
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.5Kreviews | 84% | — | $2.1M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good story, enjoyable. Play if you want a netflix miniseries like game. Definetly buy if on sale, don't hesitate. Gameplay is nothing special and can be boring at times, so dont buy for gameplay. Very inspired by the Resident Evil series but it doesn't feel like its trying to do what resident evil does. It feels unique to its own. Well done devs.
Solo hereda un par de mecánicas del primer Sinking City, el resto se parece mas bien a un Resident Evil. Corto pero divertido. Recomendado
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dlc 缺失,真正版受害者。
Начинали за здравие, а закончили за упокой...© Проходил первую часть с большим интересом, иллюзий не питал, история в целом мне понравилась, хотя исполнение с гемплейной точки зрения обещало желать лучшего, игру я прошёл и свою дозу удовольствия получил. Вторая часть игры меня удивила сразу же, как в хорошем смысле так и в плохом. Понравился визуал, графика, детализация, персонажи выглядят достойно, мимика на лицах есть(хотя я не понимаю, почему ГГ постоянно улыбается). Не понравилось, что персонаж выглядит как герой первой части. Повествование сразу же в лицо наваливает нам лора, без расшаркиваний и чётко даёт цель, оживить нашу мадаму которая находится в чистой кроватке но в грязном, омерзительном и жутком городе. Тут вопросов у меня лично нету, так как это игра по мотивам книг/историй Лавкрафта, не нужно особо сильно искать логики, в книгах +- то же самое. С точки зрения гемплея и в целом изучение города, стало как мне кажется лучше, нету пустого открытого мира, беготни туда сюда, комплексное изучение, сбор, решение головоломок, только ленивый не пнул эту *собаку* сказав, что игра стала калькой на Резидент Ивел. И в самом начале, мне такое направление понравилось, пока я не столкнулся с первыми трудностями, в пожарном здании.... Вот объясните, кому в голову пришла идея, что после смерти врагов они могут реснутся из за пиявок ползающих по полу, которых можно убивать но от этого ровным счётом ничего не меняется, я не нашёл ответа, я просто бегал по пожарке, убивал одного и пока кайтил других, первый воскресал и атаковал снова, при этом *зоны* уязвимости могут не появляться на врагах по 5-10 секунд, а враги ресаются, а червей топтать можно но бесмысленно, а ещё есть черви которых топчешь а они не умирают, кек. Ок, я отстрелялся в участке, инвентарь(ой ♥♥♥♥♥ это вообще отдельная тема) забитый всяким хламом, который кстати рандомно спамится в ящиках если перезагружаться, я пошёл к ближайшей комнате отдыха , что бы разгрузить инвентарь потому что не смог взять квестовую канистру с бензином, а когда я вернулся в пожарку, то ♥♥♥♥♥ все 3 ходока воскресли. Баланс вышел из игры, но обещал вернуться, мб с фиксом. Атака в рукопашную и уклонение - шедевральный бесполезный мусор, который работает через раз, атака то наносит урон и даёт микро стан противнику, то противнику плевать и он просто засасывает тебя в губы, уклонение так же работает криво, то ты уклоняешься от атаки, то тебя во время анимации засасывают в дёсны. Забрал канистру, вышел на улицу с 5 патронами дробовика, на меня напала целая толпа противников, я кое как убежал до безопасной зоны, что бы сэкономить остатки патронов, сохранился, вышел, пойду тушить свой эс, потому что он горит. Игру пройду, дозами, по чуть чуть, но залпом играть в это на данном этапе, я пас. Игре ставлю палец вниз на данный момент, когда пройду до конца мб изменю своё мнение, там уже и фиксы/патчи должны быть. Оптимизация вроде норм, хотя у меня железо мощное, на 4к мониторе проблем с FPS нету.
Yes, this is Frogware's best game yet and I recommend the crap outta it. I am a teeny tiny bit sad that the style of the game changed from the previous game (both games are separate stories, no need to play 1). I do miss the heavy investigating and stuff. I also have a small problem with pacing, as the story/game didn't really click till the Hospital (probably just a me problem). Good game. Great addition to the mythos.
