
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a game made for fans of lovecraft and lovecraftian horror. It has a great atmosphere and is full of little references to lovecrafts body of works for fans to notice.
ОГЛЯД ГРИ THE SINKING CITY 2 Келвіна і Фей поєднала пристрасть до окультних знань. Вони були відчайдушними дослідниками містичного, потойбічного і незбагненного. Одного дня їхнє спільне прагнення до пізнання загнало Фей у кому, а Келвіна поставило на шлях визволення коханої зі світу снів за будь-яку ціну. Як на зло у Аркгемі, де їх спіткало лихо, почалася аномальна повінь. Більшість населення евакуювалася, а ті, хто, хто залишився, переважно обернулися на моторошних чудовиськ. Адже з повінню прийшло мерзенне слизюччя, яке захоплює все живе і в лічені миті перетворює на лиховісних потвор, що коряться чиїйсь мерценній волі. За таких обставин ми й починаємо свій шлях у The Sinking City 2, нових жахах виживання від Frogwares. Це насичена й динамічна пригода, що ввібрала у себе усі найкращі напрацювання жанру за останні роки. Гра поділена на доволі компактні локації, між якими пересуваємося на човні. Адже місто затонуло. А кожна локація — це вся гра в мініатюрі. Маленька метроїдванія, де ви по колу зачищуєте кімнати у пошуках ресурсів і ключів, розблоковуєте проходи та нові приміщення, просуваєтеся до розкриття якоїсь похмурої таємниці, яка обов’язково знайомить вас із іносвітнім вторгненням сутностей із далеких зірок. Адже так і заповідав Говард Філіпс Лавкрафт. За складністю і жахливістю The Sinking City 2 найбільше схожа на нещодавній Cronos: The New Dawn. Важливо опанувати бойову систему на початку, інакше вас чекає всесвітнє пригнічення і спустошення від повної втрати боєприпасів посеред запеклого бою. На початках я грав у звичному для Resident Evil веселому темпі — просто розстрілював воріженьок. Але скоро помітив, що ті, курва, ухиляються від прицільньої стрільби і я швидко втрачаю боєприпаси й аптечки. Згодом довелося скидати складність гри до мінімуму. Але пізніше я збагнув, що треба просто стрельнути комусь в коліно, а тоді добивати його ногами з дуже смачним бридотним чваканням. Майже завжди це допомагало позбутися прямої загрози. Додаткового жаху додає те, що всі вбиті ніколи не є стовідсотково мертвими. Завжди існує ненульова ймовірність, що трупи припинять бути похмурими декораціями і повстануть, аби знищити головного героя. Але треба далі мотати кола по черговому похмурому маєтку, церкві, лікарні, ринку чи арктичній станції. Хоча на правду більшість ворогів можна просто ігнорувати й пробігати. Це найбільше заощаджує ресурси. Тим паче, що за убивство монстрів гра жодним чином не нагороджує і не полегшує подальше просування. На це впливає зосереджене дослідження і обшук кімнат. І вони підсвічені червоним, якщо ви ще не все підібрали. Зручно, як і в Resident Evil. The Sinking City 2 — це найбільш кінематографічна українська гра. Тут немає жодної балакучої голови. Усі зустрічні персонажі мають неповторну анімацію і їхні сцени появи та подальшої взаємодії дуже ретельно та видовищно зрежисовані. Від початку і до кінця гра щедро, дорого й багато демонструє найсправжнісіньке кіно. Фанати творчости Лавкрафта будуть дуже приємно вражені велетенською множиною відсилок до всього найяскравішого із доробку засновника сучасних фантастичних жахів. Ви зустрінете мізки в банках, полярників з прибульцями, риболюдей, мацаки, богів, вироджених покручів, духів замордованих і тощо, тощо, тощо. Та в основі сюжету The Sinking City 2 лежить абсолютно зайкрайсвітнє кохання між Келвіном і Фей. Це щось вище за еротизм, пристрасть, залежність, відданість. Це все разом і ще щось більше, неохопне, незбагнення, неперевершене. Їхня самопожертва надихає і збагачує. Після цієї гри шалено хочеться стискати долоню коханої і довіку слухати її голос. Бо тільки це і важливо, а все інше хай палає і летить під три чорти. The Sinking City 2 — це настільки впевнений послідовник жанру жахів виживання, що відчувається, як першоджерело. Просто неуникне творіння для поціновувачів лихого, потойбічного, огидного й іносвітнього.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would prefer to give this a mixed rating if that was possible. Visually, the game is striking & I think the overall visual world building is excellent...but that is kinda where it ends. It is clear in its intent to be a resident evil style game, which actually got my attention as the RE2 remake is one of my favourite games. However, where Resident Evil has years of refinement behind it, this is a first attempt for this developer. Whilst it is not outright bad & a good attempt, it is frustrating to the point I don't find it fun to play. The story also just seems flat, almost as if there isn't one. A lot of what is being done feels & ends up being pointless to the overall story. The combat itself is largely okay, but the enemy spam in tight corridors gets very tedious rather than engaging. There is also a balance of ammunition to enemy volume, which makes dodging your best friend...if you wasn't in a tiny corridor with multiple enemies blocking the only way forward. I think some people will like this, but it is a test of nerves & not in the intended horror way. As a first attempt, its quite formidable & I do still have faith in them to create another better game like this if they wanted. I did not play the original, so I have no attachment to whatever it was, but I do here that is also a bit of an issue for some. I will not be finishing this game unfortunately, but I do not fully regret buying it.
