
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Talos Principal" if it were a modern game. Way too much dialog that spoils the gameplay. The game is fun, but oh my God the story and constant dialog is killing me.
Builds on the first game in a way very few sequels ever do. Extremely refreshing to have piece of media with an actual optimistic viewpoint with meaningful things to say and explore. Puzzles are great too.
[h3]Прекрасный сиквел The Talos Principle[/h3] Разработчики хорошо постарались: убрали минусы, исходящие из первой части. Добавили много новых инструментов для прохождения уровней, хоть и сделали их слегка легче по сравнению с предшественником, но изменили подход к поиску звёзд, по моему мнению, в лучшую сторону, что разнообразит их поиск. Сюжет сильно выделяется из массовок других похожих игр и не оставляет игрока равнодушным к повествованию. Из неприятного стало [b]много[/b] беготни и появилась излишняя суета по некоторым уровням. В целом мои ожидания были существенно оправданы и удовлетворены - игра получилась на высшем уровне.
I don't want to see another damn puzzle until the third game comes out. 10/10 I love this game
Melville better be in the third one I'm honestly blown away by this game. I remember the original Talos Principle being an extremely sober yet fun puzzle game with some interesting philosophical themes, but this game is where Croteam really swung for the fences. In every sense of the word, it's a step forward for the series. The environments are grander and more beautiful, the narrative is at the forefront, and the philosophical elements are front and center. The puzzle design is as sharp as ever, with deceptively challenging solutions cloaked in minimalistic setups. The slew of mechanics introduced is nothing we haven't seen before, but the devs play with so many simultaneously, whereas lesser titles would choose a single mechanic and base the whole game around it. It's confident and straightforward, putting the sheer cleverness of the puzzles at the forefront. Visually, the game is jaw-dropping often. General aesthetics of the first game are present, but the areas are far more dense with monolithic structures and beautiful lighting. However, it's the philosophy that truly deserves commendation here. Philosophical discussions are a dime a dozen in modern art, but Talos Principle II is truly impressive not only in how deep its discussions go, but also in how novel they are. The stereotypical ideas of "Can robots love/feel?" and "What is existence?" are completely ignored. Instead, Croteam took the opportunity to examine the trajectory of the human race and ask where things went wrong. The way they position things is truly refreshing, and they don't treat either side of the discussion as wrong or stupid. I think they put their thumb on the scales a bit in terms of which side they favour, but it never feels like they've created a strawman argument. My key hangup for this game is the length, honestly. I realize that for some people, longer = better, but I found myself tiring in the final third. The game has 12 zones, each with 11 major puzzles, a city dedicated solely to NPC interactions, and a bunch of other puzzles. It just becomes fatiguing as it goes on, and while I was intending to play the DLC for a good chunk of the game, I decided against it in the final 6 hours when I realized I was more slogging through the finale than I was avidly completing it. The game doesn't get worse (though crashing started to occur), but it doesn't shake things up enough between acts to alter the overall feeling of each area. Again, it's a stunning title with massive scope that it actually realizes. I had an absolute blast with the puzzles and never really got stuck at any (aside from one puzzle in the very late game). It's a testament to Croteam's talents that I was actually invested in the philosophical discussions and loved the puzzle-solving. But there is such a thing as gilding the lily, and this is a game that indulges a bit too much in its final leg. Still, it's a pretty significant high point for modern puzzle games. I'd score it 9/10.
adictivo
big brain = good game
Przecież to jest jakieś [spoiler]♥♥♥♥♥♥[/spoiler] arcydzieło.
If you, like me, loved the first one and were wanting more... Prepare to be blown away. Despite just a few screams of frustration into a pillow, this is one of those truly excellent puzzle games that teaches you so well how to solve the puzzles and builds on itself so well, while leaving room to take breaks and short cuts and to leave something challenging and come back later. It is so satisfying to finally feel something click when you solve a particularly challenging puzzle.
my pc exploded (didn't) my brain too
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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