
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обожаю Талоса! Вторая часть ничуть не уступает первой по головоломкам! Единственное, значимое, для меня, отличие, так это то, что пасхалок стало меньше процентов на 80, чем в первой части. Либо лыжи не едут, либо я...) Но я каждый уголок обнюхиваю. Впереди еще DLCшки.
Cool. Love the train trips.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 813ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
1st game was so perfect that this one was painful to play
Bra hjärngymnastik.
Really good game and you'll probably like it if you liked the first game, it's more Talos Principle. I personally feel like the first game was a bit better, though, mostly due to being a more condensed experience. The second game have huge, but largely empty areas that just takes a lot of time to run though. There are more puzzle mechanics, which is nice, but it also means that a larger part of the puzzles are tutorials for the mechanic that they just introduced so it gives off the feeling of being a bit easier than the first game. The story is also presented in a different way from the first game. This time it is delivered through NPC interactions and dialogue which is pretty cool on one hand but it also ends up in situations of telling the player what they should be feeling at various points of the game. As a result I feel like this game was a lot less thought provoking compared to the first game, but it might also be that the overall theme of the story is a bit different this time around. At the end of the day it's a recommended game which I feel could be 5-10 hours shorter and have 30-40% less yapping. I also think that the switch to Unreal Engine cost too much performance for the very minimal fidelity increase, but I'm generally favouring higher FPS over any form of fidelity so your milage may vary on this one. Generally you can expect 80-90 FPS on a 4080 with high-ish settings, disabled global illumination and I'm sure there are more things you can do in a config file if you really want to push FPS.
Makes you think (both philosophically and the puzzles), exciting story, beautiful world.
Надзвичайно цікаві і різноманітні головоломки. Приємна графіка.
谜底设置的非常的nice
the environment artists went ♥♥♥♥♥♥ crazy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 29.1K | 93% | $9.74 | |
| $9.4M | 16K | 97% | $24.99 | |
| $9.4M | 227.9K | 87% | $3.99 | |
| $9.4M | 16.7K | 82% | $24.99 | |
| $9.4M | 19.2K | 94% | $14.99 | |
| $9.5M | 34K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5K | 69 | 93% | $19.99 | |
| $206 | 2 | 0% | $5.99 | |
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| — | 133 | 92% | $29.99 |