
The Tribe Must Survive is a survival base builder strategy game set in a harsh Lovecraftian Stone Age. Build your camp, overcome disasters and uncover new areas. Manage fears and diminish internal conflicts, as your Tribe grows. Every decision matters. Will your Tribe survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 206reviews | 67% | — | $115.8K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
已通关,游戏整体可探索的内容还是很多的!就是操作太繁锁了,特别是给一名或多名成员更改工种的时候,比如蝗灾,要把多名农场的成员改成猎人,要逐一操作,建议可以增加“选定建筑或成员右键到新建筑”的功能,可以简化很多。 第二,在变更成员的时候,名单是无规律的,建议可以添加筛选(筛选建筑或者状态、比如在篝火的状态)。并且可以悬浮查看成员的各项需求数值。 第三,最后一关,火把在夜晚的时候,没开火,很难寻找。 第四,贸易站的马车状态只是显示“贸易中”,可以细化是往程还是返程,方便了解状态。以及马车具体位置也不太好找。 第五,牧羊人之门,要等成员到门口了才能献祭。有些成员要吃饭睡觉,等好久,他才到门口,建议简化操作:比如选好人员后,自动献祭,不用到门口了再点一下按钮。 第六,建筑开关无快捷键,建议增加。 第七,建议增加部落成员各个工种的人数,以及未分配成员的显著提示(目前只是悬浮在人口图标那里才能看到) 第八,准备放火把的时候,建议增加火把的范围。
Die Bevölkerung macht, was sie will und agiert oft willkürlich. Sehr frustrierend.
Top
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego de fácil dinámica, con la dificultad exacta para entretener. No es apto para quejicosos
Took a chance and got burned. Abandonware. Maybe worth grabbing on a stupid good sale if you really like the vibe, but otherwise best avoided to spend your money on a game with devs who actually finish their games.
Fix Food PLS
It takes a bit to get the hang of it, but then it's really fun. It's deep in both, its atmosphere and systems and thus, keeps you busy for quite a while :)
Love this game! Hoping for more updates or DLC!
Art, idea and mechanics are cool. I have had fun with it :)
Мне игра понравилась, хотя надо быть готовым переигрывать первые шаги развития снова и снова
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $577.7K | 2.8K | 76% | $7.49 | |
| $2.9M | 2.6K | 79% | $29.99 | |
| $189.7K | 1.4K | 61% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $115.8K | 483 | 45% | $7.99 | |
| $115.7K | 423 | 81% | $9.99 | |
| $115.7K | 325 | 66% | $14.99 | |
| $115.7K | 623 | 94% | $4.99 | |
| $115.7K | 3.6K | 77% | $1.49 | |
| $115.7K | 325 | 52% | $9.99 |