
This is a Chinese historical story game that chronicles the dusty past of the Sima Yi family during the late Han Dynasty and the Three Kingdoms period - the unification of the Three Kingdoms.
Modeled estimate, not a reported figure. How we estimate →
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About
Game Title: Chronicles of Bamboo Annals: Records of Three Kingdoms
Background:
Set in the turbulent era of the Three Kingdoms in ancient China, "Chronicles of Bamboo Annals: Records of Three Kingdoms" transports players to a time of legendary heroes, epic battles, and strategic conquests. This immersive strategy game allows players to relive the glory and chaos of one of the most iconic periods in Chinese history.
Synopsis:
The Han dynasty has crumbled, giving rise to a power struggle among warlords vying for control over the fragmented lands. As the flames of war spread, heroes emerge, each with their own ambitions and dreams of unification. Players will step into the shoes of famous generals, cunning strategists, and fearless warriors to shape the fate of the Three Kingdoms.
Key Features:
Historical Authenticity:
Meticulously recreated historical settings and events based on extensive research.
Iconic figures such as Cao Cao, Liu Bei, Sun Quan, and many more come to life with rich backstories and authentic appearances.
Strategic Gameplay:
Command armies, devise tactics, and engage in large-scale battles that require both cunning and might.
Utilize a variety of units, from infantry and cavalry to archers and siege weapons, each with unique strengths and weaknesses.
Dynamic Storyline:
Experience a branching narrative that adapts to your choices, with multiple endings reflecting the diverse outcomes of the era.
Engage in famous battles and pivotal moments that can alter the course of history.
Cultural Immersion:
Explore the rich tapestry of Chinese culture through detailed depictions of architecture, clothing, and customs.
Encounter legendary figures from Chinese folklore and mythology, enhancing the game’s depth and authenticity.
Advanced AI and Multiplayer:
Challenge yourself against advanced AI opponents that adapt to your strategies.
Compete or cooperate with players worldwide in multiplayer modes, forging alliances or facing off in epic clashes.
Resource Management and Diplomacy:
Manage resources, build and upgrade cities, and maintain the morale of your troops.
Engage in diplomacy, forge alliances, and negotiate with other factions to achieve your strategic goals.
Cultural Significance:
"Chronicles of Bamboo Annals: Records of Three Kingdoms" is not just a game; it is a celebration of the rich heritage and timeless wisdom of ancient China. By blending historical accuracy with engaging gameplay, the game offers a unique educational experience, promoting a deeper understanding of the Three Kingdoms period.
Join the Battle:
Are you ready to lead your forces to victory, outwit your rivals, and unite the land under your banner? Embark on an epic journey through the annals of history and create your own legend in "Chronicles of Bamboo Annals: Records of Three Kingdoms." The fate of the realm lies in your hands.
This is the first deep combination of traditional Chinese stories and the European and American war strategy model, as Steve Jobs said, the combination of art and science can create great products! This sentence will surely go down in history.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, German*, French*, Russian*, Korean*, Swedish*, Danish*, Portuguese - Portugal*, Turkish*, Norwegian* +8 more
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Вот тут я хотел поиграть, но разработчик оказался криворуким. Русский депот ставится по умолчанию и там залита китайская версия, она запускается но на иероглифах не поиграть. Если выбрать английский депот то игра на английском но она зависает после начального интро... Итог - нас обманули и языки не завезли... А еще может быть, что разраб реально завез все языки, но из-за косорукости не смог их залить...
