
Brian Fisher wakes up 30 years in the past as a small child, in an unfamiliar place, with no memory of how he arrived there. He is trapped in a different dimension of time and space, and his mission is to find something hidden within this dimension of time and space and bring it back to the present.
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About
After falling unconscious following his successful escape from the old cabin in the woods where he was imprisoned by an unknown man, a scene we witnessed in Chapter 1, Brian finds himself traveling through time and space.
He wakes up 30 years in the past, as a small child, in an unfamiliar place, with no memory of how he arrived there. Although everything around him seems normal, he is trapped in a different dimension of time and space. His mission is to find something hidden within this dimension of time and space and bring it back to the present. Only then can he continue his journey and uncover the full truth.
Can you help him discover what he needs to find, hidden in this fractured dimension of time and space, and guide him back to the present?
This game is an Escape Room type with a story behind it. A mysterious, puzzle-based episodic adventure where the character is trapped in a large house, and the goal is to find a way out by solving various puzzles.
Features:
All numbers, letters, their combinations, as well as the rotations of puzzle pieces, are randomly generated each time "New Game" is selected. This means that every player in the world will have a different puzzle setup. This feature can be disabled from the "Options".
The game has an autosave feature, as well as a manual save, which can be used at any time. The autosave functionality can also be turned off in the "Options".
For every item that needs to be found, an indicator appears when the character gets close enough to it. This feature can also be disabled in the "Options".
For puzzles that involve colors, a Colorblind mode can be enabled from the "Options," which adds symbols to represent different colors in addition to the colors themselves.
Seamless transition from Third Person View to First Person View at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Macedonian*, Serbian, Japanese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great puzzle game. how old will i be when chapter 3 comes out
good puzzle game, not too hard not too easy
Wow. Just... wow. An amazing follow-up to the first game (which I had the pleasure of playtesting way back when), and one that was well worth the wait. The puzzles haven't lost the charm of the ones before, and those with entirely brand new mechanics (of which there are plenty!) have been crafted to minimize BS grind-a-thons. The color puzzle had me noting which switch does what on a piece of paper for an hour straight, and yet it felt engaging, thought-provoking, and like a breath of fresh air compared to most modern puzzle games. I appreciate the randomization feature, and I fully expect to play through the game a second time looking for easter eggs and hunting down the remaining achievements. (That being said, what the heck does the Krapsit do????? xD) One of the reviews mentioned extreme attention to detail, so much that it seems like every second object in every room is key to some puzzle, hidden sidequest or easter egg. I have to agree, it seems amazing from the aspect of the level of work put into it, but from a game design aspect, perhaps making the scene objects (i.e. not key objects) a little less "vivid" would have been in order. At the end of the day, perhaps the artists working on this game would've had less work if they didn't have to spend a lot of time on meticulously crafting rooms, but it shows that they were passionate about it. Enabling Indicators in the menu definitely helped me click around less. Apart from some minor input bugs, which the developers quickly fixed, the only problem that I could find with this game is that it ends :) Well done to both development teams, you've outdone yourself. I'm already eagerly awaiting the third installment. I wanted to 100% the game before leaving a review, but I simply could not wait that long :) Puzzles: 9.5/10 Atmosphere: 10/10 (TONS of attention to detail in props, layout and map design! Everywhere I turned, I saw something new. However, maybe tooooo much attention to detail was paid in this regard, as mentioned above...) Gameplay: 8.5/10 (Only because you will spend a good chunk of time clicking on everything in the hopes that it's interactible. The rest of the controls and environments are intuitive and lead you pretty well through the story.) Story: 10/10 (I needn't comment much on it - it was fantastic before, and it's fantastic now. [spoiler]Beautiful cliffhanger at the end![/spoiler]) Voice acting: 9/10 (Some stiff lines here and there, but definitely excellent for an indie game. The addition of Macedonian language voice acting AND subtitles is stellar.) Overall: 9.5/10
Great game, awsome puzzles, fingers crossed for third part.
The puzzles are in the sweet spot when it comes to difficulty, love the graphics and the atmosphere in the game and the story is quite intriguing. Definitely give it a try if you're into escape rooms and solving puzzles. The music is great too, but please make it pause when the game is minimized. Looking forward for chapter 3!
An excellent 'escape from a mansion' game. You are faced with of challenging and mind bending puzzles , without the help of a HINT system.
This pains me to down vote. This isn't a jab at the devs by some disgruntled, angry old fart. I WANTED to love this game. I really like the premise and the graphics were beautiful. This was made with care. I merely want this red thumbs-down to stand out from the positives -- only to serve as a mere warning. The only serious issues I have with the game are: 1. Constant immersion in puzzles distracts the player from the story developing enough to be satisfying or worth the puzzle-solving hype. The first chapter which I LOVED had more side quests and not just general puzzle-solving. I DO love escape rooms and puzzles, but this chapter comes across as disingenuous of sorts. Players should want a developed story and longer game play for $24 which brings me to: 2. Price. I am honestly not sure why this game costs $24. I had about 4 honest hours of game play by which the puzzles are geared for your character who is a child... so I get that, I prefer games where there are no indicators or hints about what I need to put in where (I'm a mental masochist like that), but I cannot justify the price. I am glad that I bought it on sale. I would not recommend this based on the price alone for what the player ultimately gets Again, this review is written with the hopes that the third chapter will be longer, more story-immersive, and challenging like the first chapter.
Brian Fisher is a captivating mystery-adventure that kept me hooked from start to finish. The unique premise of waking up 30 years in the past as a child, in an unfamiliar world with no memory of how you got there, sets the stage for an unforgettable journey. The blend of puzzle-solving, exploration, and a gripping narrative is masterfully done. The world is immersive, with detailed environments that feel alive, and the story slowly unravels with every discovery, making you eager to uncover the truth behind your mysterious situation. The puzzles are challenging yet fair, and the atmosphere is enhanced by stunning visuals and good sound design that pulls you deeper into the game. Overall, Brian Fisher is a perfect mix of intrigue, logic, and exploration. It’s a game you won’t want to miss, offering a satisfying experience from beginning to end.
Excellent game and environment as well as intresting and creative puzzles. Really enjoyed playing and the game and solving puzzles. 10/10 great puzzle game.
Everything is polish and complete with no bugs. Well balanced vintage look combined with fantasy/mystic puzzles. The nature of the escape room makes this game dynamic and unpredictable. Each new puzzle brings new challenges, and no two games are quite the same. Overall nice world to visit and enjoy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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