
The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of walking with a couple of simple puzzles. The music and the environment/architecture are the main draws of the game. I really liked them in the beginning, but they started being a bit repetitive at the end. The environments look good from a distance, but on closer inspection you'll notice a lot of floating objects and structures that don't make much sense. You'll be looking at the repeating architecture a lot. The game is pretty buggy as well. On a widescreen resolution the dialogue UI doesn't fit on the screen. Loading my save somewhere around the middle of the game showed the wrong, old objective, making me run back for nothing. Changing some settings caused the screen to go black and forcing me to Alt-F4 out of the game. For some reason I didn't find this walking simulator that interesting, even when it worked. I have played better ones and unfortunately cannot recommend this one.
Что-то очень сильно на любителя. Пустые пространства, гигантские города, симулятор ходьбы, мутные разговоры (без озвучки) на фоне, непонятная история.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Basque, Catalan, Hindi
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The more I played of this, the more I liked it - which is a polite way of saying that it's not perfect, but once I understood the 'vibes' and expectations (and occasional limitations) I had a better time. (And also discovered that jumping makes the dialogue go faster!) Not everyone will likes this but I'm glad I played it. Also I guess some of my brain neurons will spend the rest of their lives remembering the layout of the virtual city, which is kind of funny.
i wish i could live here
[quote=][url=https://store.steampowered.com/curator/12146432-La-Cruceta-Inquieta/][b]Follow/ Sigue a "La Cruceta Inquieta"[/b][/url], Steam curator/ mentor de Steam[/quote] [h1]ESP[/h1] Quisiera poder comenzar diciendo que “The Silent Swan” posee algo más que una atractiva atmósfera, pero desgraciadamente eso es algo que su nefasta gestión del desarrollo argumental dentro de su jugabilidad me impide hacer. Más allá de los primeros momentos no existe una guía o un orden lógico evidente para un jugador que, muy probablemente, se sentirá perdido y llegará hasta a pensar que su partida está corruputa. Me encantaría también poder decir que, como buen “walking simulator”, me ha encantado perderme por sus neblinosos parajes de gótica arquitectura, pero más bien he sentido al recorrerlos la misma sensación que cuando en un juego, por fallo del sistema de colisiones o por error, se sobrepasan los límites del mapa para afrontar una caminata eterna plagada de “bugs” hasta los confines de la programación. No puedo en ningún caso recomendar un juego que, por omisión (incluso si es debida a la inexperiencia), carece de las más mínimas restricciones de diseño que puedan hacer considerarlo como tal: como un videojuego que te guíe o te ofrezca un aliciente para avanzar; y que, además, convierte la contemplación en tedio. [b]Pros:[/b] - la ambientación: arquitectura y naturaleza. [b]Contras:[/b] - nefasta correlación entre su argumento y su mundo: no hay un orden y los eventos, si los encuentras, se pueden alcanzar de forma desordenada; - la ausencia de voz en un juego de estas características es, como mínimo, extraña; - más allá de la primera, las largas caminatas por carreteras desoladas no tienen ningún sentido; - muy poco pulido en todos los sentidos. [h1]ENG[/h1] I would like to start by saying that “The Silent Swan” has more than just an attractive atmosphere but, unfortunately, that is something that its disastrous management of the plot development within its gameplay prevents me from doing. Beyond the first moments there is no obvious guidance or logical order for a player who will most likely feel lost and even come to think that his game save is corrupted. I would also love to be able to say that, as a good walking simulator, I loved getting lost in its foggy landscapes of gothic architecture, but rather I felt the same sensation when walking through them as when in a game, due to a failure of the collision system or by mistake, the limits of the map are exceeded to face an eternal walk plagued by bugs to the confines of programming. I cannot in any case recommend a game that, by omission (even if due to inexperience), lacks the slightest design restrictions that could make it considered as such: as a video game that guides you or offers you an incentive to advance; and that, in addition, turns contemplation into boredom. [b]Pros:[/b] - the setting: architecture and nature. [b]Cons:[/b] - a disastrous correlation between its plot and its world: there is no order and its events, if you find them, can be reached in a disorderly manner; - the absence of voice in a game of this nature is, at the very least, strange; - beyond the first one, long walks along desolate roads have no meaning; - very unpolished in every sense.
Глубоким сюжетом тут и не пахнет. Либо вам придется все записывать. Проблемы Не совсем понимаешь куда идти. Пространство огромное ориентиров нет, карты нет. Проблема с картой постоянно застреваешь не ступеньках. Односторонние стены. И много другого. Игра крайне специфичная
this is one of the most beautiful games on steam
This one was little bit hit and miss at the same time. Really enjoyed exploring through the megalithic and bleak cityscapes admiring the architecture, but it feels very much unpolished and lacking. Sound design especially leaves much to be desired. Story could improve with native english speaker revisiting the style of writing. Really wish it had voice acting as that could've potentially carried over the otherwise very lacking sound design. Floating props everywhere. Have to jump to get up stairs due to bad invisble ramp placements. Performance issues. Some elevators were instant teleports for no apparent reason. It is incredible looking for most part, but not so great at some.
[h1]かつて経験した事も想像した事もないほどに広く、高く、そして何の意味もないスカスカの世界[/h1] イベントやストーリーの質と量に対してあまりにも広大なマップ、そしてびっくりするほどでかくて高低差もヤバイ建築物。住人が全滅した原因に違いないと思うほどクソ長い螺旋階段。 ただ眺めて歩き回るだけでいいのならばお気楽に「うぉーすげー」とか言っていればいいんですが、このバカみたいに巨大な廃墟や森の中から、プレイヤーが全く知らない目標地点を見つけ出さねばならないので苦痛しか感じません。 画面上に目標地点の説明こそ書いてあるんですが、翻訳がひどい上知らない固有名詞だらけでなんの役にも立たないです。 途中から自力攻略をあきらめガイドの攻略動画で道を確認しながら進みましたが、動画上では出現している登場人物が消失する現象にぶちあたって詰みました。
After 3 hours of gameplay, my initial thoughts are the graphics are great, it's a bit unoptimized, but nothing that distracts too much, flickering objects and a little clipping here and there. The story seems solid, you're left clueless every once in a while and have to seek out where you're going with not much info, but most times that's part of the fun. All in all I recommend this game. Buy the combo offer it's the best value!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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