
"The Sphere of Abyss" is a game that combines action, shooting, exploration, adventure with RPG & Roguelike elements. Faced with the challenges from the abyss, whether you choose to move carefully or dash forward, your strength and luck will be tested in The Sphere of Abyss!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
看别人玩,近战一路莽到底,而我去玩,也只能在一二层莽一莽。。。。(应该是没有解锁天赋吧)。之所以能莽,就是因为敌人被攻击时会一直处于硬直状态,甚至眩晕和被击倒!就连BOSS也不例外。。。(但BOSS似乎不会出现硬直。) 点灯机关房我是还没弄清楚顺序。。。而且我很非酋,强化+2用的白心经常一二层不掉落,好难找到啊!!还有二层的黑暗效果,真的坑爹,那视野效果,就像是没有月亮的晚上你提着煤油灯的感觉;怪还好说,主要是在这样的环境下很容易被机关打中,貌似这种概率还很高,我玩了这么多吧,只有两把是正常的明亮环境。。。。 说一下道具吧:只有武器可以强化,最多+3;有些被动道具有详细说明,有些没有,还有些道具很坑爹(比如望远镜)。 关于强化:强化会消耗红心,白心,黑心。一级强化只消耗红心,二级强化需要红心和白心,三级需要红白黑。其中红心不仅可以用于强化,还可以购物,是最基本的掉落(破坏物品杀敌都可以得到);白心掉率很低(破坏物品极低概率掉落,挑战低概率掉落,我在想,是不是我忽略了什么?),黑心一般打挑战会掉落。另外还有一个彩虹心,使用于角色天赋加点,每次重新开始游戏时可以加点。 这就是我目前的游戏经验,总体而言,体验非常好,即使死亡也会忍不住开始新的一局。
[quote] [h1] 游戏试玩 [/h1] https://www.bilibili.com/video/av77220698/ [/quote] https://youtu.be/kcW8C7Rejvs [quote] [h1] 游戏介绍 [/h1] 《深渊领域》(Broken Delusion)是Crazy Bear Games制作发行的一款动作冒险角色扮演游戏。本作是由疯熊游戏工作室历时5年开发带有Roguelike及角色扮演元素的动作射击游戏,您将扮演一名冒险者来探索神秘且危机重重的漩涡大陆。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=1921945094 https://steamcommunity.com/sharedfiles/filedetails/?id=1921945115 [quote] [h1] 画面设定 [/h1] 游戏采用卡通画风的游戏画面,俯视视角的游戏方式,轻松的BGM,从一开始的绿意昂然到沙漠,等等有着不同的地形地貌,有白天黑夜之分,游戏场景采用方块地皮拼接成一个一个的小关卡,右上角有地图显示,以随机生成的地牢形式展现,游戏场景优美,有不同的地形地貌,如平原,沙漠等等六种不同的地图关卡,每张地图还有不同的随机小关卡,而一些小关卡中有着踩上石板进行挑战,不踩直接可以通过的设计,比如弹幕射击,打蘑菇。怪物建模也很有趣,企鹅,蘑菇和机械怪物,游戏开始,从一身紫袍白发的露娜口中,我们得知我们是从天而降,而她和我们一样是一名旅行者,忘记了来这里目的,然后告诉我们这里是虽然美丽但是正在死亡的世界“旋涡大陆”我们现在无法离开此地,为了拯救自己踏上了冒险之旅。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=1921945128 https://steamcommunity.com/sharedfiles/filedetails/?id=1921945154 [quote] [h1] 系统玩法 [/h1] 游戏开始可以选择人物,除初始人物之外,可以看到未解锁的人物有4个,玩家使用的人物有近战攻击和远程攻击,而解锁任务条件就是远程攻击或近战攻击一定数量的敌人或打败三个机械魔头。要注意的是,游戏里有四种难度,简单模式无法解锁人物,普通其次,困难更多,只有深渊模式可以解锁全部物品和成就哦~使用彩虹心来提高彩虹等级并解锁每名角色的15项天赋,游戏中我们每次攻击都会消耗行动值,在游戏中还可以获得宝物,投掷品,用炸弹来炸毁巨石等等,我们可以在游戏中打败boss和怪物获取心货币和各种道具,在商店三选一购买各种武器来更换,比如打击者,长剑等等。每个关卡的怪物清完才可以去下一张。有加属性点的升级玩法,不过升级真的好慢。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=1921945169 [quote] [h1] 游戏感受 [/h1] 深渊模式真的是太难了,我明明已经把怪清完了,居然还给我刷了个boss级别的人物追我,被虐的不要不要的才发现原来可以跑,门没关!场景中的木箱和瓦罐之类可以打碎,还有这地刺陷阱,不小心踩上去就被扎了,有些关卡的机关可以不开启直接通过,不过你也可能因此而损失获得武器或者其他道具的机会,同时地图会出现机关地刺,和各种下雨天气等等,宝物中有个恐怖眼球,我得到它之后第二章的画面瞬间变了个样子,矿洞似乎也变得恐怖起来呢!使用灰色心可以激活神像,增加加持伤害,例如周身围绕火焰灼热接近的敌人等等。物品栏里的道具还可以回收换成心,同时有着各种各样的装备,例如把帽子换成花环,非战斗状态下,可以点开地图传送到走过的地方,方便直接去未探索之地。各种各样的boss怪物,居然还有属性伤害,冰蜘蛛可以冰冻玩家,火焰灼烧等等,什么!我幸幸苦苦打死的骷髅小兵居然被骷髅法师复活了!操作简单,近战打击感不错,但是远程我总觉得自己伤害不够,而且深渊模式真的是被虐的!!!空格翻滚总觉得别扭,有点僵硬的感觉,影响花式走位啊!打26个蘑菇的时候画面镜头跟随远程攻击视角来回移动,搞的打不中蘑菇了!新手介绍有点不全吧!捂脸,我跑了很久才发现原来地图可以传送,据悉已经在制作教程关卡了~赞!