
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.


Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.


Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.


Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 6Kreviews | 83% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<3
nawet spoko
123/234
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 793ratings |
| 76% |
| — |
| not modelled |
| $34.99 | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was such a breath of fresh air. A great plot, told through excellent writing, with striking visual style and some really cool game mechanics. I want to specially congratulate whoever was involved in making the UI for this game, because it is one of the most fluid and helpful I've ever seen. The combat system shows you the projected impact of your actions, including things like "ok if i cast this spell that does X to Y damage, theres a Z% chance of it killing the enemy", and so many more small touches that let me focus on planning my moves, rather than evaluating possibilities, without any clutter. The game also always lets you change your loadout before starting fights. In addition, the writing is also great, especially for the object descriptions, I really liked the flavour they bring to the story. While the gameplay part of it is just "click all the things then talk to everyone", if you do stop to read things you will get a much more complete picture of the characters (duh), without being a Kojima lore dump menu. I felt like the choices I made were relevant to the story, and I could probably squeeze two, maybe three, more playthroughs if I was a "re-play" kind of person. I did try some of the endings that were available given my choices by loading a save near a important choice, and yeah, they give you the freedom to contradict your character, there is clearly one correct ending for my playthrough, but I think there are at least two "good" (in quality) endings, but the others also make sense. It does feel like the developers made full and well-chosen use of their available resources. It is a game with three cool ideas, that clearly is built to deliver those ideas as clearly and entertainingly as possible. But it does feel like the game deserved a litttttle bit more budget: Some animations are rather janky, especially on the fat characters. Some cutscenes are clearly building up to some impactful moment and then there's a time skip that leaves you blue (especially the ones regarding catching Salutors, it feels like the character doesn't really "do" anything to them to tame them). Some dialogue trees rejoin rather messily, especially towards the end of the game. The progression is very flat, there really isn't much difference your stat tree will make except at the very start and end of the game. The music is competent, but not particularly memorable or impactful. While the combat music is good and never became grating, it was clearly repetitive since there is just 1 track for the whole 30 hour game. (that, to be fair, is composed mostly of non-combat time) Performance wise, my computer is overbuilt for this game, managing over 100 FPS for most of it running at 4K, with only a few spots in the end game causing it to dip below 60, and even then it was in the high 40s which is way more than enough for this kind of game. I did binge it, and the game becomes unstable after about 8h of continuous play and crashed a couple times, but if you have a bit more of a life than me, you'll be fine. If you are looking for a purchase recommendation: Hell yes, go for it. Even if it doesn't quite sound like your thing as was the case for me. That said, this is the kind of game that could really use a Definitive Edition type deal to close some of the loose ends I mentioned, if that is financially viable for the studio: The final product is unequivocally great, but I can see the scars of the things they left out. 9/10!
+ Good Turn based Strategy + Well balanced in normal difficulty + Fleshed out Characters and Story + Timed events have good balance + Choices Matter and is well scattered across game progression + Salutors (this games pokemon variants) are tied to story and progress - No customization or alternates for Strong attack for Player character (there was only one that I came across)
Overall it is a good story. Just remember to make save points a bit now and then if you end up accidentally progressing further than intended, and to experience the different endings. I was a bit surprised over the battle mechanic, but one easily get used to it. However, it is a bit monotonous after a while. There is a steep difference between the Rasputin battle and all the others, that one could have been more "leaned" into. Also, there are various different information you pick up, seemingly randomly as there is no quest for them, that could have been put into minor quests instead, for easier tracking. Like all the fashion parts, or the clues about what happened to Grazyna. Personally I also would've had a bit more options in some situations, where you only have two pride replies. Or for example, that there is another way to help Lydia.
Is good.
文本阅读量非常大,东欧的文化气息还是非常浓厚的,可惜战斗系统非常着急,技术力也不是很足,不过作为一个新工作室的作品,可以说瑕不掩瑜了。据说巫师1的remake也是由这个工作室制作,倒是挺期待了。
10/10 Story
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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