
In the end, everybody gets what they deserve. The sins of the past always manifest within the minds of the sinners. An eternity of suffering awaits, welcome to The Survey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the first 15 to 20 minutes of my gameplay i got bored.You just wander around a house finding clues,not to mention this boring phone while you are playing.The gameplay mechanics are the same classic boring stuff we see in every horror game like just use your flashlight,check notes and move around,it lacks depth.Definitely i dont recommend to anyone to buy it,its not worth wasting your money on this.
Welcome to: Nothing happens - The Game
선물 받았습니다. 공포와 분위기가 대단했습니다. 다만, 이 게임의 숨겨진 교훈을 몇몇분들이 이해하지 못한것 같아 글 남깁니다. 여러분들은 혹시 휴대폰에 중독되어 가끔씩 중요한것을 잃지는 않으신지요. 이 게임이 그렇습니다. 아무것도 모르고 휴대폰을 꺼냈다 집어넣었다를 반복하면, 소중한 우리들의 시간이 가루가 되어 89264의 저주에 빠져 휴대폰 중독의 무서운 중독성을 온 몸으로 느끼실 수 있을겁니다. 가끔씩은 휴대폰에게도 휴식을 주고, 여러분들도 작은 화면만을 보는것이 아닌, 휴대폰을 내려놓고 더 넓은 세상을 보는 것이 어떠한지. 이 게임이 저에게 알려주었습니다. 휴대폰. 설문 끝나고 에러뜨면 넣어두십쇼. 에러난 시점부터 침수폰이나 다름없습니다. 쓸 곳 없으니까 넣으라고.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Make no mistake, this IS a walking simulator but that walk is a horrific, tense journey. As you go about this journey your cellphone constantly interacts with you asking questions and taunting you as you go along. A short, tense little romp.
A decent indie horror game which you can play in an evening. Not a particularly unique setup but an interesting enough story which reveals itself overtime by notes. Very similar to the game [i]God's Basement[/i], with both acting as something of a purgatory simulator. Nothing particularly good or bad about it, I didn't experience any crashes. 5/10.
THIS IS CRAZYYYY. I PAID 5 DOLLARS JUST FOR MY GAME TO CRASH AND NOT SAFE ANY OF MY PROGESS, I CANT COMPERHEND WHY YOU WOULD DO SOMETHING LIKE THAT TO A BUY THIS IS CRAZY TO ME.
Fun
A hidden gem. For me personally, The Survey does what I like about horror: it makes use of the atmosphere and sound.I felt sad learning the story of the family and how it ended up, and the whole presentation of a personal purgatory was pretty good.I believe that even today it succeeds in making you feel uncanny.
This was a really good game the graphics was good and so was the storyline, there was just the right amount of jump scares too. I will be recommending this game.
Типичная скриптовая игра, где не понятно, что конкретно нужно сделать для триггера.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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