
The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Basque, Catalan, Hindi
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Too many bugs. Could not complete story. Never mind the achievements. It is the true walking simulator. Very unpolished. Cannot recommend.
The more I played of this, the more I liked it - which is a polite way of saying that it's not perfect, but once I understood the 'vibes' and expectations (and occasional limitations) I had a better time. (And also discovered that jumping makes the dialogue go faster!) Not everyone will likes this but I'm glad I played it. Also I guess some of my brain neurons will spend the rest of their lives remembering the layout of the virtual city, which is kind of funny.
i wish i could live here
[quote=][url=https://store.steampowered.com/curator/12146432-La-Cruceta-Inquieta/][b]Follow/ Sigue a "La Cruceta Inquieta"[/b][/url], Steam curator/ mentor de Steam[/quote] [h1]ESP[/h1] Quisiera poder comenzar diciendo que “The Silent Swan” posee algo más que una atractiva atmósfera, pero desgraciadamente eso es algo que su nefasta gestión del desarrollo argumental dentro de su jugabilidad me impide hacer. Más allá de los primeros momentos no existe una guía o un orden lógico evidente para un jugador que, muy probablemente, se sentirá perdido y llegará hasta a pensar que su partida está corruputa. Me encantaría también poder decir que, como buen “walking simulator”, me ha encantado perderme por sus neblinosos parajes de gótica arquitectura, pero más bien he sentido al recorrerlos la misma sensación que cuando en un juego, por fallo del sistema de colisiones o por error, se sobrepasan los límites del mapa para afrontar una caminata eterna plagada de “bugs” hasta los confines de la programación. No puedo en ningún caso recomendar un juego que, por omisión (incluso si es debida a la inexperiencia), carece de las más mínimas restricciones de diseño que puedan hacer considerarlo como tal: como un videojuego que te guíe o te ofrezca un aliciente para avanzar; y que, además, convierte la contemplación en tedio. [b]Pros:[/b] - la ambientación: arquitectura y naturaleza. [b]Contras:[/b] - nefasta correlación entre su argumento y su mundo: no hay un orden y los eventos, si los encuentras, se pueden alcanzar de forma desordenada; - la ausencia de voz en un juego de estas características es, como mínimo, extraña; - más allá de la primera, las largas caminatas por carreteras desoladas no tienen ningún sentido; - muy poco pulido en todos los sentidos. [h1]ENG[/h1] I would like to start by saying that “The Silent Swan” has more than just an attractive atmosphere but, unfortunately, that is something that its disastrous management of the plot development within its gameplay prevents me from doing. Beyond the first moments there is no obvious guidance or logical order for a player who will most likely feel lost and even come to think that his game save is corrupted. I would also love to be able to say that, as a good walking simulator, I loved getting lost in its foggy landscapes of gothic architecture, but rather I felt the same sensation when walking through them as when in a game, due to a failure of the collision system or by mistake, the limits of the map are exceeded to face an eternal walk plagued by bugs to the confines of programming. I cannot in any case recommend a game that, by omission (even if due to inexperience), lacks the slightest design restrictions that could make it considered as such: as a video game that guides you or offers you an incentive to advance; and that, in addition, turns contemplation into boredom. [b]Pros:[/b] - the setting: architecture and nature. [b]Cons:[/b] - a disastrous correlation between its plot and its world: there is no order and its events, if you find them, can be reached in a disorderly manner; - the absence of voice in a game of this nature is, at the very least, strange; - beyond the first one, long walks along desolate roads have no meaning; - very unpolished in every sense.
Что-то очень сильно на любителя. Пустые пространства, гигантские города, симулятор ходьбы, мутные разговоры (без озвучки) на фоне, непонятная история.
this is one of the most beautiful games on steam
This one was little bit hit and miss at the same time. Really enjoyed exploring through the megalithic and bleak cityscapes admiring the architecture, but it feels very much unpolished and lacking. Sound design especially leaves much to be desired. Story could improve with native english speaker revisiting the style of writing. Really wish it had voice acting as that could've potentially carried over the otherwise very lacking sound design. Floating props everywhere. Have to jump to get up stairs due to bad invisble ramp placements. Performance issues. Some elevators were instant teleports for no apparent reason. It is incredible looking for most part, but not so great at some.
Глубоким сюжетом тут и не пахнет. Либо вам придется все записывать. Проблемы Не совсем понимаешь куда идти. Пространство огромное ориентиров нет, карты нет. Проблема с картой постоянно застреваешь не ступеньках. Односторонние стены. И много другого. Игра крайне специфичная
Una apuesta indie diferente, en la que el verdadero protagonista es la atmósfera onírica. La banda sonora es excelente, recomendado si quieres jugar algo relajante, extraño, desconcertante.
Симулятор ходьбы/езды на велосипеде в квадрате(перемещаться от точки до точки придется очень много и долго), кроме этого можно заниматься только чтением крайне туманных диалогов и простейшим поиском предметов. Мне такой геймплей зашел, можно просто отключить голову и созерцать местный мир, благо визуал неплохой - монструозная архитектура, леса, свет пробивающейся сквозь пелену - все выглядит атмосферно(жаль только оптимизация средненькая, но терпимо). Сюжет - мутная шляпа с туманными диалогами. Попались пару багов после которых пришлось перезагружаться. По хорошей скидке, если вы любитель симуляторов ходьбы, можно пройти.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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