Enjoyable! Looking forward to more.
好评是给愿世界和平 制作组纯纯堆怪狂魔
TL;DR They changed combat to be like R.E, removed enjoyable gameplay elements from the first game and the game feels like a poorly made R.E clone made in the lovecraft universe. If I wanted to play R.E I would play that, I wanted to play The Sinking City 2, but instead I got this. ------------------------------------------------------------------------------------------------------------------------- The Sinking City 2 is a Resident Evil / Silent Hill game that was modded to have the Sinking City lore. Gameplay is like Resident Evil with having to aim at spicific parts of a thing to kill it without having to waste an extra 5 bullets, though the game will still have 2-3 of them attack you at once in a small area forcing you to either waste ammo or take damage. Did you enjoy the detective parts of the first game? (I loved those) those are gone. To me, this is the Masqurade Bloodlines 2 of The Sinking City series. Something that was already successful as it was, changed to be more like other mainline games and in the change, was made worse because its NOT those games, it is it's own game, and it copies from those games poorly. I avoided reviews and videos because I did not want spoilers, I wish I had seen reviews or videos because I would have known to not purchase this game. I honestly do not understand how they could have gone from the first game and then made this and have a splash screen that says they are proud of how the game turned out. Aside from the visuals, this game could have easily just been some resident evil mod because it plays pretty much like resident evil, except every resident evil element in the game is worse than the actual resident evil elements.
So I would like to start off by saying I have been playing survival horror since I was young so I am not new to this genre. First I’d like to start with the good and say the story is really great and I was definitely interested the entire play through. This is coming from someone who didn’t play the first one, and I didn’t feel lost or confused at all. Second, I think the environment is a 9/10. It’s such a good feel, it’s interesting, it’s not like jump scare scary but it’s scary enough where you are on edge sometimes going into a room. Now the bad to me in this game, I really feel like the boss battles in this game are so bad. They made them where there is containers at every boss stage and the containers just spawn over and over to give you resources. The reason I find this annoying is because in most survival horror games, they usually put save room or inventory before the boss battle so you can approach it in a prepared way. It’s rare to get that and it’s annoying. Also, during the boss battles, you can’t really appreciate the boss or focus on the detail because they spawn like 10 side enemies during the fight so it just becomes dodge and shoot type of vibe and I think if they just did you vs the boss it would be so much more of a great rhythm. Last, I think what they did bad at that piggy backs off my last statement is that I swear there are just too many enemies in some rooms. Like I understand survival horror isn’t supposed to be easy and you need to manage your resources, but I feel like in this game there literally is just too many enemies sometimes in rooms/areas and it just doesn’t make sense and gets annoying. I would say, for the price it is good, you can tell the team put care and effort into this and it needs to be recognized and appreciated. If you aren’t into survival horror, get it on sale, if you are into survival horror I’d buy this. I will definitely play again in NG+.
Не маю бажання детально розкладати по полицях враження від гри, тим не менш однозначно можу рекомендувати З плюсів хочу відмітити: левелдизайн, пазли, боївка А з мінусів: прогресія, ну і може остання третина трохи менш відполірована
This is exactly what I wanted to see in a game based on Arkham Horror and adjacent lore. It bears resemblance to the first game while being an entirely different feel and addition to the franchise, I absolutely love it.
damn good survival horror game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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