
It's the year 5781 -- and you have been chosen to build and lead a space station in a wild corner of the galaxy! Attract visitors and explore hundreds of planets to fund your station.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]All the bad, none of the Good[/h1] [b]Now I have a soft fot for sim and management games. And I have a soft spot for space games, so you'd think this game would be a shoo-in. SO did I. And I was wrong.[/b] Let me start by saying this is not a terrible game... buut its never a good thing when your game can be compared with Spasebase DF9. If I had to speculate as to the root of the game's issues it would be: " The devs never played any games in the genre". There are so many design decisions in this game that point to a lack of any research into the genre. First off the game. Standard fare. You are employed by the fenderation. So you build your station, go on away missions to unlock new regions, progress the story and unlock stuff for your base. You build up your base, build shops, and what not so space tourists will come and give you money. You build factories, and labs to make the stuff that your space tourists spend their money on, wash rinse repeat. There's there the kernel of a good game here, but it seems the devs were just very lazy. The game of course tries to put a humerous spin on things, with the art work, and mission dialog, but...while it tries to be funny, manages to be quite bland. If you can muster more than a pity snicker for most of the game, I commend you. It doesn't help that the blandness extends to just about everything. The rooms, the equipment, the aliens, the officers. There's no real personality to any of them. WHich is kinda funny given the work that went into giving these guys/gals/abcs unique portaits. You have 5 different classes of officers: Diplomats, Strategists, Engineers, Medics, and Scientists. And beyond the special weapons they can use on away missions...there is no real difference between any of them. This brings us to the second issue. You never feel like you're actually advancing, and that you're just grinding. Take the crafting system. Now you get raw materials from away missions and rresource contracts. FIne. Raw materials go into making items. Now in another game you'd expect that the crafting recipe for an advanced item would use the basic item as part of it...but nope, entirely different raw materials and since over time the needs of your officers and tourists skew toward the more advanced stuff, you'll be pushed to producing more of those. The end result is you will have literal tonnes of low tier raw materials laying around with nothing to use them on. The devs just kep on adding new raw materials for you to grind and new one-off recipies for them to get used in. Which is bad enough but then the UI makes it worse. I could say a lot about it, but I can sum it up with this: This is a sim/building/management game without a speed up button.. You know the thing you press to make time in game go faster because you're waiting for stuff. The feature that has literally been standard since Simcity. THis game does not have that. FOr crikes sake even the devs of DF9 got at least that part right. And that really sums it up. The UI is cumbersome and seems to be just there to make things even more tedious. Honestly. this game is just tedious and not even in the fun way. The Away missions break up the motony for a short time buit there's no real variety to the missions. which wouldn't be bad if the devs idea of increasing challenge wasn't just to make enemies priogressively more laser spongey. [h1]The Good:[/h1] - No real bugs or glitches. - A functiopnal if basic example of the genre, - Writing is funny in rare momentss [h1]The Bad[/h1] - Tedious game play with very littel variety. - Lacklustre building and sim mechanics. - Very grind heavy. - No personality to any of your citizens. - Visually bland. [h1]The Ugly[/h1] - Poor UI design. - Missing QoL features. - Missing basic genre standard interface features. [u][h1]Conclusion[/h1][/u] This game is not worth it. It's not a vbad game, per say but there is nothing worthwhile about it. There are better games, and there are worse games and either of those would be more interesting than this game. Normally I'd say wait for a sale or something but nope can't even say that here. If this game is on sale chances are you can find a better game in the genre on sale as well. If you're a fan of the genre this game offers you nothing that isn't done better by otehr games in the genre.. Even he bad games in the genre are bad ininteresting ways. This game is the shapeless flavourless gray paste of the genre. I can only hope the sequel is better because there was potential in this set up.
I have a real problem with the space theme and I often dislike it for reasons I cannot understand myself. However, I do have fun with that game, even though I need to play it at little dose or I quickly get bored (it's what happens to me with the management style game, so nothing surprising). I really like the general theme and how the missions are split, making it agreeable as you can leave after 10mn rather than spending hours on the same place to clear the whole area. I also like how every roles are made clear.. Except for ambassadors.. WTF those guys are doing !
