
The Technician is a VR action puzzle game about hacking your way through security systems. Usually while being shot at.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Love it already! It's somewhat similar to Keep Talking and No One Explodes, an intense logic puzzle solving game but with some cover wave shooting thrown in, It feels bad ass, blind firing out of cover to flip the last switch or holding a button with the barrel so you dont have to drop your gun. Graphics are very sharp and enemy is pretty good for what they have to do. Simply firing near them will buy you a few seconds as they duck behind cover. This game is very hard but very satisfying when you are cowering but the solution to a puzzle finally clicks and you are on to the next floor. The collisions are a little wonky making some stuff hard to pick up and the difference between trigger and grip isnt clear for some items and since the buttons canbe physically pressed as well as using the thumbstck/trackpad, it's way to easy to accidentally push buttons when trying to pic stuff up. It's nice that both options are there. maybe trigger could be designated to manipulating swiches and buttons with the pointing finger and grip can be solely holding objects. Itdidnt really give me that much trouble. The elevator climb is nice and would be good for a campaign but i hope there are other maps/scenarios. Looking forward to whats coming.
fantastic! lately there's been a drought in terms of new creative VR games, and this has hit the spot! i'm not amazing when it comes to puzzles and the challenges in this game can get ridiculous really fast, but the game does a really nice job of teaching you what you need to do. managing the different tools and keeping the flow of hacking going while keeping your ass not full of bullet holes is both difficult and so much fun. absolute favorite part of the game is the neural link. i have never felt more cyberpunk in a vr game than when i had my neural link attached, fighting for my life while making sure i didn't step too far away so that it wouldn't come unplugged while i was waiting what the number was. this game is a must try! i do have a few small issues that I hope will be remedied soon. Grabbing items/interacting with points of interests is either way too finnicky or way too sensitive. I found myself having to try multiple times to try and pull out wires, while if I was holding something in my left hand and my right hand was less than a foot away from said held object and I tried to interact with something else, tapping the trigger would grab the item in my other hand and it would drop to the floor. I found this happens a lot with the number injector for the I/O ports. lastly, the reloading feels cool and all, slamming the gun onto the clip on the desk, but there should be a little bit of leniency on how easy it is to get the clip into the gun. at one point i lost a very heated round because i went to slam a new mag in and i somehow launched the entire ammo mechanism outside of the ring. overall, this game has potential to be one of the most interesting VR games i've tried yet, and it's already very close to hitting that mark! i can't wait to see what comes in the future. Different things I would like to see in this game would be: more variety in gunplay (weapons, enemies, etc), more locales, the ability to artificially move within your space/move further outside of the roomscale area, and more cyberpunk mechanics like the neural link! Or just more uses for the NL. lastly, a campaign of sorts would be fantastic, but I understand the limitations of this being a solo project. thanks for your hard work!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
This is a really nice take on the logic gate kind of puzzle game. It has really fun tactile interactions and the addition of a enemies definitely gives you something to think about. It is basically, exactly the kind of game I love and enjoy playing, unfortunately I can't recommend it because the performance is absolutely atrocious. I originally picked this game up a year and a half ago and figured I'd give it the benefit of the doubt and time to improve (I'd rather support development than refund stuff) but coming back to it now I think it's actually worse than it was when I played it at the start of 2019. The game suffers from constant stuttering to the point that you keep being dropped back to the SteamVR horizon loading area. It is literally unplayable right now (and causes awful motion sickness for trying). I really hope this gets a decent optimisation before it comes out of early access because it's got so much promise. I'll definitely come back and reevaluate this again at some point because I have been wanting to play it for a long time now and seeing that is has a level editor now makes me excited! FYI: I can run Half-Life: Alyx with no trouble so I don't think it's my PC.
