
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good game but I don't personally feel it quite reaches the greatness of the first game. This first game was a very intimate, tightly woven philosophical narrative with very dense puzzle gameplay. While this second game is also steeped in philosophical discourse and writing, I find the subject matter to be a little less focused in this one. This game is more about exploring the role of humanity as it relates to the world / universe rather than exploring the core of the "talos principle" like the first one did. There's a lot of ideas that contribute to such a vast topic and some are interesting others are not. I do commend the game's writing, like the first one, in that everyone has their own reasoning for what to do and it's all well argued and thought out. The game does not tell you what to think, it presents you with options to think about and you can make up your own mind about it. It's the core work of a philosopher to entertain good faith ideas without necessarily accepting them. Now, the puzzles, I'm a little over halfway done TP2 at this point and I largely find the puzzles a bit on the easy side. There's a few head scratchers which are nice. There was one I was doing correctly but a certain item I was placing wasn't in like the pixel perfect location to work which was frustrating - that's only been a single puzzle out of dozens so it's fine I guess just noting it down. Broadly I found the first game more difficult, but I also wouldn't say this game is a breeze. I don't look at a puzzle and immediately know what to do, i have to play around with it for a minute first in most cases. Another note, some puzzles you'll learn what to do but they are mechanically annoying to perform. Eg imagine there was some convoluted way to swap an item from one side of the area to the other and you had to frequently move items between them in some annoying, slow, 6 step process. A few puzzles like that exist and I find them mechanically tiresome to perform. You realize what you have to do but the act of doing it is not fun. The environments look really good, but this is a typica UE5 optimization nightmare IMO. I know Croteam was having difficulties scaling their in house engine, but it sure ran a lot better than UE5 does. If the industry stops relying on DLSS, Lumen, and Nanite for everything we'd all be in a better place. Finally, I feel the vast landscapes are simply too big. They are nice to look at, but they are by and large extremely empty. Walking between the main puzzles in a zone ususally only takes like 10 - 20 seconds so not too bad. But once you want to start hunting the gold stars (think of them like meta-puzzles that exist outside the designated puzzle areas) you are going to be walking for a long ass time. The stars are also all only 3 types of puzzle (eg, go to one or multiple locations and switch something, find a way to get a laser out of the maps, or find some glowing ball and chase it all over the place for 5 minutes). I would say the stars are a big letdown for me cause they were one of the most clever parts of the first game, and in this one they feel like phoned in padding. Lastly I want to talk about just the general vibe of the game. Since there are many named characters to interact with, and they have voice acting, etc. I just don't get into that that same introspective, deep, meditative state the first game elicited. Also one of the characters sounds way too much like Leonard from the Big Bang Theory and I find it hard to not imagine that lol. In general, it's still a good game. I still think it's a decent sequel (btw, I would absolutely play the first game first. You will be extremely confused) - but in a way it's a letdown as I feel the first game was superior.
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 813ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego estratosférico, los que dicen que es mejor el 1 son unos gordos que viven del paro chupando del bote y que su afición principal es discutir en subs de Reddit de sucios comunistas. Literalmente puzles con muchas más mecánicas que el primero, más variación, más originalidad, mucho más entretenido. Historia de locura absoluta, sencillamente cine. Punto negativo, por poner algo, hay que andar mucho, las zonas son bastante más grandes de lo que debería.
9/10 Come for the puzzles, stay for the existential dread. Overall a great game I was glad to play. My only complaint was it was a bit too long, I was almost tired of puzzles by the game's end which never happened in the first Talos Principle. There are Portal 2 levels of escalation from the first game to this, by that I mean a simple puzzle game has been fleshed out into a HUGE world with new characters and a storyline so complex it's almost impossible to explain in words. Whether or not those are good or bad things is up to you (which also fits the narritave of the game overall).
Majestic FPS puzzler that doesn't get enough attention.
Думаю, я когда-нибудь найду силы, чтобы добить 100% достижений (сейчас 78/87) 11 головоломок из 10
Great game, hard puzzles lots of thoughtful ideas and concepts, looks amazing and great soundtrack. Multiple endings. Despite all this the first one was better for me.
it has a cat gallery, 10/10
谜题真的很好玩, 很有创意,偶尔不对电波可能不好解,但是多数还是很容易过的; 画质很精致, UE发力了; 剧情这方面,哲学内容居多,而且思考角度也很独特,至少感觉上蛮有启发感的; 同时也是伟大的硬盘杀手(对于一个解密游戏,带DLC 100GB+ 未免...?)
A worthwhile sequel that builds upon the original game with an engaging story and characters, challenging puzzles, absolutely beautiful looking environments, and a stellar soundtrack. You'll easily get dozens of hours going through the main story and side content.
Шедевр
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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