"The Three Kingdoms Era in China 2000 years ago" is one of hundreds of low effort retro-pixel SRPG Studio asset/construction kit flips spamming the Steam catalog, made with the SRPG Studio video game construction kit. Think of SRPG Studio as a weaker, inferior ripoff of RPG Maker (already the worst thing to happen to gaming), and with more of a focus on kingdom management than party JRPG gameplay. Like all SRPG Studio "games", this is essentially a bunch of low quality/canned assets from SRPG Studio coupled with a cringeworthy high school anime club fan fiction. The fan-fiction in this case, sigh, leaves us with yet another Three Kingdoms Era themed game that might as well be a browser app. Take on the role of some of the Three Kingdoms Era dudes and pretend to manage a kingdom, but badly, because SRPG Studio is garbage. As with all SRPG Studio games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of SRPG Studio is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most SRPG Studio shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. SRPG Studio is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? "The Three Kingdoms Era in China 2000 years ago" has the pathetically optimistic price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. For comparison, the $6 asking price for this game could get you games like "Grand Theft Auto V", "Cities: Skylines" or "Dishonored 2". No construction kit pixelcrap is worth $6. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
ㅤ
very chinese, bing chilling
[h1]不为人知的优秀战棋[/h1] RM工具制作+战棋+粗糙的美术+0宣发已经使得本作十分小众了,加之司马懿主角在国内容易被某些群体因刻板印象而抵触或者无视,显得并不讨喜。多重Buff的影响下都注定了本作很容易淹没在Steam平台一众独立游戏中!但是在实际体验过后,这至少是一款相当具有诚意的作品。作为战棋游戏,本作将机制进行了一番简化和调整。变成了以武器装备为核心,武将、地形等辅之的模式。剧情线上偏幻想向,文本量堪比视觉小说。 [h1]满满的情怀才能孕生出这样的游戏[/h1] 从商店页面以及游戏内置的超长游戏简介以及对工作室的介绍就可以看出,制作人相当具有战棋游戏的情怀,他甚至分析了一波国内战棋小众的历史原因。而且创作理念上也有一股弘扬中华文化和历史的情愫在期间。 不过为什么选择一个偏魔改向的剧本,而且是以群众口碑较为一般的司马懿作为主角是我没搞懂的。可能正如作者所说,想以“反派”的视角去观察正派吧。但是为此所承受的代价可能就是市场方面的预期降低。 而在具体玩法层面来说,本作采用了关卡制的推进模式。虽然是战棋模式,但是武器装备是本作至关重要的战力要素,武将则更像是一个载体而已。因此本作中所内置的官卡攻略也主要是在告诉你如何遵循限定的条件以获得诸如倚天剑、青龙刀等神兵利器。除此之外常规的地形效果也必不可少,其不但对不同兵种有相应的加成,像是草地之类的还兼具回血作用。不过个人感觉敌方队伍的血量过多了些,导致战斗起来稍微有些冗长。但是量大管饱的关卡内容对于独立游戏制作者来说确实相当不易了。 [h1]一些问题[/h1] 1.敌人攻击我方时无音效 2.希望在我方部队全部结束行动时,有自动结束回合的设置 3.在窗口化切换出来的时候有概率闪退的情况 4.不支持手柄,无云存档,且在SD之类的设备上打开时直接报错 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
什么垃圾,道具使用不明确说明,人物位置设计得跟说明一样 还不如空格,白花这个钱 垃圾tui
有中文 有成就
竹书纪元:三国志风云录是一款以三国时代魏国司马家族为剧情背景的策略战棋游戏。 在众多游戏中战旗类型不少,三国背景也不少,但是以三国为背景特别是三国中鲜为人喜爱的魏国为背景的战旗游戏可以说是独一份了。 游戏中的角色很多,符合时代的人多多少少都出现过,有的发挥了至关重要的作用,有的则是打打酱油,走一个过场。说到底本作还是一个小体量的游戏,无法满足将所有人刻画的有血有肉。不过如此众多的人物在一个相对狭小的屏幕中出现时经常出现一种情况,这个人是谁?我要找的人在哪儿?整体的战斗节奏并不快同时在进行各种操作时比较繁琐。不过有意思的时本作居然加入了挂机系统,如果懒得动的话可以挂机,挂机的过程比较轻松,奖励啥的内容都比较平常,没啥特别的。 游戏剧本文本量很大,整体节奏偏慢一些,如果刨除战旗的玩法,本作完全可以当作一部视觉小说来看待。细致的形象刻画将人物之间的人际关系呈现出来,不过也归因于文本量大以及魔改的做法,读起来可能不太能让玩家产生心灵上的震撼。 游戏玩法、创意都不错,但是游戏并不能调整分辨率,对我这种喜欢全屏的玩家来说并不友好。其次没有云存档虽然不是什么大问题,但是对那些有强迫症的人不是太能接受。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
《竹书纪年:三国志风云录》是班超工作室的一款以司马懿家族为主角的三国类战棋游戏,还是那种十分硬核的战旗游戏,游戏用810M的容量做出了70多个关卡,涉及到600多位武将的登场,平均每个关卡都有十几个操作单位,一个回合全部操作下来,大概要十分钟,敌人几十个单位动起来也差不多要相同的时间。 棋子数目的增多也意味着游戏有着相当强的战略性,如何利用地形、站位、SL闪避暴击等等拉大敌我双方的资源差距是游戏的一个主要游玩点,在大军当前运筹帷幄,用培养出来的绝世武将与敌人大战三百回合的感觉也是游戏的一大乐趣所在,游戏战棋玩法的一大特色在于:游戏的胜利目标可以通过多种手段来达成,任务要求在20回合内保住我方城池里的大将,玩家首先可以在城内堆兵驻防,体验被围城和突围的感觉,或是来一次曹丞相的火烧乌巢之际,偷袭敌人的后背断其补给,形成两面包夹之势,让敌人失去战意。游戏的游玩系统也许并不算多么丰富,长时间坐在电脑屏幕前干等着敌人加载也颇让人有些烦躁,不过至少在游戏引擎允许的范围内,开发者还是将游戏打磨到了极致。 游戏的画面采用了16位精美复古的风格,从屏幕中场景的摆放、武将的配件考据等等足以读出开发者对古早战旗游戏的热爱,蜀兵的红缨铁帽、老将的麒麟布面锁子铠都有意去向三国演义原著去贴去靠,那些看起来装备就很多的敌方将士,数值上也给的丝毫不含糊,面对手无寸铁的魏兵,这些将士靠近后一刀就能轻松带走一只(游戏中是这么描述计量单位的),这也与游戏剧情中蜀国的强大、姜维的残暴挂钩,战棋部分也承担了游戏的部分叙事任务,而且这种叙事在游戏的画面表现力下融合的可以说是恰到好处。 游戏的剧情横跨整个魏晋,从黄巾之乱到西晋统一,期间依次登场几百名中国玩家耳熟能详的三国名将:刘备、曹操、吕布等等,司马懿家族作为主角也有着自己的小心思,一些三国中的老人物也会进行全新的演义,诸葛亮在《三国演义》中太强,那到了竹书纪年里就狠狠的削弱,削弱到一个蜀国谋士的水平,姜维在后期战绩太丢人,没关系,在竹书纪元里手握蜀国重兵的姜维怎么能不开无双,杀杀杀杀杀,一刀999带给你网游三国的快感。 曹魏在三国中一直是反派的代名词,而司马家这种不忠不义只能打着孝来篡权的家族,更是反派中的反派,竹书纪年和热播电视剧《军事联盟》一样,以胜利的反派视角去审视三国志,去解释那些原本迫于立场不得不做的险恶行径,看似在洗白不忠不孝的司马家族,实则借乱世背景书写自己的远大抱负,书写全新的演义故事。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
第一关打都打不动,引导太差
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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