抢先体验阶段,魔法值还用不了,作为一个比较爱好魂类游戏的玩家,期待正式版的内容哦~ [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=1921945189 https://steamcommunity.com/sharedfiles/filedetails/?id=1922085251 [quote] [h1] 推荐 [/h1] [b]卡通的角色画面[/b] [b]轻松多变的bgm[/b] [b]类魂随机地牢关卡场景[/b] [b]各种各样的宝物道具 [/b] [b]升级养成解锁等多样性游戏玩法 [/b] [h1] 建议 [/h1] [b]升级特别缓慢 [/b] [b]翻滚感觉别扭僵硬 [/b] [h1] 总结 [/h1] 本作采用卡通画风的游戏画面,俯视视角的游戏方式,轻松的BGM,类似地牢玩法的Roguelike游戏场景关卡以不同的地形地貌来呈现,六个大地图场景如沙漠,雪地,平原等等,也有着不同的机关关卡例如进入关卡踩石板然后召唤进入boss战斗,躲避弹幕攻击,打26个蘑菇等等,同时有着白天黑夜和灾难系统,Q版的人物建模,蠢萌的怪物,企鹅,水泡等等,同时要小心机关,本作有远程和近战攻击,战斗系统翻滚感觉有些僵硬,并且设计了升级可以自由分配属性点来提升攻击或者血量体力的玩法,游戏处于抢先体验版本,魔法值暂时没有作用. [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=1922085313 https://steamcommunity.com/sharedfiles/filedetails/?id=1922085406 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
Üstten bakışlı kamera açısıyla oynayabileceğiniz bu oyunda; oyun karakterinizle birlikte aksiyon dolu maceralara adım atabilirsiniz. Bu renkli oyun ortamındaki maceralarınızda çeşitli tipteki düşmanlarla da karşılaşabileceğiniz için, onlara karşı strateji dolu taktikler ortaya koyup, sonrasında da etkili bir saldırı şekliyle onları yok etmek için çaba gösterebilirsiniz.
首先感谢走心游戏和疯熊工作室给予了我这次评测《深渊领域》的机会,其次我给予本作一个8分的评价。 总体上来看,本作是一款近似于dnf的肉鸽游戏,玩家每次生命都会有一个全新的开始,虽然说每个关卡的关键怪物都是固定的,但是每次生命中玩家所获取的不同境遇和随机地图所创造出来的游戏体验却绝不相同。多个不同偏向的角色,多种不同表现形式的武器,能够改变战斗模式的技能,多种多样的怪物,充满了随机性的地图和激动人心的宝藏——这一切使得整款游戏可玩儿性和挑战性都完全超出我的想象。虽然说因为游戏内昼夜交替系统和战斗系统有些微妙的不足,但是这一切瑕不掩瑜,完全不影响游戏本身的价值。如果说你想打发一些时间,在电脑前开始一场画面精美音乐舒适战斗刺激而不会过于心痛的冒险,那么本作绝对就是你想要的那种游戏,它也完全能够给予你想要的那种体验。 [h1]下面是具体的评测内容[/h1] [h1]舒心的画面和音乐[/h1] 游戏的画面相当的精美,在2019年我们能看到这么令人赞叹的2.5d精致画面和强景深地图真的让人非常的高兴——这才是2019年游戏应该有的素质,像素渣渣和色素块们应该学习一下疯熊工作室的敬业才对! 游戏的音乐也非常的让人舒心,随着敌人的升级和地图的变幻音乐的节奏井井有条而又安步当车的开始增强,强劲的boss战背景,让人不禁心生期待的宝箱音乐,不得不去探索而实际上多半要亏本的机关挑战,难缠的精英怪……游戏内的体验因音乐而得到提升,音乐又附和着剧情的发展而逐渐走向高潮…… [h1]一扫而空的痛快征程[/h1] 本作的游戏方式为清关类,玩家必须要清空所有的房间才能进入boss战——这是多么爽快的游戏体验啊!像是扫垃圾一样毫无死角的清理掉那些邪恶之辈,带着一身辛苦得来的强力装备去挑战危险的boss,成了自然是神清气爽,失败了也不过是看人生豪迈从头再来——强迫症福音,仓鼠症救星,寻宝狂之友,完全无需担心错过任何关键点! [h1]天赋树与多种宝物[/h1] 游戏内每个角色都有着自己独特的天赋树,在这些天赋树的帮助下,不同的角色操纵体验决然不同。无论是想要全面发展远近结合,还是单科偏向独有所长,不同角色和它们天赋树的存在都会使得你的游戏体验变得截然不同。 [h1]让人浑身难受的昼夜系统和战斗体验[/h1] 说起游戏的缺陷和不足,我认为这主要体现在两个方面,第一个就是昼夜变幻问题,玩家在夜间很容易错失一些怪物不说,而夜间模式下部分远程怪物卑鄙的偷袭也实在是令人苦手。夜间模式的存在对游戏体验的影响很大,最好不要夜间进行冒险。 游戏的战斗体验也让人有些头大,这主要体现在回血的困难和部分关卡的难度上——前者让游戏的续航变得更加依靠操作,后者的存在使得很多角色的特色变得含金量降低——事实上,比起硬核的战斗,也许更加爽快的无双会使得整款游戏的体验变得更棒一些。 [h1]综上所述[/h1] 疯熊游戏的这款《深渊日记》是蛮不错的休闲零食,无聊时拿来打发时间再好不过。精美的画面和音乐,一个不留的清扫通关,多种多样的角色和宝物,充满了随机性的地图设计和克制性的怪物设置让它的可玩儿性和挑战性都物有所值。虽然说游戏仍有不足之处,但是ea之后的正式版理应有所改正,因此推荐本作给想要打发时间开始一场刺激冒险的单机玩家。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
A chibi cute adventure rpg with quite a lot to explore. Death is not the end - keep dying to unlock more upgrades and loots. Constantly being developed and improved but is already a lot of fun. https://youtu.be/N9R9vuezfkU
