
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So liebe ich das. Talos 1 war damals schon der Oberhammer. Und anstatt mit billigen Schrottfolgespielen Geld zu scheffeln, wie so viele andere, hat Croteam mehr als ordentlich nachgelegt. Manche finden die Rätsel zu einfach, und das stimmt auch bei 75% der Rätsel. Aber beim Lösen der anderen 25% ohne Internet und Prometheus Sparks, inklusive Bonus Rätsel und Goldrätsel, hat mir doch einige Male der Kopf ganz schön geraucht. Beim "Hollow" Goldrätsel habe ich mir dann entgegen aller Vorsätze doch einen Prometheus Spark gegönnt, weil ich endlich auch das Gold-Ende erleben wollte. Mal schauen, ob ich "Hollow" die Tage doch noch schaffe. Neben dem Rätseln hat mir der Clash der Philosophien gefallen. Ich habe alles gelesen, ernsthaft durchüberlegt und danach geantwortet/gehandelt. Das hat bei mir mächtig Atmosphäre geschaffen. Schade, dass es nicht mehr solcher Spiele gibt. Jetzt lasse ich meinen Kopf ein paar Tage abkühlen, bevor ich das bereits erworbene "Road to Elysium" DLC spiele, was in höchsten Tönen gelobt wird; vor allem wegen seiner erhöhten Schwierigkeit. Schauen wir mal 🤠
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 813ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runs amazing with optiscaler FSR4, Without it, it's a bit hit or miss with the smoothness and sharpness. UE5 game, pretty demanding otherwise. What a jump up from part 1. Art style is breathtaking and the puzzles are always tough enough to keep you thinking for 5-15 min and then are solvable. Intriguing story also about the role of humans in the world and really cool; big mysteries as a layer on top of everythingg
24.07.2026 37.6 ч Я прошёл игру на концовку с Мэром Байроном и золотыми дверьми. Прекрасная игра, почти ничем не уступающая первой части. Из минусов могу выделить только озвучку, русской просто нет и это обидно, ведь в отличии от первой части здесь очень много диалогов, вся игра буквально из них состоит. Ещё один минус это загадки, нет, не подумайте они очень интересные, значительно более разнообразные чем в первой части в силу того что тут больше различных механик, но они невероятно лёгкие, большинство. Я столкнулся с трудностями на 3-4 обычных загадках, золотые двери значительно сложнее и это радует, но из-за перенасыщения игрой я скипал некоторые ихором. Из-за лёгкости обычных загадок и из-за того что в отличии от первой части сложные загадки (золотые двери, в первой части дверей не было, были звёздочки у каждой своя загадка, но об этом позже) открываются только после прохождения обычных вся игра проходится с ощущением того что ты проходишь обучение, но это ощущение перекрывается тем что сами по себе головоломки интересные, хоть и не сложные. К вложению о сложных загадках первой части и о звёздах, звёзды в этой части сделаны скудно, загадки Сфинкса интересные, хоть и простые, загадки Прометея лёгкие, но позволяют в процессе выполнения побегать по карте, но вот загадки Пандоры, это по моему мнению худшие из трёх, ведь тебе надо прошерстить всю карту чтобы понять что с ними делать, но в последствии будет легко, главное начало найти. Сюжет в игре прекрасный, за персонажами интересно наблюдать, и что самое приятное среди них нет "сволочей", все персонажи хорошие, просто у всех своё мировоззрение, да, некоторые бесят, как Фекла или Герман, но их нельзя назвать плохими, просто у них своё понимание происходящего. Из этого выходит что любой найдёт свою сюжетную линию в прохождения, концовок тут как я понимаю предостаточно. Вызывает много эмоций, хоть и не заставляет так сильно размышлять в процессе игры и за её рамками как первая часть, но от этого не становится хуже, особенно при условии того что вторую часть можно вполне проходить даже не играв в первую, но так вы многое упустите. Однозначно могу рекомендовать эту игру, и предыдущую тоже! Не играл в длц, как поиграю добавлю что-нибудь оттуда. Croteam в очередной раз проделала прекрасную работу, будем верить в то что третья, заключительная, часть будет не менее прекрасное чем её предшественники!
its good
Gameplay is fun. But if you're a Christian, the story line is faux intellectual blasphemy -- equating Biblical references such as Elohim with mythology or science fiction.
Incredible game. Love the puzzles, story, philosophy, environments, music. Strongly recommended. (not yet played the DLC)
Another joins my all time favorites. A sequel I didn't expect and that blew me away. A beacon of honed positivity and a conversation on how to get there. Patience, diligence, and the belief in yourself and others to do right. Rich atmosphere, excellent puzzles, loved the new mechanics introduced, and while I was admittedly hesitant at first about a more talkative experience being set up the chemistry of the main cast completely won me over. Some hitches I think I should note though. - This game is BEAUTIFUL, but you're only going to really be able to bask in it with a beefy computer. - The character animations can come across stiff at times, and while nothing gameplay breaking happened, seeing Team members halfway clipped through bridges and the occasional flying fox/deer were unfortunate (and somewhat funny) immersion breaks. Also the "locks you into place and zoom" before a conversation could sometimes be slow enough I though that game had softlocked. - The legend, Damjan Mravunac, returned and turned out a stellar new soundtrack. However, I think this one is maybe a little... too background-y. Don't get me wrong, there's not a sour tune in here. It's dynamic and its tone setting helps shaping 2's identity. But, and maybe it's just I've spent less time with it, I think I'd have a hard time humming any particular track this time around, which is a little sad to me cause of how magic and memorable 1's OST was for me. I still need to think on it more, but I like this game a lot. More or less than 1? I'm still contemplating it for now. Anyhow, those are my general thoughts for now. If you like environmental puzzle games. You gotta play this! If you want to feel good about humanity. Play. This. Game! It's not perfect, but I love it to bits and I hope you do too.
Talos 2 is stunning in terms of visuals, atmosphere, and puzzles. It draws you in almost as much as the first game, though it has far fewer historical references. This is one of those rare cases where computer graphics feel richer and even more vivid than real life. The puzzles themselves aren’t particularly difficult, but some of them rely not on logic, but on observation — you just have to notice everything in the environment, which sometimes feels a bit tricky. Still, that doesn’t ruin the experience. So what does? The game is excellent in almost every way, except for one thing: the sheer, useless verbosity of its writing. There’s a lot of text, and it’s honestly bad. It reads like it was written by a teenager who just discovered philosophical treatises and now feels compelled to share their “discoveries” of obvious truths. There isn’t a single genuinely deep idea in these texts — just endless rehashing of platitudes like “what is good and what is bad.” Worse still, the writers, who clearly know nothing about biology, keep hammering on the absurd idea that consciousness exists independently of matter. Even pop-sci pundits nowadays will tell you that consciousness is nothing more than the result of neural activity, biochemistry, and — most importantly — the way connections between neurons are formed. Consciousness doesn’t exist outside living matter, or at least matter that simulates life. And the game could have handled this so much better — for instance, by showing that Alexandra Drennan managed to create an artificial but living brain from synthetic cells, thus literally “bringing to life” the robots’ consciousness. But no — the writers, like children, cling to the primitive notion of “pure” consciousness. This isn’t philosophy anymore — it’s infantile nonsense. Seriously, learn some biology.
Juegazo
первая часть лучше
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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