Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
build a car, tune it until it hooks, run the quarter mile. the strip is a drag racing game about the few seconds before the tree drops. buy something off the lot, put parts and money into it, and launch it with a real clutch, gear stick and gas simulation, find out if you got your setup right and test your skill on the strip. Over 300 cars, six tiers, scrap to exotic and industrial start with a car that smells like burnt clutch, upgrade all the way to exotic cars that run an eight second quarter mile. tuning that changes the run gearing, final drive, tyres, boost, nos, suspension, ecu maps. change one thing and feel it on the next run. a garage that remembers track fuel level, car weight, oil, engine wear and damage. if you race with a damaged car, your run will feel it. story mode work up through the people who run this strip, one jurisdiction at a time. the lockup find wrecks, restore them, race what you saved. race other people ranked ladders, head to head, ghosts, call-outs, tournaments and car meets. leaderboards for the quarter mile, 0-60 and drift. clip it and post it any race can be exported as a video with full audio, no screen recording required, perfect for content creation. free to play, and no ads. Terms of Use: https://www.thestrip.io/legal/terms.html Privacy Policy: https://www.thestrip.io/legal/privacy.html
the strip - drag racing game has grossed an estimated approximately $14.4K on Google Play.
About approximately $14.4K gross, estimated range approximately $3.6K to approximately $57.6K — roughly approximately $10.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $3.6K – $57.6K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $14.4K | 63 | 87% | $6.99 | |
| approximately $14.4K | 180 | 75% | Free | |
| approximately $14.4K | 106 | 71% | Free | |
| approximately $14.4K | 62 | 100% | $9.99 | |
| approximately $14.4K | 135 | 71% | Free | |
| approximately $14.5K | 169 | 96% | $9.99 |