
The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Basque, Catalan, Hindi
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very nice game that is basically a walking simulator with a couple of light puzzle elements. The story is very poetic and a bit obscure but comes to a satisfying conclusion. Sometimes there is some lack of direction and some jank. The most impressive element is definitely the large city with its structures, roads, bridges, and staircases. There is a big chance that if you like the screenshots of the store page, you will also enjoy the game. Just be prepared to do some reading of dialogues (no voice acting), but the experience is definitely worth it.
The Silent Swan ist eine nicht leicht zu durchschauende Geschichte über Realität, die in wundervolle, stimmige Bilder gewoben wurde. Mir hat die Geschichte sehr gefallen, auch wenn ich die seltsam fehlerhafte deutsche Übersetzung beklagen muss. Leider kann man die Sprache nicht im Spiel wechseln oder ich habe es nicht gefunden. Dennoch, es ist ein Kleinod und ich kann es nur jedem, der nach einer philosophischen, mit anspruchsvoller Geschichte ausgestattetem Spiel sucht. wärmstens empfehlen.
Глубоким сюжетом тут и не пахнет. Либо вам придется все записывать. Проблемы Не совсем понимаешь куда идти. Пространство огромное ориентиров нет, карты нет. Проблема с картой постоянно застреваешь не ступеньках. Односторонние стены. И много другого. Игра крайне специфичная
受不了了,这是人做出来的游戏吗?这到底是个什么玩意,游戏场景大的要死,一开始还以为是什么大制作,后面越玩越不对劲。这是个正常人类能做出来的游戏?没有引导,没有指南。干嘛不知道就简单几个字在超大的图里面瞎转悠,转悠了4个小时实在受不了了,真是浪费这么大场景 ,你倒是整吧枪搞几个怪僵尸什么的出来打打都比这个到处转悠有意思多了,做游戏的这是脑子给门夹了不知道自己做的什么玩意吧?这游戏能玩吗???来来我看看这玩意有几个通关的,我打心底佩服。要不是过了时效我都要退款了。那种实在闲的发慌的进来玩2小时,让你怀疑人生。
意境很别致,高耸的建筑、阴冷的天色、寥廓的远景和寂静的长路甚得我心,让我坚持多玩了一会儿 然而,一词多义的火星汉化和无声的旁白让我难以领会这深刻的剧本 显著的鼠标延迟配合骑车时牢靠的脖子带引我慢下来欣赏沿途的障碍 还有隐形的玩家模型和只叫不飞的勇敢鸦鸦,又增添一丝末日的气息 这些都让人玩起来有点辛苦,枉费了这个荒凉的故事 终于,轻轻地关闭游戏,打开现实,却无奈这游戏到底也是现实的一部分 PS天才奖,果然不是一家人不进一家门,天了个大才 要不还是标个EA吧
J'ai acheté le jeu en promo à 2€99. La première chose qui interpelle, c'est la traduction française. Les phrases sont à la limite de l'incompréhensible ou incompréhensibles tout court. De ce que j'ai pu voir dans les échanges, les développeurs ont admis que la traduction a été faite automatiquement. Mais à ce niveau là, autant ne rien faire. La seconde, c'est que... bah on s'ennuie assez vite. Très peu d'informations à découvrir, mais ça vaut sans doute mieux en fait. On se contente de foncer, sans vraiment être invité à s'émerveiller des décors qui se ressemble tous et semblent incohérents. Le jeu n'est jamais touchant, poignant ou ce que vous voulez. On va d'un point A à un point B. La traduction n'aide pas en cela. Dernière chose, on sent que le jeu n'est pas fini, et chose qui devait arriver, je suis tombé sur un bug qui a verrouillé ma progression. En somme, à prendre en connaissance de cause.
[h1]かつて経験した事も想像した事もないほどに広く、高く、そして何の意味もないスカスカの世界[/h1] イベントやストーリーの質と量に対してあまりにも広大なマップ、そしてびっくりするほどでかくて高低差もヤバイ建築物。住人が全滅した原因に違いないと思うほどクソ長い螺旋階段。 ただ眺めて歩き回るだけでいいのならばお気楽に「うぉーすげー」とか言っていればいいんですが、このバカみたいに巨大な廃墟や森の中から、プレイヤーが全く知らない目標地点を見つけ出さねばならないので苦痛しか感じません。 画面上に目標地点の説明こそ書いてあるんですが、翻訳がひどい上知らない固有名詞だらけでなんの役にも立たないです。 途中から自力攻略をあきらめガイドの攻略動画で道を確認しながら進みましたが、動画上では出現している登場人物が消失する現象にぶちあたって詰みました。
Key binding missing
I really enjoy walking simulators, but this one actually had me tired in real life. The environment is beautiful and thoughtfully designed, and I love the overall atmosphere. However, everything is so spaced out that the world ends up feeling empty and unfinished. Some games use that emptiness intentionally to create a sense of loneliness or surrealism, but here it just feels like the game isn’t complete. The painfully slow walking and cycling speed in such a large environment doesn’t help either. You spend what feels like half an hour walking in one direction just to interact with a single object, then another half hour walking somewhere else to trigger the next story event. For such a large map, the lack of an in-game map or compass makes navigation frustrating. It’s easy to get lost, especially near the many highways, and you might wander aimlessly before realising you’ve been going the wrong way - only to turn back and walk even more. The story itself seems intriguing, but the absence of voice narration makes it hard to stay engaged. Normally, text-only dialogue in games can work fine, but in this case, there’s so much of it that keeping up feels like a chore, especially while trying to move toward your next objective. To make matters more confusing, the settings menu includes a 'Voice Volume' option, yet there’s no actual voice acting. It makes the game feel bugged or simply unfinished. This game could be so much better with a few thoughtful adjustments. A smaller, more focused map would make exploration feel purposeful rather than tedious, while adding voice narration - at least for the main character - would make the story far more immersive and emotionally engaging. Clearer navigation tools like a simple compass or waypoint system and a bit more interactivity between major story points would also go a long way toward creating a more balanced experience. The foundation is solid, but the current execution makes it feel more like a concept than a fully realised game.
Симулятор ходьбы/езды на велосипеде в квадрате(перемещаться от точки до точки придется очень много и долго), кроме этого можно заниматься только чтением крайне туманных диалогов и простейшим поиском предметов. Мне такой геймплей зашел, можно просто отключить голову и созерцать местный мир, благо визуал неплохой - монструозная архитектура, леса, свет пробивающейся сквозь пелену - все выглядит атмосферно(жаль только оптимизация средненькая, но терпимо). Сюжет - мутная шляпа с туманными диалогами. Попались пару багов после которых пришлось перезагружаться. По хорошей скидке, если вы любитель симуляторов ходьбы, можно пройти.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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