
A traditional 3D RPG where the player traverse numerous dungeons and battle monsters. Loot tons of gears to power up your heroines and customize your team to your playstyle! But don't let your party lose in battle or they will suffer!
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Languages: English
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The Spirit Master of Retarnia: First-person dungeon crawler, sex scenes both consensual and not, and the usual grindiness that goes with it. No problems there. The character art is a mite inconsistent (two different artists can be seen in the long-ish intro sequence alone), trope-y, campy party members (no, these are NOT the same thing), and a hilariously perverted Queen that early on instructs her Chief Minion to buy her porn. But then Sylvia also visits the Spirit girls for the purpose of Adult Education (verbal only, apparently). From the look of the above, you'd think I didn't like it. Well, you'd be wrong. Mostly. There are a few things I wasn't big on, and most of that was in the combat system. Most notably, the menu system. I'm accustomed, in games like these, to be able to use the primary movement controls to navigate menus and such. [i][b]MOST[/b][/i] such games to this, no matter how primitive. Even the olriginal Bard's Tale (yes, the C64 edition) gave you the option of keyboard controls. Okay, maybe that's not *entirely* fair. It's not like the C64 even had a mouse, which is what you'll be using with this game. That said, for the $15 normal asking price, you're not going to go that far wrong if you like first-person dungeon crawlers. Even if you don't lose to boss 'x', you'll still get to watch the scene that you would have gotten had you lost. So you're not really going to be rewarded for losing. Speaking of, you're not going to be able to watch all the scenes in a single playthrough. Once you're done with Norn's first scene (she's the tutorial character), getting a Spirit to level four affection will lock the others to level three. It IS in the tutorial, but since those are skippable (and they tell you how up front), you might miss that little bit. Unlike Evenicle, say, where you can max out all of Aster's wives (guaranteed Harem ending), this time, it's one per playthrough. I'm going to give this a bare recommend, with an eye towards a 6/10. It's not what I'd call terrible, but some of it is a bit uninspired. It covers all the the usual tricks, and it's a way to assassinate the clock, if nothing else. Besides, you can save literally anywhere, as long as you're not in a battle or a cutscene. Just keep your mouse hand free, and use the other one for whatever. I've seen better, to be sure (see my Mary Skelter review), and there are far, far worse games out there to be had for a much larger financial hit. Until next time!
O mundo está em perigo e você descobre que é o escolhido, o único que pode salvar a humanidade. Ótimo, vou usar meus poderes inimagináveis que descobri do nada para dizimar os demônios e comer lindas garotas! Mas não realmente... Bem talvez a parte do lindas garotas não esteja errada, mas em Spirit Master of Retarnia -Conqueror of the Labyrinth- você é um assistente de ferreiro que, em meio a um perigo que assola as terras, descobre que tem o poder ancestral de invocar espíritos, ou no caso as lindas garotas, e são esses espíritos que tem o poder de salvar a humanidade. Então vá, você e sua party, adentre territórios hostis, enfrente vários inimigos e cumpra seu destino! -> Gameplay/Mecânicas: Spirit Master of Retarnia -Conqueror of the Labyrinth- é um J-RPG Dungeon Crawler bem simples que se destacou, para mim, pelo fato do personagem principal ser mais orientado para utilidade (e não suporte, tipo cura e tal) geral do que para o combate. Você assumindo a