
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems pretty good so far.
I recomend it conditional on the fact you really enjoy puzzles as while croteam - the serious sam people - where involved with this it is not an action first person shooter but a first person puzzle game. Odds are you will be stumped eventually but its better to come back to it later then keep smashing your head aganst the wall in frustration as sometimes the solution may be more simple thet what you think.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 594ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego
Несмотря на то, что эта игра создана чтобы заставлять тебя шевелить извилинами и как можно больше думать, она ощущается как виртуальный антистрес. Часто стал ловить себя на том, что люблю позалипать на виртуальный океан или просто постоять на уровне посланников, это действительно иногда помогает мне собраться с мыслями (иди потрогай траву, я знаю, но по правде говоря в последнее время у меня действительно редко получается расслабиться в реальном мире, или я просто еще не нашел такого места, и эти локации просто мое спасение) Каждый ее элемент шикарен! Легкий эмбиент на фоне, куча живописных локаций и любопытных заигрываний с философией и человеческой сутью - этот мир хочется исследовать и изучать. Концепция очень необычная и актуальная, особенно с учетом стремительно развивающихся ИИ технологий, игра задает интересные вопросы над которыми хочется поразмышлять на досуге, и это здорово. Мне особенно полюбились головоломки, в которых нужно скооперироваться со своей цифровой копией и сообразить на двоих, сделано просто и круто. Но чертов тетрис меня доканал если честно, хотя мне и понравился такой способ открывать двери и новые фишки. Во всем надо искать плюсы - это могли быть пятнашки =) "Робот, однажды гуляя рядом с прудом, нашел лягушку. Лягушка сказала: "Поцелуй меня, и я обернусь прекрасной принцессой". Робот, ничего не ответив, поместил ее в свой слот для хранения и продолжил прогулку. Лягушка опять принялась: "Поцелуй меня, поцелуй: я обернусь прекрасной принцессой". Робот вынул ее и, взглянув, снова поместил ее обратно. Лягушка, повысив голос, возмутилась: "Ты не слышал, что я сказала?! Если поцелуешь - обернусь прекрасной принцессой!". Робот снова вынул ее, взглянул и сказал: "Слушай, я - робот. Я не нуждаюсь в женщине, но зато у меня есть говорящая лягушка - вот это действительно здорово!" - я надеюсь автору этой записки выдали премию
Absolutely loved this game, completed it with all base game achievements which took multiple playthroughs with different outcomes. The puzzles were incredibly satisfying to solve - managed most of them without help but had to check hints for maybe 1 or 2. Some of the harder ones I had to walk away from and come back to later, but that made solving them myself even better. Each puzzle feels unique and on my second playthrough I flew through everything trying to speedrun it. The philosophical stuff grabbed me and was really interesting, though some parts got a bit too much for my puzzle solving brain to fully understand. If you're a puzzle enthusiast this is absolutely for you, highly recommend.
Great puzzles, but the story and dialogue really took it to another level. Some puzzle elements were a little annoying, like the mines or the time based mechanic later in, but nothing too extreme.
Really fun game, certainly has several difficult puzzles, lots of replayability, love the philosophy baked into this game
An artificial intelligence trapped in a world to figure out if it has the freedom of choice or the arrogance of disobediency. or neither?
Muy bueno
I absolutely love this game. TP challenges the key aspects of rationality and philosophy, in my opinion. The player has to wade through difficult puzzles and cryptic messages, all while questioning the very fabric of this world and it "God". What really struck a cord with me (or several ones, I should say) is how this game defines what it means to be human. More often than not, we link being human to most of the mundane tasks/thoughts that these may posses at one time another; and TP challenges that exact ideology. Are we a mind with a body, or a body with a mind? Are machines really an extension of the human body? Is the human race immortal as a species, while being individually vulnerable? These and loftier concepts are proposed and challenged, which makes this experience so unique and valuable. Apart from the ending giving me an existential crisis (no spoilers here), I would really recommend this game to anyone looking for some great puzzles, interesting concepts, and an unforgettable, immersive playthrough! P.S The music is spot on! Chef's kiss.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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Related
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|---|---|---|---|---|
| $22M | 39.9K | 88% | $19.99 | |
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