
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,全通关四十多个小时,最后最后一个dlc最后几道题几乎全部是搜攻略的 简单的题目:就这就这 一般的题目:自己解出来我是天才,解不出来查看攻略后原来是这样! 很难得题目:ber?这怎么过的去啊,少了个东西啊!这怎么也不可能啊?搜了攻略之后:不是?他怎么这样那样就过去了???
Talos 1 is a favourite of mine but this one 70gb brick turned me off. Besides a lot of annyoing things in the game like: you can't read through the dialogue quickly and skip the audio because the sentences are not immediately present on screen (a big one for me), the awful tetris bridges, the lackluster mega structure which never felt mysteries, the other members of the crew talking in your ears whenever they feel like; and ♥♥♥ lazer beams! Anyway, Where is the melancholic loneliness? The feeling of a world slowly becoming absurd in front of your eyes? This game doesn't even try something like this. If I was exploring these places alone, and those places where not so samey this could've been a much better game. Imagine the game starting out with an empty, half ruined New Jerusalem. What a missed opportunity.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 812ratings |
| 88% |
| — |
| not modelled |
| $8.99−70% | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前作是我最喜欢的解谜游戏,没想到续作开发成了真正的剧情游戏。 依然很喜欢本系列令人心情平静而充满哲思的氛围,文本中很多对人类文明及人性的思辨都相当好。 解谜难度较一代有所上升。 剧情方面,故事的重点在于“是否要因为上一个文明的毁灭而限制新文明的发展”,以及“神化缔造者与自我成长”。虽然情节难免落入“爱与真相能拯救一切”的老生常谈,但过程中还是有不少有价值的讨论。而且本作的人物塑造非常惊喜,个性十足的新人类时刻进行着观点碰撞,却又共同维护着一个理性、包容的环境。(真令人怀念很多年前的网络环境。) 还有谁来懂一下拜伦/阿尔卡特兹这对……
As a puzzle game I do not find Talos the Second to be particularly enjoyable, rather it comes across as.. tiresome. Tiresome to get from puzzle to puzzle, tiresome to walk about the puzzles themselves. While puzzle difficulty is going to be different for everyone, most puzzles don't seem to go much beyond their initial tutorial premise - and there is a mechanic to bypass them if they do get in your way. Overall too.. simple. Too formulaic. "We need twelve sectors, and twelve puzzles in each one. Fill 'er up." The gall to even consider following a floating orb across the landscape a puzzle or an activity worth doing. Talos II seems to be more about everything surrounding the puzzles. Wonderful environments, arguably excessively large environments, to emphasise considering the beauty of nature and force time to consider what the characters are discussing. The entire premise of what you are. Including and building upon the considerations of the first game. All the world building around the puzzles is enrapturing. The philosophy aspect can be difficult to encapsulate. Sometimes it feels like it goes beyond a simple 'is the thinking and feeling robot in front of you a person' level, other times for all its words and presentation, is it really? Some aspects are brushed on without trying to prompt any further discussion, or sometimes you might just be internally exhausted by the accusations of hubris by a certain pink robot. The point could be to go through the motions, to go through the discussions, and feel whatever you feel. At least your options of response are -usually- not just binary extremes. ..If only it was more fun.
A lobotomized gorilla could solve these puzzles.
Of the games I've ever played, this one (and to a lesser degree, the original), is the most underrated game. I'm guessing that I will finish it at around 50 hours and there may not be much replay-ability. However, that first play through is epic in every conceivable way. Looking at the achievement percentages, some people skip some of the story details. But they still get a great, if abbreviated, story experience. I've also seen as I've progressed, that the achievement percentages barely drop off. If you're one of the ~60% who really go into the game, then you likely finished it. You could have a university level philosophy course completely around this game. The game can also serve as an interesting background for alignment discussions as we move into mainstream agentic AI, and as AGI and ASI get closer. The choices are not perfect and in some cases won't offer the option you'd like to pick. But it is close enough in most cases. Only some "free will" comments bother me. It generally does not force any viewpoints on the player. You choose and some NPCs will like your choices while others will not. If you are on the fence enough with this game to be reading comments, tl;dr - Yes, buy it!
Шедевр мысли. Совершенство философии. Идеальное продолжение.
Interesting follow-up to the first game. I really hate UE5. The Serious Engine had charm. Oh well.
Game looks janky visually, the first person camera game me headache for some reason even with high FOV, maybe because the player is too fast or maybe because the controls feel delayed. First few puzzles were somewhat easy and on the ones i was stuck it was more like "how did i miss that" instead of aha moments, maps are huge, takes around a 1-2 minutes just walking between the tests. Narration is over the top, explaining everything like you are a toddler, plus robot group calls (lol) that just breaks the pacing sometimes. New puzzle elements are fun. Bridge puzzles on the end of each island feel like a drag and they aren't interesting [i] overall i would rather play the first part because it feels more polished there, this just feels like appeal to the masses: open world for no reason, a lot of rpg dialogue, puzzle drag [/i]
Величайшее разочарование в играх. Малого что игра лагучая(впрочем, скорее всего мой косяк), так еще и обосрали атмосферу первой игры, добавив десяток болванчиков с раздражающими голосами, яркий пример провального ААА сегмента. Хоть головоломки не обосрали, но заценить из-за тупых персонажей я их не смог
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5K | 69 | 93% | $19.99 | |
| $56 | 2 | 0% | $1.79 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 133 | 92% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 19.2K | 94% | $14.99 | |
| $9.4M | 13.9K | 98% | $19.99 | |
| $9.4M | 14.8K | 73% | $29.99 | |
| $9.4M | 227.7K | 87% | $3.99 | |
| $9.4M | 24.4K | 93% | $9.74 | |
| $9.4M | 16K | 97% | $24.99 |