
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 45.8Kreviews | 92% | — | $12.7M |
| $14.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
denenmesi gereken bir deneyim
[h1] 주사위 판 위의 일방적 놀음 [/h1] ★★★☆☆
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Danish, Dutch, Russian, French, German, Polish, Portuguese - Portugal, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stanley Parable сложно назвать полноценной игрой, изначально она вышла из модификации на движке Source к Half-Life 2, которая была создана молодым разработчиком Дэви Риденом во время его учебы в университете в 2011-ом году. После большого успеха, Дэви Риден объёдинился с ещё одним молодым разработчиком Уильямом Пью и они вместе доработали модификацию до полноценной игры, которая была выпущена в 2013-ом году. В Stanley Parable игрок играет собственно за офисного работника Стэнли, который работая в большой корпорации, делал механическую работу на протяжении многих дней, выполняя инструкции на экране монитора. В один из дней, посреди рабочего дня, инструкции перестали поступать Стэнли, монитор был пуст. Стэнли встал со своего места и понял, что офис корпорации пуст, а у него в голове звучит голос какого-то Рассказчика, говорящего ему что делать. Так и начинается игра. Stanley Parable - это скорее игра-эксперимент, пародия на игру, на выбор, который игрок делает в играх. Игрок, управляя Стэнли, может поступать как ему говорит Рассказчик, а может поступать и делать все наоборот, пытаясь "сломать" игру, быть самостоятельным, не быть куклой в руках Рассказчика. Сам геймплей по сути состоит из того, что игрок может ходить и используя клавишу действия, взаимодействовать с окружением. Stanley Parable пытается скажем так сломать мозг игроку, взаимодействуя как со Стэнли, так и с самим игроком через голос Рассказчика. В Stanley Parable много концовок, какие-то из них глупые и идти до них 10 минут, какие-то более долгие, как например если выполнять все то, что говорит рассказчик и посмотреть "игру", как и было задумано им. Бывают реально смешные ситуации, как например, если зайти в кладовку и стоять там, пытаясь получить "секретную" концовку. В игре много секретов и Stanley Parable реально интересно исследовать, находя разные концовки. Есть и прямо-таки издевательские для игрока концовки, как например, чтобы получить одну из них, то надо нажимать на одну и ту же кнопку 4 часа подряд и при этом ещё и издается довольно мерзкий звук при нажатии. В целом, геймплей прост, но сама по себе сущность Stanley Parable заставляет игрока изучать окружение, ломать повествование Рассказчика, пытаться найти что-то, что не задумывалось им, это реально увлекает. Техническая начинка игры вполне достойна для 2013-го года. Stanley Parable выполнена на движке Source с соответствующей графикой, в игре в некоторых местах есть музыка, в одном из мест она звучит максимально забавно и троллит игрока. Stanley Parable это крайне занятная инди-игра, которая достойна покупки и изучения. Да, это артхаус и далеко не для всех, но популярность и почёт Stanley Parable спустя годы полностью заслужены. Рекомендую для получения нового игрового опыта и изучения всем ценителям игр.
Гениальное дерьмо, шедевр, проходил сто лет назад и вдруг вспомнил, что это настоящее ♥♥♥♥♥♥♥♥♥♥♥♥ искусство.
挺有趣的
eu acho que é o melhor jogo indie ja feito! quanto mais eu jogo mais eu me surpreendo. eu acho que até agora eu não consegui fazer todos os finais possiveis do jogo, eu sempre faço "the broom closet ending XD", amo ver o narrador surtando kkkkkkk
A brilliantly sarcastic experience where half the fun is just finding new ways to annoy the narrator. It completely messes with the illusion of choice and delivers some of the best meta-humor in gaming.
Stanley read a review about a bucket, decided it was too mainstream, and instead chose to sit in a dark room while a British voice questioned his sanity. It was the best decision of his life.
Oh Stanley, you didn't just activate the controls, did you? After they kept you enslaved all these years you go and you try to take control of the machine for yourself. Is that what you wanted? Control? Oh... Stanley. I applaud your effort, I really do but you need to understand; there's only so much that machine can do. You were supposed to let it go, turn the controls off, and leave. If you want to throw my story off track, you're going to have to do better than that. I'm afraid you don't have nearly the power you think you do. For example - and I believe you'll find this pertinent Stanley suddenly realized that he had just initiated the network's emergency detonation system. In the event that this machine is activated without proper DNA identification nuclear detonators are set to explode, eliminating the entire complex. How long until detonation, then? Hmm... let's say... um... Two minutes. Ah, now this is making things a little more fun, isn't it, Stanley? It's your time to shine! You are the star! It's your story now; shape it to your heart's desires. Oh, this is much better than what I had in mind! What a shame we have so little time left to enjoy it. Mere moments until the bomb goes off, but what precious moments each one of them is! More time to talk about you, about me, where we're going, what all this means. I barely know where to start! What's that? You'd like to know where your co-workers are? A moment of solace before you're obliterated? Alright. I'm in a good mood, and you're going to die anyway. I'll tell you exactly what happened to them. I erased them. I turned off the machine; I set you free. Of course, that was merely in this instance of the story. Sometimes when I tell it, I simply let you sit there in your office forever pushing buttons endlessly and then dying alone. Other times, I let the office sink into the ground, swallowing everyone inside. Or I let it burn to a crisp. I have to say this, though: this version of events has been rather amusing. Watching you try to make sense of everything, and take back the control wrested away from you - it's quite rich. I almost hate to see it go! But I'm sure whatever I come up with on the next go around will be even better. My goodness! Only thirty four seconds left! But I'm enjoying this so much! You know what? To hell with it. I'm going to put some extra time on the clock! Why not? Those are precious additional seconds, Stanley. Time doesn't grow on trees! Oh dear me. What's the matter, Stanley? Is it that you have no idea where you're going or what you're supposed to be doing right now? Or did you just assume when you saw that timer that something in this room was capable of turning it off? I mean, look at you, running from button to button, screen to screen clicking on every little thing in this room! These numbered buttons! No! These colored ones! Or maybe this big, red button! Or this door! Everything! Anything! Something here will save me! Why would you think that, Stanley? That this video game can be beaten, won, solved? Do you have any idea what your purpose in this place is? [Laughter] Stanley... you're in for quite a disappointment. But here's a spoiler for you: that timer isn't a catalyst to keep the action moving along. It's just seconds ticking away to your death. You're only still playing instead of watching a cutscene because I want to watch you for every moment that you're powerless, to see you made humble. This is not a challenge. It's a tragedy. You wanted to control this world; that's fine. But I'm going to destroy it first, so you can't. But you really believe there’s an answer? How many times will you replay this bit, looking desperately for a solution? Ten? A hundred? A thousand? I look forward to finding out, and to watching the bomb go off each time you fail. Just you and me and the retching explosion of fire and metal over and over and over for all of eternity. And Stanley died again. And Stanley died again. And Stanley died again. Thirty Seconds Remaining Take a look at the clock, Stanley. That's thirty seconds you have left to struggle. Thirty seconds until a big boom, and then nothing. No ending here, just you being blown to pieces. Will you cling desperately to your frail life, or will you let it go peacefully? Another choice! Make it count. Or don't. It's all the same to me. All a part of the joke. And believe me, I will be laughing at every second of your inevitable life from the moment we fade in, until the moment I say: 'Happily ever af-'
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $12.6M | 12.6K | 90% | $29.99 |
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