This is a promising base builder/strategy game where you control a crew of astronauts managing a space station. Build out the station to earn income, perform a turn based combat minigame, etc etc. It's a great premise but it gets stale quickly. The game works okay in full screen but lacks the minimum set of graphic customisation options you would expect from a PC game. The price tag of $14.50 is a bit high for this considering you can get games like Frostpunk for a similar price. This one comes close, but Steam doesn't give me a "maybe" option. Frostpunk, Evil Genius and the various dungeon keeper style games offer a better alternative than this.
I keep trying to like this game, but I really can't. It's a chore and just not fun. --------------------- The initial learning curve is steep, not because the game is actually difficult but because the menu and UI are poorly laid out and not intuitive. Once you overcome the basic interactions and know how to expand, survive and explore you've pretty much reached end game and enter a holding pattern of repeating that same basic series of interactions endlessly to achieve ... well, your goals are shallow, you expand for the sake of just having a bigger area to expand, you explore just to see the same repeating patterns to explore again. The entire experience is just hollow and meaningless. I don't mind complex interfaces or difficult learning curves, but the pay off needs to be worth the effort and the pay off here is to put you in a holding pattern. There are cheaper and faster ways to achieve a mindless repetitive experience. In some ways this reminds me of an even simpler version of Rimworld (which was released in early access in 2013) but without any of the interesting parts and with far less variety. I suppose if you want a stunted knock off of a superior game you could pick this up on sale, but I can't recommend it.
[h1] Вроде бы менеджер каких-то колонистов без русского перевода [/h1] Дальше играть без локализации не захотелось. Да и в целом минималистичное оформление отталкивает. Хватило до первого достижения с приземлением колониста. А в остальном были постройки модулей и коридоров. Поначалу возможности скудные почему-то. Но в целом у игры есть потенциал. Можно было бы позалипать при наличии перевода.
The Spatials est un petit jeu de gestion, avec des graphismes décents et colorés, tandis que la bande son est correcte mais répétitive. La jouabilité, au clavier et à la souris, est bonne, avec des contrôles simples et intuitifs. Outre le scénario, qui est assez anecdotique, le but du jeu est de construire et faire prospérer une station spatiale : concevoir et optimiser l’organisation de sa station via les différentes salles à construire, explorer et conquérir des planètes via un système de combat en temps réel, mettre en place et maximiser l’approvisionnement de ressources, produire des biens pour vos officiers et visiteurs, accueillir et satisfaire les visiteurs pour gagner de l’argent, voilà en gros le résumé du jeu. Le début du jeu est d’ailleurs la partie la plus intéressante, car sans ressources, sans rentrée d’argent grâce aux visiteurs et avec seulement quelques officiers, il va falloir un peu réfléchir pour utiliser au mieux le petit nombre de crédits mis à votre disposition. Néanmoins, le jeu ne présente que peu de difficulté car il suffit d’être patient et de bien préparer votre station à l’arrivée des premiers visiteurs, qui permettent d’ouvrir le robinet à crédits qui comme toujours est le nerf de la guerre. Ensuite, il suffira de prendre son temps pour progresser sans difficulté, le jeu ne vous forçant pas à avancer. Outre le mode de difficulté normal, il y a un mode de difficulté personnalisable avec quatre options, qui pimentent légèrement le jeu. Malheureusement, The Spatials manque un peu de profondeur, et la répétitivité s’installe rapidement. Je lui ai néanmoins trouvé un côté assez addictif et il est parfaitement adapté pour les gens qui cherchent un jeu de gestion simple et casual. A noter que le jeu n'est pas disponible en français ; cependant, l’anglais utilisé reste dans l’ensemble assez basique. Enfin, concernant la durée de vie, si quelques heures suffisent pour faire le tour des possibilités offertes par le jeu, il faut quand même compter plusieurs heures pour terminer le scénario, tandis que des dizaines d’heures sont nécessaires pour obtenir tous les succès, pour certains desquels je donne quelques conseils [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2213697022] [u][b]ici[/b][/u][/url].