1
Good survival horror with a little investigating sprinkled in. I see why others would be upset coming from the first one but overall, good game. Also runs well on my set up without upscaling and all ultra 1440.
♥♥♥♥♥
Ich Liebe sieses Dpiel. Einzigster Wehrmutstropfen das es keine offne welt ist aber sonst nichts auszusetzen jeder der dieses Genre mag sollt es sich holen.
The Sinking City 2 does, very quickly, have an eldritch elephant to address. It is not the same type of game as the first, and the Curse of Expectations can do a lot of damage. Instead our second flooded life is focused almost singularly on telling one story. This becomes a second eldritch elephant in that The Sinking City 2 is much like the Resident Evil remakes. A little too much. The Curse of Comparison. It is easy to understand being thrown off by both of these things. It is strange. I have played games inspired by other games before. I have played games that copy near the entire of their inspiration. I have played games explicitly trying to recreate and capture the essence. It's not necessarily a bad thing to do any of these things. I just can't tell .. which this is? Perhaps none of these things, and perhaps it shouldn't matter. It is however an inescapable comparison point that quite aptly sums up the feel of the game. One reason for this is the base enemy being zombies. The idea behind them, the way they work, needing an ever present potential threat that can be a part of the environment and death and destruction without just having a creature pop into existence. It makes sense. It's a wonderful horror concept on paper. Whether lacking some key aspect, delivery, or via the Curse of Comparison .. they're just zombies. They even mutate similar to Resident Evil later on when they lose their heads. Then there's an enemy to stomp around after you menacingly for a while.. It's fine. They are perfectly fine enemies, it's a solid horror survival game. This brings us back to comparisons to the first game. The Sinking City 2 is much more of a pulp eldritch adventure than a tentacle nightmare noir. The combat and moment to moment gameplay is much more engaging. Worry about ammunition, worry about health, fight or avoid the monsters. How to navigate where you need to go, what trouble to expect along the way. Certainly the game doesn't waste of much of your time bumbling back and forth across an open map and can develop the areas it does have more fully. This change of focus has also lost the investigative aspect along the way. A fragment of it is still kept around by having a little note board and some puzzles, but a lot of this is dedicated to 'the locker code is split into three pieces; link them together' or similarly simple conclusions you might be reaching just through playing the game. I think this expectation to be more than running and shooting may be the bigger hurt in the switch from 1 to 2. The Sinking City, while with many of its own flaws, had the draw of trying to be a detective. Considering the information you find, considering motives of other people. Not always, but it was more than other Lovecraftian games have gone for in the genre. That isn't to say you shouldn't consider the information in front of you: there is still a solid story to The Sinking City 2 and I think this connection to the first game holds more than just the curses of expectations and comparison, I think it also gives it more depth. A lot of Calvin's story in Arkham is.. the opposite of what goes on with Reed in Oakmont. On his best day I did not get the impression Reed found living life easy. He struggles while dealing sometimes with the worst in people and motivations all over the city. Calvin on the other hand seems to have energy and hopes and dreams, even if things aren't great right now. He would rather avoid most of the city, and is more focused on the one task at hand. The games reflect the nature of their characters and stories. Overall I enjoyed The Sinking City 2. It took some time to dispel some of the curses, but it is a good game underneath the fog. Detailed environments and background information. Some silly easter-eggs that also aren't blatantly out of place. I appreciated the conversations we did get, and it was nice to see that Innsmouth and Oakmont were still on the map. There are flaws in execution in some parts, the ending at first had me.. upset with some aspects; but with further thought it became ok. It's difficult to think of other ways to convey the required information and not make it too obscure, but it does come across as a bit too.. straight-forward and expository. While I liked her company I would appreciate if Faye didn't backseat to tell me I've just been punched in the face. I'm well aware, honey~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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