vida de um humano comum que trabalhava em um ferreiro, faz sentido que você não seja tão forte em combate quanto os espíritos que você invoca para salvar a humanidade. Possui uma árvore de skills para cada personagem relativamente completa, mecânica de afeto que conforme você aumenta o nível, seu personagem ganha uma skill da classe do espírito. O sistema de inventário e os itens são bem interessantes, tendo até uma boa diversidade de atributos e status, durabilidade e aprimoramento, faltando talvez um sistema de crafting para ficar completo. -> História/Imersão: Cheia de clichês, a história de Spirit Master of Retarnia é tão profunda quanto uma piscina de criança. É simples, direta e serve apenas para fazer a ligação entre as mecânicas do game de uma forma que você tenha uma recompensa por progredir na história. As personagens são bem os estereótipos de animes e hentais, e não teve nada que me fizesse gostar especificamente de uma. Porém, existe um motivo pelo qual clichês existem, e esse motivo é que muitas pessoas gostam. Então, se você é uma pessoa simples que gosta de coisas simples, Spirit Master of Retarnia com certeza não vai te deixar na mão. O jogo tem "bad endings", que são cenas que acontecem quando você é derrotado pelos boss do jogo, mas não se preocupe, o jogo te deixa voltar para a cidade com metade do seu ouro e todo o progresso no mapa e itens caso você morra. -> Gráfico/Desempenho: O jogo possui um design bom e uma arte decente. Poderia ser mais otimizado. Melhorias poderiam ser feitas na interface e em funcionalidades para facilitar o acesso aos menus e funcionalidades, mas é questão de costume isso. É exatamente como parece ser nas imagens e vídeos na página da loja na steam. Caso queira checar se as cenas nsfw são do seu gosto ou não, acho que o google pode te ajudar. Não é bem 3D (apenas a navegação pelo mapa é 3d), sendo principalmente composto de desenhos e imagens 2D, inclusive sem animação. Sintonia: Boa. Talvez um pouco caro, mas se tiver em promoção ou você gostar do estilo esse jogo com certeza merece estar na sua mira. É bem clichê, mas é divertido principalmente pelo fator do personagem principal ser orientado mais para utilidade do que tentar torná-lo OP. É uma ideia bem interessante e uma execução decente. Caso você queira ver mais análises dos jogos +18 da steam, siga meu perfil de curador: https://store.steampowered.com/curator/34218861-Quarto-Escuro-do-R%25C3%25A1dio/
[h2] 游戏介绍 [/h2] 《The Spirit Master of Retarnia -Conqueror of the Labyrinth-》(日语:リターニアの精霊使い -迷宮を征く者- ,中文:瑞塔尼亚的精神大师-迷宫的征服者-)是同人游戏社团 ルナソフト(Lunasoft)在2017年2月24日于DL平台发布的一款成人向迷宫探索DRPG游戏,本作也顺利拿下了DL的日榜销冠,周榜第三,月榜第六的成绩。在游戏发售的一年后也就是2018年12月7日,由成人游戏开发商MangaGamer代理在steam平台发售,本作目前仅支持英文,暂不支持中文。 [h2] 剧情简介 [/h2] 雷塔尼亚王国是一个有500年历史的国家,这500年来一直都是太平盛世。然而就在这一片祥和中,邪恶的魔物却从和他们所处的魔界相连的传送门中涌出。如果放任不管,那么雷塔尼亚必将会落得被魔物攻破而遭遇灭国的危机。史书记载500年前也曾经遇到过这样的危机,而那时,出现了一位英雄化解了那场浩劫。据说,被称作“雷塔尼亚的精灵使”的这位英雄,率领着白精灵、红精灵、蓝精灵(笑)、绿精灵、黑精灵5人,和魔物军团展开大战,并封印了魔界传送门。这位精灵使的后裔伦纳德(也就是男主),接受了雷塔尼亚女王的请求,和致力拯救王国的精灵们一起,穿越了传送门,进入了魔族的世界。 [h2] 主要玩法 [/h2] 玩家在作为行动基地的王都拉特兰,可以选择在宾馆休息恢复体力,在市场可以购买一些冒险物品,还可以购买、出售、鉴定、修理和强化设备。装备只能在地下迷宫处上的商人那里领取。一切准备完毕之后,就可以启程前往迷宫开始冒险任务了。迷宫的冒险的与往期DRPG相似,以第一人称呈现。玩家探索的过程中右上角的小地图将不断绘制地更加完整,探索率的比重也逐渐增加。移动操作方面进行了优化,玩家不仅可以通过上下左右箭头进行移动也可以用上wasd。戏的战斗怎采用了“踩地雷”式的触发机制。玩家通过安排好角色们进攻、防御、技能等行动即可与敌人展开攻击,角色们有着护甲破坏的要素,该要素与角色的血量绑定。玩家每完成一次冒险后往往会收获大一大堆丰厚的战利品,此时玩家可以去商店对主角团队的装备一番迭代,为下次的冒险做好准备。如果手里有闲钱的话可以去礼品店购买礼品赠送给小队成员以提高她们的好感度。每个队友对礼物有着不同喜好,投其所好地赠礼增长好感度会更加事半功倍,玩家平时还需对小队成员喜爱的东西稍加留意。 [b] 战斗难度 [/b] 游戏中战斗是正面视角,受到伤害时看到衣服被撕破的爆衣。玩家可以在游戏开始时选择战斗难度,这里推荐一周目推进剧情选择简单难度,一周目通关后就可以选择更困难的“噩梦”模式, 噩梦难度通关后就可以选择“地狱”模式。每通关一周目都可以继承前一周目获得的物品和等级,试图让玩家选择更高难度去挑战。 [b] 术语解读 [/b] 【鉴定】 敌人掉落的未鉴定物品,可以进行鉴定,了解物品的名称和附加能力。 【等级】物品有“等级”之分:普通<魔法<稀有<神器, 等级越高,附加能力越好。 【附加能力】 除了普通能力(增加攻击力、防御力)外,还增加其他属性。 (例如HP增加2、MP增加10)、 经验值或金钱增加、进行额外攻击等。 有多种附加功能可供使用。 