
Fight hordes of enemies led by The Slormancer, an evil warlock from the past, in an absurd yet epic Action RPG! Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
The Slormancer is an epic 2D Action-RPG Dungeon Crawling game following a band of outcasts on their fight against hordes of enemies led by The Slormancer! Play as a Mighty Knight, a Fierce Huntress or a Mischievous Mage, master hundreds of abilities and ancestral powers, gear up, fight for the reputation of your kind and prove your value to the realm.
Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.
You were born with absolutely no skill whatsoever, and yet you find a way to be the last hope of the realm as the enigmatic Slormancer and his incompetent underling try to conquer the world once again. How great. But like your grandfather once told you: "You might not have the talent but you have the will."
Unlock and master more than 200 unique Abilities, Upgrades and Passives for every class. Each active Ability has its own skill tree, allowing you to create unique combinations.
Choose your Legacy and inherit ancient powers among more than 150 Element-related Skills and Passives in the Ancestral Skill Tree.
Master Fire and summon powerful elementals, use Ice to freeze your foes, convoke Thunder and create massive storms, embrace the power of Light or make one with Shadow, it's up to you!
120 unique and game-changing weapons available for every class. Each Slorm Reaper is a unique and priceless weapon that you can loot during your adventure. Once found, wield it to benefit from its powerful effect, level it up, and eventually evolve it to a greater form.
Find and collect Normal, Magic, Rare and Epic items with completely random properties but also shiny Legendary items with more than 200 unique affixes.
Then enhance them with an infinite upgrade system!
Unlock Skills, Upgrades, Ancestral Abilities, Ultimatums and Runes, find Epic Items, and collect Slorm Reapers to create deadly combinations that suit your own play style!
The Slormancer is all about Collection and Progression so you can switch at any point between any skills you’ve previously unlocked, Slorm Reapers and items you’ve previously found, even between the 3 classes of the game! This unique Flexibility allows you to swap between different combinations and play styles in the blink of an eye, whenever you feel like it.
Defeat lots of unique monsters, elites and bosses with more than 40 different affixes through procedurally generated adventures, venture into The Slorm Temple, face The Great Forge and hunt down The Warlords in The Netherworld through 7 different environments. There are always things to do and monsters to kill! And it's always different!

A soundtrack so breathtaking that you will never want to hear something else again.
A story so deep and meaningful that you will tell it to your grandchildren.
A spooky but lovely village full of absurd villagers.
Over 200 achievements to unlock... we lost count ages ago!
Loadouts, Loot Filters, it’s all in there!
Tons of options, screenshakes, damage numbers, we got you covered!
Bindable controls.
Click-to-Move support.
Full Controller support.

Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.4Kreviews | 81% | — | $3.8M |
| $12.99−35% | 114ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a lot of fun. Short levels that let you jump in and out and several endless level options that let you just keep going. The item progression has multiple tiers that you don't even realize they are there until you. Tons of customization, and yet the game is simple enough that you can play hundreds of hours before even getting to the point of needing to fine tune your character build. It's equally fun when I'm just looking for a low-brain power distraction as when I'm looking for something engaging where I need to make some plans and figure out a strategy.
素材さえあれば考えついたビルドは試せる。 ただ、木人のようなdpsチェック等で試せる場所がないので、これは本当に最適な構成にできているか?が分かりづらい。 自分でやりたいようにビルドが作りやすいゲームなので、仕様等を調べなくてもゲーム内ヘルプ等で説明があると嬉しかった。 終盤までいくと自分の攻撃と敵の攻撃等で何がおきてるのかがわからなくなる。 試練2突破ぐらいまでが分かりやすく楽しめた。そっから先がちょっと微妙でした
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's decent, 8/10 ARPG.
I like this game very much, too much to enjoy to get frustrated with a grind, at least for me. Old timer comment I guess but ... were not most arcade games a grind or a rinse wash repeat from the days of old ? Maybe that is why this does not bother me much. At least I do not need to get tokens from a creepy looking guy in a both to enjoy the grind.
