
Brian Fisher wakes up 30 years in the past as a small child, in an unfamiliar place, with no memory of how he arrived there. He is trapped in a different dimension of time and space, and his mission is to find something hidden within this dimension of time and space and bring it back to the present.
Modeled estimate, not a reported figure. How we estimate →
Media

About
After falling unconscious following his successful escape from the old cabin in the woods where he was imprisoned by an unknown man, a scene we witnessed in Chapter 1, Brian finds himself traveling through time and space.
He wakes up 30 years in the past, as a small child, in an unfamiliar place, with no memory of how he arrived there. Although everything around him seems normal, he is trapped in a different dimension of time and space. His mission is to find something hidden within this dimension of time and space and bring it back to the present. Only then can he continue his journey and uncover the full truth.
Can you help him discover what he needs to find, hidden in this fractured dimension of time and space, and guide him back to the present?
This game is an Escape Room type with a story behind it. A mysterious, puzzle-based episodic adventure where the character is trapped in a large house, and the goal is to find a way out by solving various puzzles.
Features:
All numbers, letters, their combinations, as well as the rotations of puzzle pieces, are randomly generated each time "New Game" is selected. This means that every player in the world will have a different puzzle setup. This feature can be disabled from the "Options".
The game has an autosave feature, as well as a manual save, which can be used at any time. The autosave functionality can also be turned off in the "Options".
For every item that needs to be found, an indicator appears when the character gets close enough to it. This feature can also be disabled in the "Options".
For puzzles that involve colors, a Colorblind mode can be enabled from the "Options," which adds symbols to represent different colors in addition to the colors themselves.
Seamless transition from Third Person View to First Person View at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Macedonian*, Serbian, Japanese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This pains me to down vote. This isn't a jab at the devs by some disgruntled, angry old fart. I WANTED to love this game. I really like the premise and the graphics were beautiful. This was made with care. I merely want this red thumbs-down to stand out from the positives -- only to serve as a mere warning. The only serious issues I have with the game are: 1. Constant immersion in puzzles distracts the player from the story developing enough to be satisfying or worth the puzzle-solving hype. The first chapter which I LOVED had more side quests and not just general puzzle-solving. I DO love escape rooms and puzzles, but this chapter comes across as disingenuous of sorts. Players should want a developed story and longer game play for $24 which brings me to: 2. Price. I am honestly not sure why this game costs $24. I had about 4 honest hours of game play by which the puzzles are geared for your character who is a child... so I get that, I prefer games where there are no indicators or hints about what I need to put in where (I'm a mental masochist like that), but I cannot justify the price. I am glad that I bought it on sale. I would not recommend this based on the price alone for what the player ultimately gets Again, this review is written with the hopes that the third chapter will be longer, more story-immersive, and challenging like the first chapter.
Amazing game! I had never played these types of games before a colleague from work recommended this one. I bought both chapter 1 and 2 and finished them in the same day without any breaks since I was invested in the story and puzzles so much. I was initially concerned that there would be jump scares because of the vibes in chapter 1, however the games focus on interesting puzzles and building the story of the main character Brian. Definitely recommend both games and can't wait for chapter 3!
great puzzle game but wondering when Chapter III will finally come out ?
A worthy follow up to chapter one in advancing the story and boy what a cliffhanger. The building is well thought out and graphically appealing. Puzzles are logical and not too difficult to figure out. I will admit that the sliders messed my brain. The music adds to the overall vibe of the game. I am looking forward to chapter three to see what happens to Brian
Interessant. Spannend. Leuke puzzels.
I didn't like the first one and this one is just as bad. There are puzzles that "make sense" and there are puzzles that are so far into left field that it just isn't 'enjoyable' to play. I think that a LOT of the problems with these kind of puzzle games is that the people writing the games are obviously very smart and knowledgeable.(No, that isn't the problem). The problem comes from the fact that these 'intelligent' people devise puzzles that are Extremely Complex (puzzles that only people on their level could have a chance to solve). Now, while they are all slapping themselves on the back for devising such Great Complex Puzzles, what they failed to realize is that just alienated 95% of the people on earth! I realized this, the hard way, years ago. I also was a programmer and puzzle designer who wrote puzzle games. My games were Perfectly logical and even more linear than this game, but what I thought were easy puzzles to solve, my friends and strangers that tried to play my games, were not only stumped, they gave up Quickly because they weren't enjoying themselves. SO, the lesson learned is that the puzzles Have to be logical; they Have to be on the same level as the average person on this planet; they have to have some kind of flow and not be some off the wall abstract nonsense. Games Like Talos Principle, The Room, Portal, etc understand this concept perfectly. Unfortunately, this game falls short. So Much So, that I can't even get myself to finish it. I'm going to just delete both Chapter 1 AND 2 from my machine, take the loss, and HOPE that if they come out with a chapter 3 that I'll remember just how bad 1 and 2 were. This game, chapter 1 and 2, had SO MUCH POTENTIAL! It's just a shame that complexity became the focus instead of "enjoyment".
本游戏是该系列的第二部,比起第一部有长足进步。本游戏是去年11月发行的,距今已有一年有余。我这里要特别强调的一点是:最近入手的玩家有福了,比起最初发行的版本,制作方悄悄地进行了升级,游戏增加了四大谜题。我之所以能发现此秘密,是因为在游戏后期遇到了两个推箱子的难题,百思不得其解,之后在bilibili网站上查找视频攻略,看了五六个视频,都没有这两个谜题。这四大谜题所在的位置: 一是在大厅南侧有红绿蓝3个大玻璃缸房间的大门上;二是在二楼北侧走廊尽头靠近小楼梯墙上的地图上;三是为了打开地下室铁栅栏门,需要一个很重的砝码,就在隐藏砝码的小门上(推箱子谜题1);四是游戏结尾处,苏醒后的成年布莱恩想要进入的小木屋的门上(推箱子谜题2)。这两个推箱子的谜题可谓本游戏皇冠上的明珠,难度超过了其他所有的谜题,我一度都绝望了,解,解不开;查找攻略,因为版本不同,也找不到。没办法,只能硬着头皮一遍一遍的尝试,终于突破了!那种成就感,嘿嘿!
good puzzle game hope to see pt.3
Great 2nd chapter, really enjoyed playing this. The puzzles vary in how challenging they are, the later ones towards the end of the game really get you thinking. Graphics very good, great atmosphere throughout the game. Very much looking forward to the next chapter.
Yes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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