
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean I liked it. Probably not as good as the first game but It still holds its own plenty well.
Great sequel to the first game. The puzzles are challenging and the narrative is intriguing.
This game was very enjoyable and I'm glad I experienced it. I would say in terms of tone and writing its a step backwards from the first game. However, I also understand why they took the direction that they did. I think it successfully delivered the message they were going for and they did a pretty good job of acknowledging multiple philosophical view points appropriately. The difficulty of the puzzles is strange, in terms of how they are laid out. I found that a lot of the puzzles towards the end of the game were very easy compared to those around the middle of my playthrough, This however didn't bother me too much. The environment design is pretty incredible, a lot of the environment models really show a display of the themes that the game is trying to communicate - Depicting the human condition from an outsider's point of view. I do think some things and atmosphere are starkly different from its predecessor. However I do think this game is absolutely a great time and definitely worth it for people that enjoy the philosophical themes of the first game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 813ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu est merveilleux. Les graphismes extrêmement beaux. Les énigmes parfois corsées mais à portée de tous si on y passe un peu de temps. Quelle fierté d'analyser le plan de jeu et de trouver sa propre solution. J'ai pas trop accroché au fond de l'histoire et les puzzles tetrominos sont moyens, mais tout le reste est exquis. Fini en un peu plus de 50h en prenant mon temps et il reste des missions annexes. J'ai hâte de commencer le DLC qui constitue la suite.
Sehr gutes Spiel
An exploration game without a ♥♥♥♥♥♥♥ map, and there some exploration zones just outright kill you is not a good game
7.5/10 推荐,量大管饱的解密 + 谜题设计相比一代更加成熟,难度曲线较为合理; + 乌托邦风格建筑和超大型建筑构筑了独特的美术风格,极具视觉震撼感;音乐范围感也不错; + 最后的黄金谜题设计的十分精妙; + 支持第三人称视角对晕3d人士很友好; - 本体+dlc有100多个g,对于一款解密游戏来说过于臃肿;庞大的地图除去视觉冲击反而会导致跑图过于乏味(甚至一些收集纪念碑的跑图设计毫无意义); - 后期很多谜题缺乏防卡死机制,卡关->重置->卡关,容易高血压; - 剧情平庸,[spoiler]游戏初期剧情确实引人入胜,且充满了哲学思辨,但剧情往后推一股白左叙事味就溢出来了...简单的保守党vs进步党二元对立模板像小孩过家家,让游戏的哲学深度大打折扣;(npc的对话也没有引出什么支线剧情,真的浪费这么大的地图资源)[/spoiler] - 多分支剧情多结局游戏居然没有手动存档,那三个存档位置摆在那是何意味?
Solid game. -First half the Puzzles are good then it gets easy. -need travel over the TAB-Map -The bridges-build is trash, why have i to use all part of less is enough
I knew it would be good. I just couldn't predict how much. I stopped playing only when my game crashed
Восхитительная игра с графикой, что заставляет тебя останавливаться, любоваться местностью и делать скриншоты. с сюжетом и нарративом, что заставляет тебя думать (что сейчас, как по мне, редкость). и, главное, с очень интересным геймплеем: много механик, но при этом он не перегруженный. Немного СПГС. Моя теория (не знал, куда впихнуть): [spoiler]Вторая часть игры - это второй слой симуляции, настроенной на просмотр того, как "люди" будут вести себя в группе или решать общие проблемы. Я думаю, что Афина она же главный герой первой части и человек, которого мы ищем всю игру, - каким-то образом смогла взломать второй слой симуляции. От этого и идут концовки игры с формулой по типу кода эннунции из вархаммера , что способна изменять реальность, — что является буквально взломом кода симуляции, что и позволяло изменять её как угодно.[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5K | 69 | 93% | $19.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 133 | 92% | $29.99 |
Related
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|---|---|---|---|---|
| $9.4M | 6.2K | 59% | $59.99 | |
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| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 15K | 82% | $24.99 | |
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| $9.4M | 19.2K | 94% | $14.99 |