【强化】 分解不需要的物品可以获得“结晶”,使用“结晶”来强化装备。 随着你的不断强化,附加能力也会得到加强。 [b] 技能系统 [/b] 玩家可以通过花费每次升级时获得的“技能点”来学习技能。 在“技能树”的“常用技能”和“特殊技能”中选择所要学习的技能,这让玩家在培养角色方面拥有很大的自由度。 【技能树】 当一个技能的等级提升到一定程度时,可以像提升树枝一样连接着的技能的等级。 选择你喜欢的技能是一个非常有趣的系统。 即便不满意也可以使用物品重置技能点。 【常用技能】 增加攻击力、生命值等属性的技能。 但这不是一个树状结构,因此玩家可以随时升级您想要的任何技能。 【特殊技能】 当精灵好感度提升,并触发成人事件时,才可以学会的技能。 【好感度】本作存在好感度系统,在基地的时候做些让女主角开心的互动或者送礼物都会提升好感度,在迷宫中帮助女主角也会提升。当好感度达到一定数值后就会触发成人事件。 [h2] 成人内容 [/h2] 游戏的CG立绘相当精美,除了上述可以提升好感度触发的成人事件外,还可以在迷宫中的战斗触发一些成人事件。不过不同于其他游戏的强制战斗败北触发凌辱CG,本作中可以在战胜boss的情况下,通过画廊系统查看该boss战中的战败凌辱CG内容,这一点可以让玩家先爽快的赢得战斗再去体验成人CG。而且游戏中的女主角都有配音,在触发色情事件的时候也有很多色情的音声萦绕在耳边。 [h2]总结 [/h2] 尽管这款游戏操作可能有些反人类,但是CG质量很高,而且迷宫探索玩法不难,不像之前评测过的VB系列。推荐给想要简单体验DRPG的绅士玩家入手。 [quote]欢迎关注[url=https://store.steampowered.com/curator/37516409/]小柠檬咖啡厅[/url],只为发掘优秀的游戏 [/quote]
It was a pretty average game that I really wanted to give a thumbs up... Until I reached the last dungeon, which was a few hours of grinding and boredom, and then the last part with pretty lousy and non-sensical plot twist followed by rather poor ending. I won't spoil it, but it was rather disappointing and made me feel that I just wasted over 12 hours for nothing. It was pretty much tl;dr version right there. If you want a longer version, keep reading. The story is very simple and uninventive, dialogues aren't very interesting too, but thankfully there's not too many of them so at least they won't annoy you too much. I guess, the main reason for small amount of dialogues is that nothing really happens through the whole game, the plot is not evolving at all. It could be okay for the budget game like this, but they ruined it with an ending that was pretty big let down for me. Graphics looks fine for this type of game, though 1080p limit is not very good if you have a higher resolution monitor. Artwork is probably the only thing that was done pretty good, for both characters and enemies. Music is bland and forgettable, but not exactly bad and doesn't make you want to turn it off. Gameplay is your average dungeon crawler, nothing stand out too much, but still - not bad and pretty much passable as a whole. Many aspects of the game feels unnecessary or unfinished, like crafting and weapons improvement. Some other aspects feels irritating like absence of auto-combat which leads to tons of mindless clicking during the battles. There's also no controller support which leaves you with only keyboard and mouse. The game looks like it could run on any hardware, but in reality it has pretty bad optimization, everything feels slow. And after 2-3 hours of playing it becomes slower and slower, and start freezing for a few seconds all the time. It can only be fixed by restarting the game, but why the developers didn't fix this apparent bug is beyond me. As an H-game, in the other hand, this game is actually pretty bad - it has just a few dosens of H-scenes, most of which you'll get only if you lose boss fights (or win and unlock them in the gallery) or move your Affection path with the Spirits, but even that is broken: you can fully finish this path with only one of the Spirits and after you do that - all the H-scenes (not counting loosing scenes) will be gone and you just won't see any H-content until the end of the game. And this happens at about 1/3 of playthrough. So, 2/3 of the game has little to no H-content whatsoever. And if you want to get a different (and pretty lousy) ending with some other girl - you have to play all over again, no cheap and quick way around it. That's pretty lame and stupid way to add replayability. I was bored the first time, why would I even think about doing it from scratch 4 more times? To get a slightly different 3-4 dialogue messages at the end? Ridiculous. So, not recommended for a full price and for those who looks for good amount of H-content and good story.
