
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SENSACIONAL!!
NO LIMITED CHOICE IS A CHOICE IN THE FIRST PLACE
I love how many puzzles have items you don't need to interact with, there isn't a feeling of use everything.
Très satisfait, dans l'ensemble. J'y ai joué surtout pour les textes contenus dans les terminaux ainsi que l'interaction avec Milton (qui s'est mal terminée, au final, dans ma partie) plutôt que pour la résolution des énigmes (surtout les pièces de tétrominos, qui ne sont vraiment pas ma tasse de thé !). J'y ai trouvé, notamment, le coté de la pensée philosophique matérialiste, qui m'intéresse en ce moment, et je n'ai pas été déçu, j'ai pris quelques notes...
9/10
Un jeu d’énigmes exigeant et profondément philosophique. Des puzzles intelligents et une réflexion passionnante sur la conscience et l’IA. Une expérience marquante et inoubliable. Hâte de découvrir The Talos 2!
Fantastic puzzle game, though some of the Secrets are actually absurd to find on your own. Do NOT try and solve the pillars.
This game made me realize how stupid I am. And how cool gregorian chants are. 9/10.
достаточно хорошо . основная кампания + длц. в 30% уровней чувствовалась усталость левел-дизайнера.
Very puzzly, sometimes easy, sometimes not. Much existential crisis. I really enjoyed this game and the ending(s) did not disappoint.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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