
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]The Talos Principle[/i] plays very similarly to a [i]Portal[/i] mod, except with a whole bunch of philosophical pondering about civilization and the legacy of humanity. I think the unfortunate thing is that the puzzles never feel very difficult, and the narrative never had me invested beyond one or two characters. I had such a lack of investment that I was surprised the ending story beats struck me at all, and had me wishing I could feel the rest of the game to the same degree. I think the primary turn off for me is that [I]The Talos Principle[/i] feels like "Unreal Engine: The Game", with assets that feel bought off the Unreal Engine Marketplace. It doesn't help that the environments are some of the most commonly explored places in games: ruins of ancient civilizations such as Rome and Egypt. While these environments are necessary to set up the themes and story of the game, in tandem with the unchallenging puzzles, it just makes me feel as if the game lacks an identity. A lot of promise in this title, but the execution makes it come out to a middling experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 593ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buenos puzzles, no se vuelve repetitivo. Destaco recompensa por la exploración del entorno
The Talos Principle: Или как у типичного мусора на ассетах может быть столько наград? Ха. Да, я очень часто проходил мимо The Talos Principle когда она вышла. По скриншотам казалось, что это какой-то низкобюджетный мусор на стандартных ассетах Unreal Engine: бегает дефолтный робот по локациям, лазеры опять какие-то, скукотища) Ох, как же я тогда ошибался!) На деле это оказалась одна из лучших головоломок в моей жизни. И робот тут - не просто моделька, а часть глубокой и проработанной истории. Сюжет - главная жемчужина помимо самих пазлов. Сценаристы (их там была целая команда, включая Тома Жубера) проделали титаническую работу. Читать записи в терминалах и спорить с компьютерным разумом здесь не менее интересно, чем решать загадки. Голос Элохима, вопросы бытия, вечность - игра буквально заставляет притормозить и задуматься, кто мы вообще такие. Технически все шикарно. Игру делали авторы Serious Sam, поэтому движок оптимизирован до блеска. Она запустится даже на самом дряхлом «ведре», выдавая при этом очень приятную картинку и атмосферные пейзажи под отличную музыку. Из крутых фишек - система QR-кодов. Вы можете оставлять послания на стенах, выбирая фразы из списка, и ваши друзья увидят их в своих прохождениях. Мелочь, а погружение усиливает знатно. Кодзима, хватит списывать! И концовки - они здесь действительно сильные, оставляют долгое послевкусие. Без минусов не обошлось. Кривая сложности иногда скачет: в финальном храме попадаются загадки, которые щелкаются в разы быстрее, чем уровни с середины игры. Баланса тут не завезли, но от этого местами даже интереснее. Ну и прыжки - это тихий ужас. Механика перекочевала прямиком из «Серьезного Сэма», так что паркур в игре про робота-философа ощущается топорно. Хотя, это в целом мелочи. Если вы любите пазлы, берите не раздумывая! CroTeam прыгнули выше головы и создали вещь, которую не стыдно рекомендовать каждому. -- Возможно и этот отзыв попадёт в выборку обучения нового человечества. Если вы меня читаете сейчас - Привет потомки!001
нормалды. советую к покупке dlc, головоломки лучше, и не менее легкие
Game itself is good, but WARNING: An update broke it for Steam Deck. I had to use a compatibility tool otherwise I would lose the 8h I had invested in it. It's a game I paid for and own, but wouldn't be able to play otherwise because it asks for some login credential I don't have. Devs don't care, just look at the discussions, there is no word from them. This is a big red flag. SOLUTION FOR STEAM DECK: Go to "Properties" from the game launching page, then select "Compatibility", toggle the "Force the use..." choice, and select the "Proton Hotfix" from the drop down menu.
Brilliant puzzle game. Really works at your temporal and spatial skills. This is NOT easy, I hate to admit it but I needed some help, and in the DLC I completely skipped some of the stars and just got enough to complete the task. Everything around this game is designed to be a meditation. The music is calm and relaxing, the exposition is thoughtful and provocative. Might as well be.. because you will be completely wracking your brain trying to figure out some of the puzzles. It is interesting to see the variation of commentary online from people about what people thought was easy or hard. Your experience will probably be different and fun!
The puzzles were cool but the game does feel extremely dead. Like dauntingly so. I understand it fits the setting, but solving puzzles for 2 hours in complete dead silence while your only interaction with anything is pc terminals with walls of text dumping cryptic exposition on you ... ugh But the puzzles are fun and there aren't THAT many great 3D puzzlers. So if you like puzzling, you will want to check this out. Just maybe take irl steps to deal with the deafening silence this game throws you in.
Игра топчик, головоломки интересные, некоторые пришлось гуглить. Но для 100% нужно докупать DLC, придется ждать скидки
Если просто проходить головоломки и не общаться с шизами из терминалов то игра хорошая(общаться с ними звиздец как душно). Бесит лишь что что почти на многих уровнях находятся десятки ненужных элементов которые мешают прохождению заставляя тебя думать в ложном направлении. Ну и взбесило прохождение одной головоломки где решение это заборчик перепрыгнуть. Я зашёл в головоломку поиграть а не в “угадай чё выкину”.
晕3D的人慎玩,我没晕过3D的人玩起来感觉都不太舒服,虽然游戏关卡和设计确实不错,但真的容易让人不太适应,断断续续才玩完。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22M | 39.9K | 88% | $19.99 | |
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