TLDR : Jeu sympa, bien fait, complet. + 3 classes jouables (guerrier, mage, archer) et plusieurs sorts différents par classes avec des personnalisations variées. + Pas de bugs, le jeu est fini et complet, et tourne bien. + Une infinité de petits détails pour améliorer le confort de jeu (un filtre pour les loots, ramassage automatique des loots, des raccourcis pour les fonctions récurrentes, des explications pour toutes les mécaniques de jeu accessibles in-game, mécaniques pour limiter les problèmes liés à la RNG...). + Des dialogues sympatiques avec de l'humour. + Une progression sur plus de 150 heures pour une seule classe, une difficulté vraiment bien dosée pour peu que l'on prenne le temps d'apprendre le jeu et ses mécaniques de résistance, d'armure, de réduction de dégâts... comme tous les jeux du genre. + Plein d'armes différentes et un arbre de talents qui apporte de la profondeur dans les choix de builds. + Très beau, surtout si on aime le style pixel. - Il ne s'agit pas d'un successeur à Diablo 4 ou PoE 2, The Slormancer ne joue pas dans la même catégorie. - Il n'y a pas de nouvelle saison, de nouveau contenu à venir. Le jeu est fini.
I REALLY want to like this game, but it's just too complicated for its own good. It could probably use a cut in the amount of crafting and grinding required to feel like you've done everything. Not to mention, The final boss is currently locked behind A LOT of grinding that I just do not want to do. The humor of it is cute at first, Then it just gets a little too meta to be enjoyable. I honestly think this is such a well made game, But I think it could use a few adjustments.
Al igual que otras reseñas debo mencionar la pared de grindeo sin justificación impuesta antes de llegar al final de la historia, cuando ya me estaba familiarizando de manera mas profunda con las mecánicas y pensando en hacer nuevas builds aparecen de la nada y sin previo aviso los requisitos para acceder a la ultima zona los que requieren horas y horas de grindeo. Los ARPG se caracterizan por utilizar el grindeo como forma de enganche atendida sus valiosas recompensas, generalmente nos enfrentamos a este diseño en el endgame, pero The Slormancer lo incorpora de manera abrupta a la mitad, cuando ya tienes tu personaje mas o menos proyectado se te obliga a seguir repitiendo zonas con los mismo enemigos cada vez mas fuertes. El hecho de haber colocado estos requisitos no es del todo una mala idea, si no que esta muy mal implementada por ser exagerada, otros juegos como Path of Exile son mas sutiles al exigir que cumplas con ciertos atributos o nivel de personaje para acceder a gemas o supports, acá no existe eso "cumple con esto si quieres avanzar, no hay alternativa". Hubiera sido atendible si se tratase de un EA, pero este lleva meses en su 1.0. Espero esta característica pueda ser ajustada en un futuro ya que es un juego con buena progresión, entretenido y bonito pixel art.
何を言いたいのかが分からない とにかく説明が少ない。当方のハクスラ経験が少ないのもあるのだろうが スキル、装備、報酬 様々な場面で「結局これを選ぶとどうなるの?」となってしまう ハクスラ経験者にはこれでも分かるのだろうか
The Slormancer nos presenta una propuesta de jugabilidad que es dulce, suave, a la par que melosa y crujiente. Básicamente es un hack-n-slash pixel art, muy reminiscente de la época renacentista de Góngora. Aquel Góngora que corría tras las faldas de las chavalas. Con sus árboles de habilidades extensos y frondosos, The Slormancer nos ofrece plenitud de horas de pim pam pim pam pim pam, grindeo a saco para quedarte embelesado durante horas, procesando las emociones que sean que tengas atascadas en lo más profundo de tu tráquea. Yo lo veo como un MMORPG singleplayer y offline. Es puro grindeo una y otra vez, machacando enemigos una y otra vez. Subiendo tu nivel, el de tus armas, el de tus hechizos, etc etc. Ojo que con The Slormancer y la manera que tiene de jugarlo haciendo click muchas veces con el ratón, me acabó doliendo la base del pulgar en la mano con la que uso el ratón. Y tras pensarlo un poco decidí comprarme un cacharro para ejercitar el agarre de la mano. Y ojo que me ha ayudado. Así que nota por si a alguien leyendo esto le ocurre lo mismo: calienta los músculos de la mano, ejercítala un poco. Cómprate un cacharro para ejercitarla, en inglés se llama "hand grip strengthener".
A genuinely lovely version of the classic hack'n'slash with various relatively modern elements, without the toxic real money paraphernalia. Excellent pace, doesn't fall in the usual traps of JRPGs or "action RPGs", and keeps itself interesting without attempting to present itself as more than what it is. The variety in the game is super accessible and not hidden behind hundreds of hours of grinding. This may be the game that'll make me not play D2 any more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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