
A tower built to reach God. A wound that never healed. It is bleeding the world dry. Ascend it anyway. Defy a structure that even does not want to be reached. Hope is your only weapon.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $148.2K | 353 | 98% | $16.99 | |
| — | 0 | — | — | |
| approximately $46.8M | 147.7K | 97% | $19.99 | |
| approximately $479.5K | 893 | 94% | $19.99 | |
| approximately $17K | 48 | 96% | $14.99 | |
| approximately $5.2K | 36 | 67% | $11.99 |