[list] [*] 官方译名:《瑞塔尼亚精灵大师:迷宫征服者 》 [/list] 《瑞塔尼亚精灵大师:迷宫征服者 》是一款日系风格的视觉小说,游戏剧情丰富多彩,逻辑性比较严密,人物立绘精美绝伦,人物场景对话的过程中会时不时使用露骨的话语,暗示情絮,穿插出一些“匪夷所思”的H-scene画面,加上独特的日语配音,绅士玩家们不可避免热血膨胀,纸巾盒里面的卫生纸使用一张又一张。 https://steamcommunity.com/sharedfiles/filedetails/?id=2002526161 游戏背景建立在人类与魔物百年斗争历史的世界(the Demon and Human Worlds),游戏剧情主要讲述精灵主人继承人伦纳德受女王委托,为守卫城市,使用传家宝召唤数位风格迥异的美丽的精灵们,和她们组队进入怪物世界,与各种各样的怪物们战斗的故事。 https://steamcommunity.com/sharedfiles/filedetails/?id=2002545333 冒险期间,美丽的胸大的精灵少女们与主人伦纳德冒险期间发生许许多多“亲密接触”,伦纳德时常意犹未尽。有时指挥失当,队伍战斗失利,精灵少女们沦为魔物的玩偶,从而解锁一些其他重口味的画面。值得一提的是,游戏中与BOSS战斗结果无论如何都会解锁H-Scene画面,玩家可以选择主菜单画廊中选择多次欣赏。如果遇到第一次与某个BOOS战斗,我个人倾向于故意战斗失利,这样游戏会自动播放一段色眯眯的画面,有种顺其自然的感觉,并且不失雅观。如果你有意战斗胜利,那么这段画面就不会播放,你需要去画廊观看,这时就感觉缺少一种场景的代入感。至于如何决定,这还是取决于玩家你的选择。 https://steamcommunity.com/sharedfiles/filedetails/?id=2002545205 游戏中玩家会遇到许多选择题,考验玩家对于文本的理解能力,选择恰当的答案,会增加与精灵少女们的好感度,从而不断解锁一些与她们发生不可描绘的场景。如经过一段时间的战斗,男主角伦纳德与白精灵诺恩回到房间中休息。伦纳德疲惫不堪的身体让他陷入沉睡,他脸庞不久感受到两个肉球的“剧烈压力”(呜呜呜羡慕嗷),一只秀手抚摸在他的膨胀的下体。诺恩含苞待放的柔语道:“让妾身为你解解乏。”一段人与精灵的美好交汇场景扑面而来,绅士们卫生纸准备好了吗? https://steamcommunity.com/sharedfiles/filedetails/?id=2002514677 [b]如果你准备开冲,那么请赶紧购买游戏游玩吧![/b] 说了这么多,让我们聊一下战斗场景。如果我换一种说明——这是一款精灵少女的回合制冒险游戏(RPG),对于《瑞塔尼亚精灵大师:迷宫征服者 》也是很切合的。游戏提供了丰富的游戏道具供玩家选择,可以恢复一定量的血量或魔力值,每个道具使用常用的图标表示。玩家可以选择去市场购买或出售一些道具,一切用金币作为结算货币。不要认为这是一款视觉小说和RPG结合的游戏,就会觉得这款回合制游戏不需要花费太多心思,这是错误的。 玩家需要积累一定量的金币,去武器店换取武器、强化武器、修复防具等等。游戏购买和出售比例很失衡,购买金币远远大于出售获得金币,如果玩家不小心出售某件物品,很可能亏损很大。因为游戏购买出售只需要轻轻一点右键便会快速交易,没有确认空间。 https://steamcommunity.com/sharedfiles/filedetails/?id=2002545257 不过,魔物空间建模过于粗糙,明显有一种不重视的感觉。魔物空间环境昏暗,周围只是一些漆黑的岩石作为障碍物,阻止人物的前进,就视觉效果而言,游玩体验非常糟糕,不过所幸屏幕右上方有一个方格纸地形图,它会随着玩家的前进用简约的线段标明所处地形,玩家只需看这个小地图白线段变化即可,不需要自己从黑漆漆的世界探索道路。玩家前进的过程中,会触发与魔物战斗。人物有攻击、防御、技能和物品等多种选项,每次只能执行一个,不如集中火力击杀一个怪物,不要担心怪物死亡后,选择报废,人物们会自动攻击下一个目标。地图探索期间还会触发一些场景,需要玩家做出选择,比如精灵少女突然绊倒,你会怎么选择? 总体而言,《瑞塔尼亚精灵大师:迷宫征服者 》我更喜欢优秀的剧情,而非战斗冒险,因此我游玩一段时间后,从普通难度换成了简单难度,试图快速浏览剧情,多多解锁H-Scene画面。 推荐指数:7/10 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
I didn't expect anything ground-breaking, but a simple plot with simple battle system. It was fine at first, but then I entered a dungeon. Loading of the battle screen takes 30 seconds. And the battle itself may take 2 seconds to finish. Optimization is utter garbage.(in terms of system specs, I have a nice system that can run Witcher 3 full hd 60fps), making the game absolutely unplayable.