This is just a clunky game. The tutorial is too simplistic and only covers the basic things that most people would not even need a tutorial for. Exploring other systems is a fun idea, but it is just not implemented right. Your officers should just do what they are supposed to when you come up on an enemy. Contract missions that take real time are a bad idea, it is like the developers wanted to make a phone game. Honestly, this does feel like a phone game port.
It's an OK game. I found the combat part boring. There's nothing to get really excited about in the game. If you want a slow-paced, relaxed game, this might be for you. By the time I was approaching 10 hours of game play I was actually bored with it. Bottom line is that it just isn't challenging (fun?) in any manner. I can only recommend if you want to give it a go is to wait for it to be on sale.
A game that tries several different genres, and does not succeed in doing any right. You start out on a barren rock (why people would visit this place, I have no idea), with an absolutely awful tutorial system. Only the very basics that anyone who has ever played a management simulator game would know are explained. All of the other systems are left to your imagination, and there are no tooltips when you hover over icons and buttons. There are sometimes tooltips when you click on some of them, sometimes there is nothing at all. I still don't know what several buttons on the side menu in the colony sim area do. The worst thing about building your colony is that your buildings 'stand' up on platforms, and when you go to build you always need to measure one space back and up, or you end up building on top, or to the side, of the structure. It is awful and so annoying. But yes, the main focus of this game seems to be building a space colony, managing the needs of your guys, and getting space tourists to come and visit. That is all well and good, but it is extremely simple and bland, and the money that you make from having people come and visit is extremely low. It takes one of your colonists nearly a minute to make two pizzas for you to sell in the cafeteria, and in the end, you get about 4 or 5 credits for it. A single floor plate for the basic corridor costs 2 credits, the kitchen floor is 5 credits, the stove to make the pizza costs 350 credits, the cafeteria floor costs 5 credits, and the two different objects to sell solid food, and liquid food, each cost around 350 credits. If you want to sell food to multiple tourists at a time, you need to have multiple of all of these. Then there is the cost of getting the materials to make that pizza. You need to invade planets, and then for some reason, buy the rights to exploit the resources there. So, you land on the planet (more on this later), kill everything that moves, and then have to pay a hundred credits to get 1 of the vegetable resources, with only 1-4 being available on each planet. The cost goes up the more of them that you buy, and each one only gives you a single resource every 12 minutes. You can buy new colonists for 250 credits to assign to the embassy there, which if you assign three you can shorten the wait period to 2 minutes, for only 750 credits. Each system as you go along increases in level, so by the time you get to the fifth system, you need level 5 colonists to work in the embassy. After four solid hours of playing and doing these missions, I got my starting group of 5 colonists to level 6. It seems as though a lot of aspects of this game as designed to waste your time. You waste time waiting for all of your trade goods to be made, waste time waiting for tourists to them come and buy them. If you want to do contracts for extra resources or items, you literally need to wait 5+ real life minutes to see if they succeed or not. Then we get to the area where they tried to make a sort of real time strategy game within their colony management sim game. You can bring five of your colonists, with there being five different classes, each with their own special active abilities and passives. So far it sounds good, but they will do nothing without your instructions. You have to rapidly click around to move them, to have them shoot. If you stop clicking on the enemy so that you can go and use the doctors healing ability, or the strategists sniper shot, or the engineers grenades, all of your guys will just stop shooting or moving and just stand there taking hits to the face. The amount of money you get from just taking over the planets and killing things, is actually much better than anything in the colony; but it is terribly boring and unresponsive. If they had perhaps made it turn based, with structures and rocks and trees as cover; even if it still has the same shallow depth as it does now in the RTS way it plays, I think it would have been much improved. As it stands you basically just use all your special abilities as fast as you can on the boss, spam click on him, run away, spam click, run away, use your special abilities, repeat until dead. I would really, really like for this game to be better than it is, because I can see so much fun and potential here. For a ten year old game, it looks and sounds great. It just drops the ball in so many different ways, it is a real shame. I would not recommend this game.
Building orders don't even work half the time. Makes it kind of hard to playa game about building things, you know.
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