初见,体验感极好,有以下问题。(除了这些问题姑且感觉都很棒) 1:可以做个小教程关卡,本来很简单的几个操作,让玩家自己去看操作面板本身就不合理,很多人看到操作面板直接就自闭了(然而其实就很简单几个操作)再加上很多东西没写明白,玩家要摸索半天。 2:为什么不能给装备开启强化,还是起手的装备不能强化?只有武器可以的话,游戏丰富性和抉择就少了很多了,如果所有防具都能强化,那么游戏也会更丰富,甚至直接把遗物做进装备里面都可以(毕竟目前遗物系统有点鸡肋了) 因为我暂时才刚开始玩,评价后续会再改,不过好评是肯定的了233
不错的小游戏 更新也挺快的
游戏内容挺丰富的,难度也还适中(至少对我来说),就是玩起来手感好僵硬啊,要是能流畅的移动攻击就好了,还有满世界破坏场景捡道具捡多了感觉有点烦躁 希望推出装备对比,还有地图能够做得具体一些
有点意思,第一印象不错,等多玩会儿再改评论
I wish I could answer with more than a no or yes, given that while I don't -mind- this game, I ultimately lean a bit closer to neutral. But anyways. Sphere of the Abyss is an action roguelite- that tasks players with navigating a set of biomes. There's really not much in the vein of puzzle solving- save for the occasional hidden nook or mini-game, so most of what you'll be doing is combat. The combat's...alright. There's a number of weapons to find and unlock- and the focus seems to be on a combination of melee and range attacks, with some characters specializing more in one or the other. That said- Getting into the games mechanical guts is far from transparent. Weapons and items provide passive bonuses- bu t unless it says something straightforward like +10 to a stat, or +10% damage, you're often left guessing as to what it actually does. Hell, it took me a while to realize that one of the items I picked up was causing my bombs to spit out damaging mini bombs- that were ruining my health. The games perk system is interesting enough, as it let's you empower characters of your choice- but it requires investing a fair bit of time to farm up Rainbow Hearts- A resource only spat up by boss rooms and elite rooms. Suffice to say- it'll take you a number of runs before you're able to get to the end of a characters skill Tree. Thankfully, it's not necessary to complete it. I was able to beat Normal without any points spent, and Hard with something like 10 or 13 invested in the basic character. That said- Uh, I really -would- suggest trying out the lower difficulty before tackling the higher ones. Whilst some games provide you with beefier enemies to whet your appetite for suffering on. Sphere's difficulty hikes also exponentially increase the amount of enemies that spawn in. It's -entirely- plausible for you to spawn into a room that is -packed- from wall to Wall with enemies, in Abyss Difficulty. Making it essentially unfeasible for all but the most well built characters to wade into. Oh. And if you're here for a story, you're not going to find one. The music's nice though. I just really wish there was update news since last year, since I'd been rather curious to see what else was going to be done with this. It's.. If it was cheaper, I'd be more likely to really recommend it- though, I wouldn't say not to suggesting it were it on sale.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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