Steam- Uncut version: ✓ Genre: Dungeon Crawler, Score: Game 7,5/10 [h1]Review:[/h1] Once upon a time a kingdom of Retarnia ruled by some perverted queen was threatened by demon king Belial. He was defeated 500 years ago by hero, now the new hero is chosen. This task has fallen onto blacksmither novice, after being persuaded by our comedy queen. Our guy picks up spirit stones left by our ancestor for summonig battle waifus. There will be 5 girls in our arsenal: Healer loli calling us "oniiiichaaan!", Brawler red hair cutie solving things with 2handed weapons, Enchanter an usual intelectual cold mistress with glasses, Godly protective heaven girl and Wizard caster tsundere with most developed story. So once we group up our team, there are few things to notice one is town section, here we will flirt with our girls by buying them presents and only like that, filling their affection meter once its up we unlock new scenes. Second we will rest and buy magic weapons to solve harder floors in a dungeon. As far as dungeon crawling goes, this game has pretty good mechanics. Combat is engaging with many battle options and we are just eager to continue, since with more experience we can level up new skills. Solid combinations for battles, and new presents for girls are the most motivating values of this game. Meanwhile general story is rather average, beat the evil guys. Hentai scenes are rather pretty and well presented, we have whole plot scene with CG's each time we improve our affection with any of 5 spirit girls mentioned above. Scenes are rather gentle, if we want monster rapes... well we need to reach boss floors for that. Important to mention, we don't have to intentionally loose to get all scenes, these are unlocked on it's own after beating floor. Game is not annoying us in any measure I would say excepts the difference between heroines and backgrounds art. [h1]Conclusion:[/h1] Spirit Master of Retarnia is a good game, with solid rpg fights. Voicing and tearing clothes are presented, graphics are compromised girls are good but backgrounds are poor. Gift system is unlocking h-CG's with our love choice so we can get more info about her and feelings. We are not forced to defeat to unlock "monster" CG's. Everything mentioned provides swift experience with the game. I was motivated to play more simply by improving girls relations. Random events during dungeon, these are repetitive. Second the loading screens which take way to much time. Other than that, this will last for many hours. Looking for both hentai and gameplay aspects it was nice. Silly fun with alluring heroines. [table] [tr] [th]Pros[/th] [th]Cons[/th] [/tr] [tr] [td]Prize worthy CG's[/td] [td]Background art[/td] [/tr] [tr] [td]Fun to play[/td] [td]One menu for everything[/td] [/tr] [tr] [td]Balanced difficulty[/td] [td]Long loading screens[/td] [/tr] [tr] [td]Fully voiced[/td] [td]Story is predictible[/td] [/tr] [/table]
Before I write this review , I would like to remind people that every individual has their own taste in games and gaming. I find in most cases the negative reviews of a games is contrary how others view because of their lack of research of a game before purchasing it. That said and to each their own (respectfully), I only write positive reviews and write negative reviews which is (Hardly ever) when I feel developers can possibly improve more on their games. I am giving The Spirit Master of Retarnia-Conqueror of the Labyrinth a thumbs up for reasons below: 1. The story : Well thought out and more elaborate than many I have. I give Kudos to the game's mechanics which helps a great deal with the flow of the game. I hope the developer keeps up the good work in which encourages me to research more games created by them.
Ce petit jeu rpg-H ne vaut pas votre temps ni votre argent si ce n'est pas votre style de jeu. Par contre si vous appréciez les donjon crawler sans prise de tête et les dessins mature alors pour quelque euros ce jeu vous fera passer un bon moment. Les dessins sont agréable sans être exceptionnel. Je me suis bien amusé à parcourir les donjons et à faire du level up. Bref un bon petit jeu pour les grands qui change des rpg maker et autre histoires textuelles.
I don't even care for hentai, I just like Wizardry style dungeon crawlers, and this delivers adequately. The girls are cute.
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