
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2的解谜整体比1要严谨、精妙多了,可以卡BUG以及富余道具都少了很多 但是2的针对隐藏关卡还有星星的大地图探索真的让人无力吐槽,经常就是解谜1分钟跑图1小时 有时候不跟着攻略跑根本找不到 陪伴的几个NPC伙伴也多是装饰品,为什么不考虑把他们包装成解谜中会用到的伙伴呢?明明有个换人的组件就很适合啊 结果陪伴NPC就都是纯剧情向的“废人” 剧情也是,投入了这么多的制作成本,结果我看完大概2个章节之后就完全不知所云、失去耐心了 最后神叨叨的几个结局也不知道想表达什么,语言太晦涩了,而且非常啰嗦,这么多对话看得真的让人烦躁 有一种剧情策划强行给自己刷多余存在感的感觉 个人体验下来:满分5星:谜题4.5分;剧情2分;大地图探索3分
A lot of superfluous story & map traversal, but the puzzles themselves felt a little more polished & tight than the original.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 812ratings |
| 88% |
| — |
| not modelled |
| $8.99−70% | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you like a slow pace game but mentally challenging this is the game the the puzzles do test you and get you thinking out the box. once you start you find it hard to stop you always think just one more puzzle.
There is a story to this game and it is solid. I really enjoy the interactions between the characters and the world it builds up. There's aspects to it which are a bit flawed but overall it's nicely crafted. The worlds are beautiful and engaging to explore. That isn't really essential though, because just as important is an amazingly crafted puzzle game that's also here. It's a long game with plenty of puzzles. Each area adds a new mechanic, and the game does an exceptional job of teaching you the mechanic in an interesting way and then having some really interesting puzzles following from it. The puzzle design is simply immaculate. Nothing is trivial or repetitive. Each puzzle requires some unique deduction, there's no fluff. The main criticism is that it can be a bit too easy. Each realm has about 10 puzzles, and given that 5 or so of them are teaching you the new mechanic they maybe don't do as much with it as they could. But they are all crafted in a way that's so fun to explore that it's still so great to solve each puzzle. The extra/bonus puzzles in the realms do allow for some extra solving which is a bit tougher. There will be points where you get stuck throughout, and solving it is satisfying. Overall the puzzle design is much better than the original game and generally each solve feels more like you figuring out some catch. Truly great stuff.
a worthy follow-up until now
muy buenos puzzles <3
The only factor of the game that I disliked was the reset button wasnt like the first game with it reversing all your progress and reseting the level, and having more puzzles within the mega structure being more difficult was frustating but worth it to make the game longer and gives more purpose for the inside of the mega structure.
Me iba a esperar a completar el juego para escribir una reseña pero me voy a adelantar un poco. Los puzles están más fáciles que el primero pero requieren pensar la mayoría. La trama atrae bastante, el argumento es muy bueno. Es más reflexivo y para pensar como es de esperar, en temas filosóficos principalmente. Quizás es un poco lioso los personajes porque todos son robots y muchos se les cuesta diferenciar el aspecto por lo que seguir a los personajes me está costando un poco. El mundo está muy bien hecho, te invita a explorar de forma muy tranquila los diferentes mini mundos en busca de secretos e incluso puzles que están escondidos en el mundo. Secretos, artilugios, diálogos... Graficamente se ve muy bien, no me esperaba en lo absoluto esta belleza grafica teniendo en cuenta el primero que la dirección artística era muy buena pero graficamente no destacaba mucho. Pues este aprovecha al máximo el motor unreal engine dando un aire de fotorealismo. No es algo que valoro en un videojuego pero en este me ha llamado la atención. Me gusta mucho este juego. Estoy en una etapa de mi vida en la que necesito juegos más pausados, que no te meten prisa por avanzar, en el que tu marcas el ritmo, en el que si te quieres quedar tranquilo explorando el mapa o viendo diálogos nada te penaliza. Cuando termine el juego le haré una mejor reseña. Sin dudas lo recomiendo
一款优秀的游戏,谜题有趣,每一个地区都有不同的风景,新增的解密道具,画面顶级风景优美,BGM各有特色,除了黄金门的谜题,基本不会受到阻碍,原价入也不亏!休息一阵继续挑战DLC,听说难得雅痞。 Ps:方桌会议时,记得务必选择不要去! 另外,这款游戏非常棒!他棒在哪呢?棒就棒他找他母个臭X的星星。
El juego tiene muy buenos puzles y mecánicas nuevas, pero en lo demás deja que desear. Los gráficos son lindos para sacar capturas, pero al jugar hay mucho ghosting y ruido. Los mapas son innecesariamente grandes, cuando lo único que vas a hacer es ir de puzle en puzle, ya que no hay demasiadas cosas interesantes en los mapas como para que valga la pena explorarlos. La historia es un debate filosófico que se cuenta a través de diálogos muy pretensiosos. Los robots, durante todo el juego, se la pasan filosofando por cualquier estupidez o hablando como millennials con chistes malos. Lo peor es que es algo constante. Cada vez que terminás un puzle hablan, y algunas de las voces de los robots son horribles. La verdad que lo único rescatable del juego son los puzles y la música ambiental.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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