OK, so this game has a lot of potential. I guess the digital gates stuff is not everyones taste. But you know that before buying, right? Die idea of adding pressure to the puzzle game is really nice. The gun mechanic feels cool as hell, because of the fairly realistic fire and -reload mechanic. (Does anyone else find it really cool to be able to release and shove a new mag in the gun?) The puzzles (while currently being mainly tutorials for the various systems you need to overcome) are already fun to do. And one thing I especially like is the "do stuff like real in VR" approach. Flipping switches - nice. Fiddling with a tool to overwrite registers - cool! Re-wiring circuits with cables or remote TX/RX thingies - Uuuh! Plugging your head into the circuit via neural interface - Hell yeah! One general tip: You will spend a long time on your knees in ths game. So I'd suggest yu get some comfy knee protectors going. Thank me later... What I wish for this game: - more and more complex (but not unfair) puzzles - a little bit more exposure of the guards when they shoot in cover. It's often times really hard to hit a tiny head from afar. So it's a bit too difficult to get some breathing room on the higher levels, I think. - optimized controls. Handling wires is finnicky as heck and frustrating at times, because you miss the ends a lot. While the opposite is happening when holding the programming tool (accidentally grabbing it out of your other hand) And maybe it would be good to simply make the players hand automatically "point" when near a circuit. Or something like this. So I hope the dev will continue to flesh out the game play. It's definitely a nice base to build on and already quite fun.
a bit expensive for what it is but that the sort of thing i like to play
처음에 게임 플레이 시작할 때는 다소 튜토리얼이 지루하다는 느낌이 들어서 조금 걱정했는데, 이거 레알 갓겜입니다. Keep talking and nobody explode 그 이상의 긴박감을 주는데 혼자서 생각하면서 플레이 가능한 점도 그렇고, 게임 디자인도 수많은 모드들이나 기타 모듈이 추가된다면 더 재밌게 플레이 가능할 거 같습니다. 딱 보자마자 마음에 들어서 바로 질렀는데, 후회하지 않습니다 ㅋㅋㅋㅋ
fun game, but havent seen much progress. i think what you buy now is what you will get. shame
Ein Traumhaftes Spiel! Ich glaube dass ich noch nie ein VR-SPiel gespielt habe welches mir so viel spaß bereitet hat. Das Spiel erinnert mich sehr an "Keep talking and nobody explodes", nur dass man es alleine spielt. Im Moment gibt es nur ca. 2 Stunden Content, da soll aber noch mehr kommen, unter anderem auch ein Level Editor. Diese Zwei Stunden jedoch haben extrem spaß gemacht, in sogut wie jedem Level wird irgend eine neue Mechanik eingebunden, das Feeling ist erstklassig und trotz der Alpha-Phase habe ich nur wenige Bugs, dafür aber ein gut ausgekügeltes spielsystem gefunden. Alles sieh jetzt schon sehr durchdacht aus und der Entwickler will Monatlich die neuerungen offenbaren, was mich wahrscheinlich noch lange an das spiel binden wird. Kurz gesagt: Dieses Spiel ist auf jedem fall zu empfehlen.
This game has some really great concepts and playing it was a ton of fun- but, at the same time very frustrating in ways that I can't really tell if are part of the game or are just wrinkles that need to be ironed out. Here's some pros and cons to the game. Pros -Wires are amzing in the physics department, interacting with them with my hand is really cool! -Gunplay is simple, but satisfying. -Puzzle difficulty curve is good, nothing felt as if it wasn't explained to me well enough to the point where I couldn't continue. -Guards pose a real threat in this, while health regenerates if you get to caught up in what you're doing you'll die quickly. Cons -Wires are a pain to grab, if you don't grab both ends the wire will just fall out of your hands. -The datapad (I think thats what its called?) was just giving me too much trouble to handle. Maybe when holding the buttons can be mapped to the touch pad? -This one is really specific but I think fixing it could be a really nice change. When you are holding something with the grip button, you keep holding onto it. When you press the trigger button next to an object you're holding, the thing you're gripping will go the button you held with the trigger. This would be fine however the trigger button is also how you make your hand point so in order to interact with buttons percisely you have to press the trigger AWAY from what your holding or else you'll just grab it.
Very great for that spy-hacker-heist itch. Very tense and fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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