
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I binged it in a few days. It's a fantastic game — the story, the gameplay, the graphics, the acting — everything is top-notch and much better than the first game. It's become more like RE, but as a fan of the series, that doesn't put me off. The second game is almost nothing like the first and is much better in quality. There are definitely some downsides, but they're minor and can all be attributed to the small development budget. I liked the game; for me, personally, it's a [b]9/10[/b].
To little sinking city to mutch simping, it gets worse the longer you play
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am loving this game, I steared clear of the 1st one as I herd it was very sandboxy and not really my thing, but this game, survival horror. I get mad Alone in The Dark vibes from it. It kinda plays like silent hill 2/3 and in my opinion is not lazy like resident evil IX was. If your a fan of the 1st, make sure you understand that aside from the tone and setting, this game plays differently from the 1st, and that is not a bad thing but if your looking for more of the same, then this game is not that, it is an evolution of the 1st and epic in every way.
A great survival horror game.
Pretty solid so far after 3 hours of gameplay. Not a AAA game that's flawless, but given the circumstances of its development I'm pretty impressed. Gameplay is straight forward but serviceable, graphics are pretty good, and the atmosphere is unique. My main gripe is with the sound quality - a lot of the sound effects are muffled or sound low quality and the voice acting is a little flat. If you're in to survival horror games I'd definitely give it a try.
I wanted to get into it and give it a chance since i loved Sinking City 1 and they probably worked really hard on this game. But i could never get into Resident Evil games and that's exactly what this is. If you like Resident Evil you'll like this but if you were into the first Sinking City game you probably wont like it. The investigation system is just finding notes around and linking them together on the inventory screen. You can't really investigate because there are enemies everywhere and the game is made so you never have enough ammo to clear the area. Even if you do manage to clear an area they're just going to respawn so you're just running around in a panic the whole time. I understand they wanted to make it accessible to a wider audience but it's lost it's uniqueness and atmosphere. Some will love it but it's not for me or for anyone who likes investigating and solving mysteries.
Ok so the Game was definately great, but i do had some issues with it. The Gameplay was great and the world design too. I did expect something very different from the Game. so before you buy this keep in mind that this Game is nothing like its predecessor. No open world but therefore more worked out confined locations. the tension is great but the game is very linear compared to the first game. its more of an horror shooter than the horror investigation game the first sinking city was. imagine it like if call of cthulhu 2018 and resident evil 2 remake had a child. its a great game but feels more like a standalone or spin off rather than a sinking city TWO. the world is so empty unlike sc1 where people still inhabited the city. it felt less like a sinking city and more like a sunken city. i did love the familiar places and referrences in the game for lovecraft fans. being in arkham and visiting the miskatonic university was great. Next about the Dlc halloway Manor. i highly recommend to get it aswell. it was really great and gave you some peaks of connection to sinking city 1. the dlc reminded me of resident evil 7 wich i really enjoyed. one of the best things is the resident evil style maps that mark rooms red or blue if you missed something or cleared it fully. I cant say much about the NG+ mode since i just started that. My biggest complain points are: 1. the weird movements of enemies making it hard to hit weakspots on arms. 2. the fact that ressources take up inventory space different from sinking city 1 3. that fricking ink monster in the hospital. its a concept i always hated in every horror shooter. dead space and resident evil also always used that concept the ink monster uses. 4. i really miss the melee from sc1 with the shovel. having no knife or something is a bold choice in a horror game of this kind. generally that game could have been release under a name like call of cthulhu and i wouldnt have thought this game is a sinking city connection. nothing feels the same. but after all i do recommend the game for the fun time i had and the great world building. missed chance was the not playable time trasvel section in fish market. that could have been fun. to actually play in lively arkham. the game took me personally about 13hours and the dlc about 1.5 hours. definately way shorter than sc1 with its open world and lots of side quests. take a look into my lets play if youre interested: [url=https://www.youtube.com/playlist?list=PLUXCxkKTWYGQ] The Sinking City 2 [/url]
Highly recommend.
I think this game is a substantial improvement over their first and there are plenty of things I found appealing: The license, the sound design, and some of the characters were fun. That being said, the combat encounter system has serious issues. Toward the end of the game the pacing of combat got too frantic for a survival horror game. It felt like every other room was a huge battle, which works fine for an FPS, but in Survival Horror games with less than optimal controls, this gets tedious. I feel like the enemy design wasn't amazing either. The bog standard enemies are okay as they're basically zombies. But the Stygans, these small creatures are too easy, requiring a juke and stomp. Another creature, the Lethian, was irksome to fight as it would run away and come back. This would be fine in an action game, but for Survival Horror it was tedious. The fights themselves were incredibly repetitive. By the time I got toward the end, I felt like I was getting into the same horde fights over and over again and rather than enjoying it, I hated it. I ended up uninstalling the game just prior to the end. I feel like the developers understand the aesthetics and direct mechanics of survival horror, but they don't quite grasp the underlying reasons for why certain mechanics express themselves.
"[...]C'è stata una scena in particolare che m'ha colpito: stavo esplorando un locale diroccato ad Arkham quando un pianoforte è caduto in una pozza dal piano superiore, un jumpscare abbastanza comune... al momento non c'ho fatto caso, ma poi sono tornato sul luogo, il pianoforte era sparito ma dalla pozza proveniva il suono di un tasto pigiato... è un dettaglio infimo ma che aggiunge un livello d'orrore incredibile.[...]" (Recensione completa su backloggd, link in bio) Non so, vorrei poter dare un voto più alto a questo The Sinking City, perchè il rispetto per le opere di Lovecraft è uno dei punti più forti del gioco, con una storia apparentemente scontata che chiude col botto, personaggi carismatici e scrittura dei dialoghi molto molto buona. Però il gameplay, per quanto non orrendo, frena un po' ciò che il gioco sarebbe potuto essere: un fantastico investigativo nella città di Arkham che invece diventa un "survival horror", parecchio derivativo. Lo consiglio a chi cerca una storia misteriosa e affascinante e un primo approccio ai Miti di Cthulhu, purché sia disposto ad accettarne i limiti meccanici. Chi invece desidera soprattutto un action horror rifinito quanto Resident Evil rischierà di rimanere deluso.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.