
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 330ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm am huge Lovecraft fan and a few years ago picked up Sinking City (1) expecting another disappointment, No, it was downright excellent. And I say that as a person who is not a fan of resource-limited horror games. So I was very excited to see the sequel coming up. I'm only a few hours in so far, but it is excellent. The graphics are improved, making the game even scarier. The story I've seen so far is top notch. I haven't yet used the mechanics of the mask, but I think I get the idea. Every aspect of what I've seen speaks to a love of Lovecraft. The horror is just the sort of lunacy he described. But my favorite part is the detective mechanics. You gather data and put it up on a wall and connect facts to make conclusions or unearth new ideas or solutions. It's the engine frogware uses in their Sherlock Holmes games, and it is fabulous.
I'm impressed! Recommend!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you love H.P.Lovecraft or anything mysterious, survival horror, scary atmosphere and some puzzles and investigations with action definitely a game for you.
Гораздо лучше 1 части, механики Резика пошли игре на пользу, головоломки нормальные ёбли как с Сайлент хилом небыло, Портит всё ♥♥♥♥♥♥ сюжет, концовка и нелепая стрельба
可以作为生化危机的代餐玩玩
可当生化危机代餐,地图设计优秀
Un excelente juego como el primero, entretenido y buenos graficos.
이번 신작은 그냥 바오하입니다. 예전에는 수색하고 증거찾고 조사하고 해서 풀어 나가는 추리게임이였으면 이번 작은 그냥 총들고 다 깽판 치는 겁니다. 내용은 러브크래프트 답게 기괴하고 오컬트부분이 있지만 장르가 바오하로 바뀐 만큼 전투신 탄부족이 크고 바오하식 퍼즐풀기(특히 꼭 나오는 한 건물에 3개의 무언가 찾아서 한 곳으로 집합시키기 + 안죽는 무적 적)은 꼭 등장하더라구요 저는 개인적으로 바오하 장르는 처음에 임펙트는 강하지만 점점갈수록 지루하고 힘들어져서 후반으로 갈수록 점점 지루했습니다. 아직 엔딩은 안봤는데 뭔가 엔딩도 그냥 거대괴수 보스전 느낌 날 것같아서 기대는 안하고있습니다. 10점중 7점이고 가격은7만원은 너무 비싸다 생각합니다. 한 4~5만원 정도면 좋을 것 같습니다.
The Sinking City 2 is a beautiful game. Some will grumble that the game deviates from the more detective style of the first one and it has. However, as this is a game made in Ukraine it makes sense that the developers have been affected by the war and the game reflects it. At its core the game is a story of hope against overwhelming odds, and the main characters fight for it. The ambiance is top tier, and the game looks phenomenal. The game play will either make the game for players as well as push others away. It is very much in the vein of Resident Evil. You can craft ammunition and healing items, you can find unlocks to increase your stash size and improve your weapons. The balance of how many resources you have against the enemies you have to navigate through is where the tension is. I remember going back to a previous zone because I got a key to unlock a puzzle and having low health, no ammo and one small healing item wondering how on earth I was going to make it through. You can however unlock items through solving mysteries. After you build up point, you can go back to the main menu and unlock weapons, outfits and even unlimited ammo which makes additional playthroughs closer to Resident Evil 5 than the earlier installments. However, I do wish they gave out talent points a bit more readily as you will be starved choosing between reloading quicker, taking a bit less damage or getting more ammo per craft (which is very helpful early on). Explore everything you can, dive into the moody atmosphere and just let the game take you where it will and you will not be dissappointed. I enjoyed my time with it and I think you will to.
Jest ok
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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