
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 330ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DISCLAIMER: I didn't play the first game so I can't tell you whether or not it's a good sequel or not As a standalone experience, The Sinking City 2 is a great survival horror game in the vein of the Resident Evil remakes, developed mostly in Ukraine during wartime no less. I have heard that the original game wasn't as focused on the survival horror aspect, so be prepared to expect a different experience if you're a die hard fan of the original installment. The fish market level is a bit repetitive but other than that I have no real complaints. Слава Україні!
Savaşta olmalarına rağmen böyle kalitede bir oyun yapmaları beni şaşırttı. Aşırı uzun olmaması da çok iyi. 11 saatte bitiyor. Fakat yetenk geliştirmek için gereken itemlerden çok az veriyor. Nerdeyse hiç yetenek geliştiremedim. Bu tarzı sevenler mutlaka oynamalı
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну что могу сказать. Нормально? Неоднозначно? Это неплохая игра с хорошей атмосферой, большим количеством отсылок, грамотным геймдизайном и приятным игровым процессом. За всю игру не было такого, чтобы я ощущал нехватку ресурсов. Их всегда было мало, но загрузок по причине "Потратил лишнюю обойму и теперь огребаю" не было, это порадовало. Даже моменты когда я откровенно душнился достаточно быстро сменялись спокойной локацией, где я мог выдохнуть и протереть потные ладошки. Хороший ли это сиквел оригинальной игры? Скорее нет. Я бы рассматривал вторую часть вообще отдельно. В первой части, были свои проблемы, которые тут исправили, но там недочеты перекрывались интересным сюжетом с выборами, интересными персонажами, хорошими историями (именно во множественном числе) и общим приятным вайбом. Тут этого, к сожалению, нет. Видимо, разрабы заплатили за избавление от проблем, избавлением от клевых фич. Вот по сюжету хз, вроде бы не говно из жопы, но и не что-то интересное и затягивающее. Два малолетних дебила полезли в запретные книги, ну ♥♥♥♥♥♥ конечно. Потенциально интересные и прикольные персонажи, которые могли бы скрасить сюжет оказываются слиты, как тот же библиотекарь с червями, или сирена. Неплохой сурвач по Лавкрафту, плохой сиквел The Sinking City. Тем не менее, я могу скорее порекомендовать игру, чем отговорить в нее играть. Она нормальная. Как-то так
Годнота
Short, but cool. For RE and Silent Hill lovers
I like it so far. If you enjoyed the latest Alone in the Dark, you will like this game. I agree that it is not like the first Sinking City, but this game is also good.
A few hours in and enjoying it so far. It feels heavily inspired from games like Resident Evil 2 Remake, just not as good obviously. But the atmosphere in the game is top notch. You can tell they put a lot of love into this game and for that I happily purchased. I really didnt enjoy the first game at all, but im enjoying the shift to survival horror. P.S the little crawling enemies are ANNOYING AF
The game is fantastic. It's miles better than anything Frogwares has ever done. It's almost stunningly better than anything they've ever done. The investigation mechanic is now a progression mechanic bolted onto an extremely competent third person RE game. Perfect balance of combat and fleeing. Perfect balance of materials so that you're basically constantly out of ammo and that balance means the frustration of having to drop something because of a full inventory is extremely rare. Finally I must note I have not finished the game. I decided to write the review now because I just came across the "prosthetics lab" room in the hospital level. The lab is an anachronism. It's in the game but the xrays seem to be stories of soldiers amputations from Russia's war on Ukraine. Frogware producing something of this quality under the immense strain of the war is amazing. And the prosthetic room truly impacted me. Congratulations to Frogwares. They have made each game a little better than the last and now they've finally produced something that is as good as anything in the genre. A triumph.
The depth to the world they adapted is truly remarkable. As a huge Lovecraft Fan myself, seeing a studio pour so much heart into a game and genre, wich i hold very dearly, is one of the greatest gifts one could ever ask for. Thank you Frogwares <3
有点意思,不过使用喷子后的近战斧头劈砍经常劈不到人,希望修正。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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