learn more about the research undergoing on Europa, the members of the team and ourselves. Complex questions considering humanity rise up and finding an answer for them is gonna be a challenge… oh yeah. As for gameplay I would say it's like [i]Portal[/i] but without the portals... and danger. All we have is a "weapon" that can store energy balls, with it we can transfer these balls and power up closed doors, inactive bridges or platforms. As we progress new mechanics are presented and with them the rooms become more complex. I was rather surprised how well I was able to cope with it, I usually struggle in such games. Most of the levels are pretty straightforward, you overlook the room and see the solution, but few of them were pretty challenging and required a bit of outside the box thinking. Little bit problematic were mostly "timed" sequences where you needed to be quick and precise. I would say that [i]Portal[/i] was harder, although it has been some years since I played it last. As for the story, well, that's a hard nut to crack. I am gonna admit that I was pretty lost in the [i]Turing test[/i] and [i]Chinese room[/i] talks and I am not sure what exactly the ending was supposed to prove in that aspect… If we look aside from the talks about AI we can learn more about the crew and their lives on Europe prior to our awakening from audio logs, notes or emails. All of these draw a pretty clear picture of what has happened on the station. And yet our heroine seems to ignore all of these "hints" and acts completely in the opposite way. I was truly baffled from this development. I don't want to spoil you, but the ending is very, very much unsatisfying. I don't see any sense in it. Also, no one else finds it strange that five people are living in an extremely huge station that allows building over 70 puzzle rooms? Weird that they had so many resources in a such limited environment. o_O My biggest complaint (aside from the story) goes to missing subtitles during audio logs. It wouldn't exactly be a problem if you can actually hear what they are saying, which is pretty hard with all the static sounds, hushed voices and so on. Huge oversight from the developers. Otherwise I haven't encountered any problems or bugs. Even though I said that it was somewhat easier than [i]Porta[/i]l, I am glad it wasn't much difficult and I rather enjoyed the puzzles. Just don't play it for the story.
¿Te gustó Observation y te quedaste manija con Portal? es lo mismo, pero con más puzzles y una historia bastante simple. No lo volvería a jugar pq algunos puzzles son innecesarios. Áreas que podrían resumirse en sectores de dos o tres para no agotar al jugador. Me gustan los juegos con mecánicas similares pero a este en particular lo encontré bastante "denso". Por demás, muy buen uso de la metáfora de Turing, gráficos, narrativa visual interesante. Creo que es una propuesta que vale la pena a pesar de los detalles que no me gustaron.
An excellent puzzle game with an equally excellent story. It's on a similar level to SOMA with the ethical questions it poses and forces you to think about, but does it in a way that is not overwhelming. It also has by far the coolest and most creative fourth wall break I've ever seen in a game (optional room 2.) I would describe the puzzles as slightly more difficult than those found in the Portal games, but still very solvable. I would expect a first playthrough to take between 5-10 hours depending on how quickly you solve them.
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Where this game's players are, estimated from review languages.
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